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Forums - PC - Sweeney: 5000 TFLOPS to reach "reality"

I'll have that much GPU power in a few months with my project. Too bad its on a ton of GPUs rather than a single system.

Still, I'd love to know what kind of graphics 5x ATI 7950s would get..



Back from the dead, I'm afraid.

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What kind of processing power in FLOPS does Pixar's Renderman farm give out?



darkknightkryta said:
What kind of processing power in FLOPS does Pixar's Renderman farm give out?

Not sure but:


The Weta render farm that made Avatar was ranked 194-198 in Top 500 November 2009 list.

http://top500.org/list/2009/11/?page=2

 

Avatar used all of the power available at the time thats about 300 teraflops peak performance. For comparisson the HD 7990 has 8 teraflops. Quad SLI Titans would give 18 teraflops thats the best you can get in a modern PC today. 



Netyaroze said:
darkknightkryta said:
What kind of processing power in FLOPS does Pixar's Renderman farm give out?

Not sure but:


The Weta render farm that made Avatar was ranked 194-198 in Top 500 November 2009 list.

http://top500.org/list/2009/11/?page=2

 

Avatar used all of the power available at the time thats about 300 teraflops peak performance. For comparisson the HD 7990 has 8 teraflops. Quad SLI Titans would give 18 teraflops thats the best you can get in a modern PC today. 


And it still takes an hour to render a frame!



darkknightkryta said:
Netyaroze said:
darkknightkryta said:
What kind of processing power in FLOPS does Pixar's Renderman farm give out?

Not sure but:


The Weta render farm that made Avatar was ranked 194-198 in Top 500 November 2009 list.

http://top500.org/list/2009/11/?page=2

 

Avatar used all of the power available at the time thats about 300 teraflops peak performance. For comparisson the HD 7990 has 8 teraflops. Quad SLI Titans would give 18 teraflops thats the best you can get in a modern PC today. 


And it still takes an hour to render a frame!


Jup thats true. Its amazing how much ressources Avatar graphics need but there is still hope.

A  lets say 300 tflop chip is way more efficent than a 300 tflop renderfarm that spreads the workload over 30000 CPUs. The ways of communicating between the chips takes ages compared to a single chip and the overhead is gigantic. A 300 tflop chip could do that work faster than 1 hour. But still not fast enough for games I guess, atleast not with movie production standards. 



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Netyaroze said:


Jup thats true. Its amazing how much ressources Avatar graphics need but there is still hope.

A  lets say 300 tflop chip is way more efficent than a 300 tflop renderfarm that spreads the workload over 30000 CPUs. The ways of communicating between the chips takes ages compared to a single chip and the overhead is gigantic. A 300 tflop chip could do that work faster than 1 hour. But still not fast enough for games I guess, atleast not with movie production standards. 

There's more too it than that.  I think games can match Avatar graphics pretty quickly.  The trick is LOD systems.  Avatar probably isn't using any, everything's rendered in high res regardless.  Atleast that's what I suspect.



darkknightkryta said:
Netyaroze said:
 


Jup thats true. Its amazing how much ressources Avatar graphics need but there is still hope.

A  lets say 300 tflop chip is way more efficent than a 300 tflop renderfarm that spreads the workload over 30000 CPUs. The ways of communicating between the chips takes ages compared to a single chip and the overhead is gigantic. A 300 tflop chip could do that work faster than 1 hour. But still not fast enough for games I guess, atleast not with movie production standards. 

There's more too it than that.  I think games can match Avatar graphics pretty quickly.  The trick is LOD systems.  Avatar probably isn't using any, everything's rendered in high res regardless.  Atleast that's what I suspect.

I suspect so too. They don't cut corners when making a movie.

 





Netyaroze said:
darkknightkryta said:
Netyaroze said:
 


Jup thats true. Its amazing how much ressources Avatar graphics need but there is still hope.

A  lets say 300 tflop chip is way more efficent than a 300 tflop renderfarm that spreads the workload over 30000 CPUs. The ways of communicating between the chips takes ages compared to a single chip and the overhead is gigantic. A 300 tflop chip could do that work faster than 1 hour. But still not fast enough for games I guess, atleast not with movie production standards. 

There's more too it than that.  I think games can match Avatar graphics pretty quickly.  The trick is LOD systems.  Avatar probably isn't using any, everything's rendered in high res regardless.  Atleast that's what I suspect.

I suspect so too. They don't cut corners when making a movie.

 



Yeah, there's a lot of theory about pixel resolution and how much resources a model should use within that pixel count.  Having a 100k polygon model won't look any better than a 10k polygon model depending on how many pixels the model will eat up.  But with movies, since they have the render time, I think they just make all assets and call it a day.  This is why polygon tesselation and possibly voxel rendering will be so important with the upcoming hardware.  What we've seen in PC games is just the beginning.



I present you:

http://en.wikipedia.org/wiki/Moore's_law

so no.



Wlakiz said:
I present you:

http://en.wikipedia.org/wiki/Moore's_law

so no.


 What no ? I don't get it.