Netyaroze said:
darkknightkryta said:
Netyaroze said:
Jup thats true. Its amazing how much ressources Avatar graphics need but there is still hope.
A lets say 300 tflop chip is way more efficent than a 300 tflop renderfarm that spreads the workload over 30000 CPUs. The ways of communicating between the chips takes ages compared to a single chip and the overhead is gigantic. A 300 tflop chip could do that work faster than 1 hour. But still not fast enough for games I guess, atleast not with movie production standards.
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There's more too it than that. I think games can match Avatar graphics pretty quickly. The trick is LOD systems. Avatar probably isn't using any, everything's rendered in high res regardless. Atleast that's what I suspect.
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I suspect so too. They don't cut corners when making a movie.
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Yeah, there's a lot of theory about pixel resolution and how much resources a model should use within that pixel count. Having a 100k polygon model won't look any better than a 10k polygon model depending on how many pixels the model will eat up. But with movies, since they have the render time, I think they just make all assets and call it a day. This is why polygon tesselation and possibly voxel rendering will be so important with the upcoming hardware. What we've seen in PC games is just the beginning.