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Netyaroze said:
darkknightkryta said:
Netyaroze said:
 


Jup thats true. Its amazing how much ressources Avatar graphics need but there is still hope.

A  lets say 300 tflop chip is way more efficent than a 300 tflop renderfarm that spreads the workload over 30000 CPUs. The ways of communicating between the chips takes ages compared to a single chip and the overhead is gigantic. A 300 tflop chip could do that work faster than 1 hour. But still not fast enough for games I guess, atleast not with movie production standards. 

There's more too it than that.  I think games can match Avatar graphics pretty quickly.  The trick is LOD systems.  Avatar probably isn't using any, everything's rendered in high res regardless.  Atleast that's what I suspect.

I suspect so too. They don't cut corners when making a movie.

 



Yeah, there's a lot of theory about pixel resolution and how much resources a model should use within that pixel count.  Having a 100k polygon model won't look any better than a 10k polygon model depending on how many pixels the model will eat up.  But with movies, since they have the render time, I think they just make all assets and call it a day.  This is why polygon tesselation and possibly voxel rendering will be so important with the upcoming hardware.  What we've seen in PC games is just the beginning.