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Forums - Gaming - How does the 3DS compare to the PSP, power wise?

curl-6 said:
Otakumegane said:
brendude13 said:
Otakumegane said:
Wait, so a CAPCOM game is the benchmark for graphics on 3DS?

I'm stunned.

Did I do something wrong?

Nah just shocked that a 3rd party has produced better graphics than most of 1st party tendo.

I should wait for Monolith soft.

That's not all that unsual; while most third parties don't invest graphically in Nintendo systems, Shin'en, High Voltage, and Sonic Team made Wii games more visually advanced than most of Nintendo's, for example.

Makes me wonder if Nintendo will even bother to max out the 3DS graphically. 

Oh well, not that it really matters on a Nintendo system. My guess is that Square Enix will pump out something really good looking in the next 2 years or so.



http://gamrconnect.vgchartz.com/profile/92109/nintendopie/ Nintendopie  Was obviously right and I was obviously wrong. I will forever be a lesser being than them. (6/16/13)

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Otakumegane said:
curl-6 said:
Otakumegane said:
brendude13 said:
Otakumegane said:
Wait, so a CAPCOM game is the benchmark for graphics on 3DS?

I'm stunned.

Did I do something wrong?

Nah just shocked that a 3rd party has produced better graphics than most of 1st party tendo.

I should wait for Monolith soft.

That's not all that unsual; while most third parties don't invest graphically in Nintendo systems, Shin'en, High Voltage, and Sonic Team made Wii games more visually advanced than most of Nintendo's, for example.

Makes me wonder if Nintendo will even bother to max out the 3DS graphically. 

Oh well, not that it really matters on a Nintendo system. My guess is that Square Enix will pump out something really good looking in the next 2 years or so.

Perhaps not, their focus hasn't been on pushing graphical limits for a while now. I admit I'm not really up to speed with which companies push handhelds the hardest, I'm more of a console guy. Resident Evil Revelations has impressed me the most of any 3DS so far, graphically speaking.



DieAppleDie said:
curl-6 said:
oniyide said:
curl-6 said:
oniyide said:
curl-6 said:
oniyide said:

no one ever said it was maxed out. NO ONE. All those consoles I mentioned werent maxed out at launch and they still had games that looked significantly better than the gen prior, so whats Wii U's excuse? And no graphical instensive? Please, Zombi U, Rayman, Lego, all those games could be on WIi. Your right about the WIi, and its going to be a similar situation, it will STILL be a gen behind power wise than the comp. And there isnt anything released on WIi that could not have been done on GC so it still didnt differ itself too much in the end. 

No offense but you don't know what you are talking about. Metroid Prime 3, the Wii COD games from World at War onwards, and Xenoblade couldn't be done on Gamecube, for a start. 

And people imply Wii U is maxed out all the time by claiming current games (lazy ports made on crappy devkits) already show its limits. When people judge Wii U's graphics, they conveniently ignore the fact that consoles improve visually over time. We're not talking about clear gaps at launch, we're talking about the common knowledge that launch games don't show a system's full capacity.

I think you might need your eyes checked, i played those games, and Prime 3 doesnt look that much better than 2 on Cube. THe COD games on Wii look terrible, not that much better than GC FPS. and Xenoblade looks like a slighty better FF12 which was on a system that was weaker than Cube.

No one implies anything, all their saying is that for a next gen console its not looking better than consoles that have been on the market for YEARS which is unsual for a system that is supposed to be a generational leap. WHich for the most part every follow up console (sans Ninty ones recently) have not. We are talking about clear gaps at launch its supposed to be a clear gap agaisnt PS360, it isnt. 

Retro Studios have stated that the Wii's extra power and memory allowed Prime 3 to have higher resolution textures, more polygons, bigger environments, and the addition of bloom lighting compared to what was possible on GCN. High Voltage also said that the Conduit games could do more effects at once due to the Wii's increased power over GCN.

And the Wii COD games and Xenoblade are massive memory hogs due to their large, detailed, streaming environments. The Wii had 88MB of RAM. The Gamecube had 40MB. GCN simply wouldn't have had enough memory.

And no, we are not talking about "clear gaps at launch." We were talking about graphical improvements within a system's lifespan. You then tried to derail that discussion.

Im watching side by side videos and while MP3 does look a bit better, its no where near that much different than MP2 is. Killzone 1 to Killzone2? thats a huge difference. HVS? Those hacks, the same guys that said they made an engine that would make their game look as good as PS360 FPSs those guys are liars. 

COD is memory hog? Since when? its a linear FPS, and even then they had to cut some stuff back. THere were COD games on GC. xenoblade I could see, but even then all they would have to do is reduce draw distance, its not like the game has alot of textures. There were PS2 games that looked like that.

You said there "isnt anything released on WIi that could not have been done on GC" . That is technically incorrect. Whether Prime 3 looks "that much different" to you or not, fact is it technically could not be done on the GCN. A game only has to use half of the Wii's RAM to be outside the GCN's memory budget.

COD is a memory hog because it's designed for 512MB of RAM while the Wii has 88MB. The GCN COD games ran on a simpler engine with smaller worlds and much fewer characters in play at once.



you are arguing against a wall, he doesnt want to learn, hes just messing around he must be cause its pretty obvious that Wiis best looking games such as Mario Galaxy, The last story, Metroid other M, MP3, Silent hill SM, Conduit 2, Dead space EX....etc. couldnt be done in previous generation without downgrades. I agree that WiiU still has to show up its power, but im pretty sure it will, im confident in that regard.

So even you agree that it COULD run on GC, thats what i thought. 



oniyide said:
DieAppleDie said:
curl-6 said:

Retro Studios have stated that the Wii's extra power and memory allowed Prime 3 to have higher resolution textures, more polygons, bigger environments, and the addition of bloom lighting compared to what was possible on GCN. High Voltage also said that the Conduit games could do more effects at once due to the Wii's increased power over GCN.

And the Wii COD games and Xenoblade are massive memory hogs due to their large, detailed, streaming environments. The Wii had 88MB of RAM. The Gamecube had 40MB. GCN simply wouldn't have had enough memory.

And no, we are not talking about "clear gaps at launch." We were talking about graphical improvements within a system's lifespan. You then tried to derail that discussion.

Im watching side by side videos and while MP3 does look a bit better, its no where near that much different than MP2 is. Killzone 1 to Killzone2? thats a huge difference. HVS? Those hacks, the same guys that said they made an engine that would make their game look as good as PS360 FPSs those guys are liars. 

COD is memory hog? Since when? its a linear FPS, and even then they had to cut some stuff back. THere were COD games on GC. xenoblade I could see, but even then all they would have to do is reduce draw distance, its not like the game has alot of textures. There were PS2 games that looked like that.

You said there "isnt anything released on WIi that could not have been done on GC" . That is technically incorrect. Whether Prime 3 looks "that much different" to you or not, fact is it technically could not be done on the GCN. A game only has to use half of the Wii's RAM to be outside the GCN's memory budget.

COD is a memory hog because it's designed for 512MB of RAM while the Wii has 88MB. The GCN COD games ran on a simpler engine with smaller worlds and much fewer characters in play at once.



you are arguing against a wall, he doesnt want to learn, hes just messing around he must be cause its pretty obvious that Wiis best looking games such as Mario Galaxy, The last story, Metroid other M, MP3, Silent hill SM, Conduit 2, Dead space EX....etc. couldnt be done in previous generation without downgrades. I agree that WiiU still has to show up its power, but im pretty sure it will, im confident in that regard.

So even you agree that it COULD run on GC, thats what i thought. 

Is it so hard to just admit you were wrong? 



Edit: Wrong thread :P



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Kaizar said:

The 3DS has a 2-core 2010 CPU, while the Wii has a 1-core 2005 CPU.

Does this help you get some idea of the architecture?

It's hard to find the 3DS GFLOPs. But it definitely has more Shader Cores.

People use to say the 3DS GPU is 200 MHz with 15.3 million polygons, but now everyone says its 400 MHz with 30.6 million polygons.

Cleary we are still learning of the 3DS polygon count & GFLOPs & so fort.

The funny thing is at I have been telling everyone about the 3DS GPU being clocked at 400 MHz since 2011 or 2012, thanks to someone on Yahoo Answers buying an extra one and taking it apart to test the tech.

I can post the Link for you to read his post.

 

EDIT:

Here is the link I found when looking for specs on google. This guy took one apart:

http://answers.yahoo.com/question/index;_ylt=Av9zpnSuCiVxCKxgc.NxwIPsy6IX;_ylv=3?qid=20120122070542AA1qUa3


"7]overall cpu of 3ds can be more than 3ghz if overclocked."

OMG! This is so funny, really. And you are trying to use this as an important proof? 

Best source for everything hardware related 3ds is 3dbrew.org: http://www.3dbrew.org/wiki/Hardware#Specifications



Kaizar said:
VGKing said:
Kaizar said:
Chark said:
VGKing said:
Chark said:

Not sure how accurate this is, but 3DS is stronger in a variety of ways even if it isn't pushing tech very far.

The PSP has 128 ppi and the 3DS has 237 ppi. As what seems to be Nintendo's calling card, releasing hardware at a marginal increase in performance as a means to provide lower cost of development, even though I'm not sure that always translates, but it atleast provides them with cheaper manufacturing costs to prevent the need to sell at a large loss....well typically.

Really? You added the top and bottom screens resolutions...

I didn't, and that's pretty shotty. those screens have different ppi too. the top screen higher than the Vita even, and at a smaller size. it is too bad the 3ds isnt more powerful.

Side note if people haven't realized, some of Kaizer's numbers and claims are exaggerated. Not all, but we've had debates and numbers flew wild. I think the site he frequents on 3DS is where he gets his ideas. With that said 3DS is better than some might think and easily beats psp.

You kept claiming the GPU (PICA200) was 200 MHz at the time. And I kept telling everyone that the GPU was 400 MHz, but no one believe me at the time, which was earlier this year (2013).

I said the 3DS has a 400 MHz GPU and that the PS vita has a 266 MHz GPU. That's what the whole debate on the other thread was about between you & me. It was all arguing about the 3DS 400 MHz GPU vs. the PS Vita 266 MHz GPU. I was just saying that it looks like it wins in GPU against the Vita.

ModelDateCoresDie Size (mm2)[1]Config core[3]Fillrate (@ 200 MHz)Bus width (bit)API (version)GFLOPS(@ 200 MHz,per core)
MTriangles/s[1]MPixel/s[1]DirectXOpenGLOpenCL
SGX543 Jan 2009 1-16 5.4@32 nm 4/2 35 1000 64 9.0 L3 2.1 1.1 7.2

This is the GPU inside the Vita. It's a quad core GPU so MHz doesn't really matter since it reasily overpowerd the one inside the 3DS. I heard even that developers can over/underclock the GPU as they see fit. You really need to learn about these things before putting out baseless claims. The GPU inside the 3DS is single core. The clock speed can be anywhere from 100MhZ to 400MhZ. We'll probably never know how its clocked.  The reason people say 3DS is no more powerful than a PSP is because that 3D effect really hurts the graphics. Now, I'll leave you with a graphics comparison between the 3DS and the Vita. Speculate on specs all you want but the games are what really show which is more powerful.

3DS Fifa 12 gameplay compared to Fifa 12 Vita Gameplay:

 

 


So the 3DS has 30.6 million triangles (polygons) & the PS Vita has 35 million triangles (polygons)

Peek performance, that is. It is mostly lower as it is with other gaming systems, too.





With the exception of the first page, it's funny that a thread supposed to be comparing 3DS and PSP is actually filled with people talking about comparing 3DS and Vita, or 3DS and GC/Wii or whatever. I've even seen WiiU and PS4. Basically anything but 3DS and PSP .



oniyide said:
DieAppleDie said:
curl-6 said:
oniyide said:
curl-6 said:
oniyide said:
curl-6 said:
oniyide said:

no one ever said it was maxed out. NO ONE. All those consoles I mentioned werent maxed out at launch and they still had games that looked significantly better than the gen prior, so whats Wii U's excuse? And no graphical instensive? Please, Zombi U, Rayman, Lego, all those games could be on WIi. Your right about the WIi, and its going to be a similar situation, it will STILL be a gen behind power wise than the comp. And there isnt anything released on WIi that could not have been done on GC so it still didnt differ itself too much in the end. 

No offense but you don't know what you are talking about. Metroid Prime 3, the Wii COD games from World at War onwards, and Xenoblade couldn't be done on Gamecube, for a start. 

And people imply Wii U is maxed out all the time by claiming current games (lazy ports made on crappy devkits) already show its limits. When people judge Wii U's graphics, they conveniently ignore the fact that consoles improve visually over time. We're not talking about clear gaps at launch, we're talking about the common knowledge that launch games don't show a system's full capacity.

I think you might need your eyes checked, i played those games, and Prime 3 doesnt look that much better than 2 on Cube. THe COD games on Wii look terrible, not that much better than GC FPS. and Xenoblade looks like a slighty better FF12 which was on a system that was weaker than Cube.

No one implies anything, all their saying is that for a next gen console its not looking better than consoles that have been on the market for YEARS which is unsual for a system that is supposed to be a generational leap. WHich for the most part every follow up console (sans Ninty ones recently) have not. We are talking about clear gaps at launch its supposed to be a clear gap agaisnt PS360, it isnt. 

Retro Studios have stated that the Wii's extra power and memory allowed Prime 3 to have higher resolution textures, more polygons, bigger environments, and the addition of bloom lighting compared to what was possible on GCN. High Voltage also said that the Conduit games could do more effects at once due to the Wii's increased power over GCN.

And the Wii COD games and Xenoblade are massive memory hogs due to their large, detailed, streaming environments. The Wii had 88MB of RAM. The Gamecube had 40MB. GCN simply wouldn't have had enough memory.

And no, we are not talking about "clear gaps at launch." We were talking about graphical improvements within a system's lifespan. You then tried to derail that discussion.

Im watching side by side videos and while MP3 does look a bit better, its no where near that much different than MP2 is. Killzone 1 to Killzone2? thats a huge difference. HVS? Those hacks, the same guys that said they made an engine that would make their game look as good as PS360 FPSs those guys are liars. 

COD is memory hog? Since when? its a linear FPS, and even then they had to cut some stuff back. THere were COD games on GC. xenoblade I could see, but even then all they would have to do is reduce draw distance, its not like the game has alot of textures. There were PS2 games that looked like that.

You said there "isnt anything released on WIi that could not have been done on GC" . That is technically incorrect. Whether Prime 3 looks "that much different" to you or not, fact is it technically could not be done on the GCN. A game only has to use half of the Wii's RAM to be outside the GCN's memory budget.

COD is a memory hog because it's designed for 512MB of RAM while the Wii has 88MB. The GCN COD games ran on a simpler engine with smaller worlds and much fewer characters in play at once.



you are arguing against a wall, he doesnt want to learn, hes just messing around he must be cause its pretty obvious that Wiis best looking games such as Mario Galaxy, The last story, Metroid other M, MP3, Silent hill SM, Conduit 2, Dead space EX....etc. couldnt be done in previous generation without downgrades. I agree that WiiU still has to show up its power, but im pretty sure it will, im confident in that regard.

So even you agree that it COULD run on GC, thats what i thought. 



it could run in a Atari Jaguar if you downgraded them to sprites too... :P



S.Peelman said:

With the exception of the first page, it's funny that a thread supposed to be comparing 3DS and PSP is actually filled with people talking about comparing 3DS and Vita, or 3DS and GC/Wii or whatever. I've even seen WiiU and PS4. Basically anything but 3DS and PSP .


Yeah, this thread is officially hijacked.