Damian.W said:
richardhutnik said:
Damian.W said:
richardhutnik said:
Damian.W said: I just don't know HOW you could make it work. The shooters like Killzone and Uncharted would barely be able to hit something moving quickly and combo oriented, like Kratos or Ratchet, and some characters just would not make sense altogether(3d Parrapa, Sly, Spyro?)It would be completely unbalanced. The only style I see working would be a League OF Legends style. It would be completely balanced in terms of gameplay. As for being a "copy". No one claims that Battlefield copies CODS gameplay. No one criticizes Tekken, Virtual Fighter, Street Fighter, and Mortal Kombat for being alike and that God Of War and Bayonneta copied DMC's style. No one criticizes Little Big Planet for copying Mario, and no one criticizes Need For Speed for being a Motorports, Grand Turismo, and Forza clone. These are GENRES. Smash Brothers is it's own genre. Claiming that anything that feels like it is a rip-off that shouldn't have been made is outright stupidity and hypocrisy. |
How about going third-person shooter mode and allowing split screen for shooting side as an option?
As far as "genres" go, Smash Bros./platform brawlers really isn't a genre now. There is Smash Bros. and a few other games. The reality is that there isn't a genre at all, unlike in the fighting games you said. No one really bothers (outside of maybe Small Arms), so anything going into Smash Bros. realm is a knockoff at this point.
And this maybe should say something then. If there is a lack of games in the platform brawler, and people aren't trying it, but there is one HUGELY successful title in that genre, why would you bother to try to go into it? The market has failed to show that it can supportanything BUT Smash Bros. at this point.
And with "genres" one then could label any sort of game as a "genre" with this reasoning. "What do you mean it is a knockoff of Bioshock Infinite? It is merely a game in the ride the skyhook, drink vigors and single-player only genre". "What do you mean it is a knockoff of Katamari? It is merely a game in the have a ball and roll stuff up into a larger genre!" .
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Again, that's saying that Smash should be the only game of its type. The market may not be able to support a game that feels like Smash, but then, when do you start? Should Smash stay as the only Platform Brawler? That's like saying that Street Fighter should have stayed as the only 2d Fighter game, as it was the only one that was really "Popular" in the 1990's. Then came the sequels and spinoffs. What makes it different here? A popular game, one of the few in its genre, can't have other games like it?
Your comparison with Bioshock also doesn't make sense. If a game is literally the same thing, with the exact same combat, story, setting, and theme, then it's a ripoff. All Stars has a common style, but it's pace, way to win, characters, settings, and different ways to fight makes it more like a Spin Off than a Rip Off.
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There isn't a genre until there are sufficient games in an area to make it so, with sufficient sales to establish them as franchises. Until that exists, what you have is a game an a bunch of knockoffs. Now, if a game that can be a knockoff does a bit of blue ocean and extends it and brings in new players, that is a different animal. But until that happens, all you have is knockoffs and a not a genre.
Anyhow, if people here are so insistent that Smash Bros. doesn't really stand out as unique but merely is the top title in a given genre of "2D platform brawlers", can you name any other titles in the "2D platform brawler" genre? If you can, go list them. I could say people are far more likely to list twice as many games in the "Powerstone" brawler arena, and heck "Powerstone" isn't a gaming genre. But go ahead and name them. And I will give you one "Small Arms". Or heck, call it "sub-genre" if you prefer.
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Where did you get any of this "Name another game" crap from? I simply stated that game genres form when games have a basic, identicle feel, and resemble something new. I never said SSB is a bad game, I love Smash, it's the overexaggeration of fans, who will boycot and critizise any game that tries to make it's own version. And you still can't explain what makes a knock off different from a game that tries to create a new genre. How many games does it take to make one? And if every game that tries to make one is critisized for being a copy is blasted with hate and low sales, how can you expect any sufficient amount of games? Your argument says that games can't copy SSB because there isn't a genre for them to take place in, and a genre can't be formed until sufficient amounts of spin offs are created, which is impossible if every game that tries to do it gets mass critisism, and if it feel too different, then the exising fan base won't give it a try. It's a never ending cycle basically.
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