| Damian.W said: I just don't know HOW you could make it work. The shooters like Killzone and Uncharted would barely be able to hit something moving quickly and combo oriented, like Kratos or Ratchet, and some characters just would not make sense altogether(3d Parrapa, Sly, Spyro?)It would be completely unbalanced. The only style I see working would be a League OF Legends style. It would be completely balanced in terms of gameplay. As for being a "copy". No one claims that Battlefield copies CODS gameplay. No one criticizes Tekken, Virtual Fighter, Street Fighter, and Mortal Kombat for being alike and that God Of War and Bayonneta copied DMC's style. No one criticizes Little Big Planet for copying Mario, and no one criticizes Need For Speed for being a Motorports, Grand Turismo, and Forza clone. These are GENRES. Smash Brothers is it's own genre. Claiming that anything that feels like it is a rip-off that shouldn't have been made is outright stupidity and hypocrisy. |
How about going third-person shooter mode and allowing split screen for shooting side as an option?
As far as "genres" go, Smash Bros./platform brawlers really isn't a genre now. There is Smash Bros. and a few other games. The reality is that there isn't a genre at all, unlike in the fighting games you said. No one really bothers (outside of maybe Small Arms), so anything going into Smash Bros. realm is a knockoff at this point.
And this maybe should say something then. If there is a lack of games in the platform brawler, and people aren't trying it, but there is one HUGELY successful title in that genre, why would you bother to try to go into it? The market has failed to show that it can supportanything BUT Smash Bros. at this point.
And with "genres" one then could label any sort of game as a "genre" with this reasoning. "What do you mean it is a knockoff of Bioshock Infinite? It is merely a game in the ride the skyhook, drink vigors and single-player only genre". "What do you mean it is a knockoff of Katamari? It is merely a game in the have a ball and roll stuff up into a larger genre!" .










