richardhutnik said:
There isn't a genre until there are sufficient games in an area to make it so, with sufficient sales to establish them as franchises. Until that exists, what you have is a game an a bunch of knockoffs. Now, if a game that can be a knockoff does a bit of blue ocean and extends it and brings in new players, that is a different animal. But until that happens, all you have is knockoffs and a not a genre. Anyhow, if people here are so insistent that Smash Bros. doesn't really stand out as unique but merely is the top title in a given genre of "2D platform brawlers", can you name any other titles in the "2D platform brawler" genre? If you can, go list them. I could say people are far more likely to list twice as many games in the "Powerstone" brawler arena, and heck "Powerstone" isn't a gaming genre. But go ahead and name them. And I will give you one "Small Arms". Or heck, call it "sub-genre" if you prefer. |
Where did you get any of this "Name another game" crap from? I simply stated that game genres form when games have a basic, identicle feel, and resemble something new. I never said SSB is a bad game, I love Smash, it's the overexaggeration of fans, who will boycot and critizise any game that tries to make it's own version. And you still can't explain what makes a knock off different from a game that tries to create a new genre. How many games does it take to make one? And if every game that tries to make one is critisized for being a copy is blasted with hate and low sales, how can you expect any sufficient amount of games? Your argument says that games can't copy SSB because there isn't a genre for them to take place in, and a genre can't be formed until sufficient amounts of spin offs are created, which is impossible if every game that tries to do it gets mass critisism, and if it feel too different, then the exising fan base won't give it a try. It's a never ending cycle basically.
I <3 Classic Platformers!
Multi-console Owner FTW







