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Forums - Sony - Would PlayStation All Stars have been better with God of War type multiplayer?

 

Would it?

Yes 26 27.08%
 
Yes but with some changes 17 17.71%
 
No I like it as is 30 31.25%
 
Does that game still exist even? 23 23.96%
 
Total:96
BradleyJ said:
Dgc1808 said:

Why is it not fun for you?

Super system. The entire game was designed around it and it made for some very boring gameplay. I want everything I do to matter.


But everything you do DOES matter?



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BradleyJ said:
JoeTheBro said:

Have you played GOW:A? Do you think that style would have made the game more enjoyable for you?

Also since Santa Monica is now in charge of taking care of All Stars DLC and such, maybe a sequel with more of this style isn't so far fetched. Could GOW:A style be translated to 2D?

Sure, why not. It would at least be more interesting. As for GOW:A in 2d? I'm not even sure how that would work.

I honestly don't know. I'm just worried that in 3D the gun/projectile characters would be impossible.

On another note I think all those guns are a reason people don't enjoy the game. The combat is way more abstract then just getting close and beating people up. Is this the case with you? In the same frame of mind I think that level of abstraction also applies to supers. It's so much more direct to understand health or damage even though AP accomplishes the exact same thing: hitting others is good and getting hit is bad.



THe game would have to under go alot of changes to be more playable for me. I wouldn't know where to start but a GoW type multiplayer would be beneficial. I thought it would be fun to play it so I got it and it wasn't what I expected. I saw somebody in this discussion mention Smash and this game so here is my take.

I'm sorry Smash Bros. is much more complex, better and more recognizable IPs, and it is just overall more competitive and fun. I played this game and all I thought was "tried to be Smash Bros. but failed miserably." The games' release followed job loss guys... nobody bought the game. If it is different and presentable enough to go up against Smash Bros. then the public would say so but if the first thing that comes to mind is Smash then yes it is a reverse engineered clone.

The special system is dumb and I don't think people want to see Fat Princess and Sly Cooper fight over Mario Vs. Sonic / Link vs. Ganondorf/ Peach Vs. Zelda. Smash Bros. worked because you had these extremely iconic gaming characters that had worlds that seamlessly collided. It is pure fun.



Ljink96 said:

THe game would have to under go alot of changes to be more playable for me. I wouldn't know where to start but a GoW type multiplayer would be beneficial. I thought it would be fun to play it so I got it and it wasn't what I expected. I saw somebody in this discussion mention Smash and this game so here is my take.

I'm sorry Smash Bros. is much more complex, better and more recognizable IPs, and it is just overall more competitive and fun. I played this game and all I thought was "tried to be Smash Bros. but failed miserably." The games' release followed job loss guys... nobody bought the game. If it is different and presentable enough to go up against Smash Bros. then the public would say so but if the first thing that comes to mind is Smash then yes it is a reverse engineered clone.

The special system is dumb and I don't think people want to see Fat Princess and Sly Cooper fight over Mario Vs. Sonic / Link vs. Ganondorf/ Peach Vs. Zelda. Smash Bros. worked because you had these extremely iconic gaming characters that had worlds that seamlessly collided. It is pure fun.

Take that second half to a thread that cares. This is about if All Stars should have had a different combat style, not about a Nintendo fan thinking smash is amazing and All Stars sucks.



JoeTheBro said:
Ljink96 said:

THe game would have to under go alot of changes to be more playable for me. I wouldn't know where to start but a GoW type multiplayer would be beneficial. I thought it would be fun to play it so I got it and it wasn't what I expected. I saw somebody in this discussion mention Smash and this game so here is my take.

I'm sorry Smash Bros. is much more complex, better and more recognizable IPs, and it is just overall more competitive and fun. I played this game and all I thought was "tried to be Smash Bros. but failed miserably." The games' release followed job loss guys... nobody bought the game. If it is different and presentable enough to go up against Smash Bros. then the public would say so but if the first thing that comes to mind is Smash then yes it is a reverse engineered clone.

The special system is dumb and I don't think people want to see Fat Princess and Sly Cooper fight over Mario Vs. Sonic / Link vs. Ganondorf/ Peach Vs. Zelda. Smash Bros. worked because you had these extremely iconic gaming characters that had worlds that seamlessly collided. It is pure fun.

Take that second half to a thread that cares. This is about if All Stars should have had a different combat style, not about a Nintendo fan thinking smash is amazing and All Stars sucks.

Well somebody else on the topic compared the two so ummmm... thought I would. Smash Bros. is amazing I don't think. The sales speak for themselves. The game just tries to hard to be a genre it didn't create. That's all I'll say.



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M.U.G.E.N said:
BradleyJ said:
Dgc1808 said:

Why is it not fun for you?

Super system. The entire game was designed around it and it made for some very boring gameplay. I want everything I do to matter.


But everything you do DOES matter?

But it doesn't feel satisfying while you do it. At least not for me. The variety of moves doesn't feel as big as in Super Smash Bros. (PSABR sorely lacks Special Attacks), the items lack variety and what I found to really irritate me was the knockback system. I understand that fixed knockback in theory allows for a greater variety of combos for each character, but since a big part of the fun in the SSB games was building up damage and trying to survive while the knockback got higher and higher it seems like a pyrric deal (again, only my oppinion). Combine these points with the lack of Ring-Out and you might understand why it FEELS like nothing but the Supers matter.

You may have multiple ways to build the meter up, but in the end the Super Attacks ARE the only way to defeat a character, which makes the buildup feel irrelevant for me (again, IMO) while it really isn't.



KHlover said:
M.U.G.E.N said:
BradleyJ said:
Dgc1808 said:

Why is it not fun for you?

Super system. The entire game was designed around it and it made for some very boring gameplay. I want everything I do to matter.


But everything you do DOES matter?

But it doesn't feel satisfying while you do it. At least not for me. The variety of moves doesn't feel as big as in Super Smash Bros. (PSABR sorely lacks Special Attacks), the items lack variety and what I found to really irritate me was the knockback system. I understand that fixed knockback in theory allows for a greater variety of combos for each character, but since a big part of the fun in the SSB games was building up damage and trying to survive while the knockback got higher and higher it seems like a pyrric deal (again, only my oppinion). Combine these points with the lack of Ring-Out and you might understand why it FEELS like nothing but the Supers matter.

You may have multiple ways to build the meter up, but in the end the Super Attacks ARE the only way to defeat a character, which makes the buildup feel irrelevant for me (again, IMO) while it really isn't.


That's one of the things I love about GOW:A multiplayer. Just fighting someone like a traditional fighter gets you 100 points per kill. If you do a brutal kill (the gory animation of slashing legs off for example) you get 25 extra points. In addition you can kill people by hitting them off maps witch also gives you a 25 point ring out bonus. On top of all of that you can get 100 points by killing people with traps you set. That variety is really important and I can see why on its surface All Stars lacks that. However though Smash (and most fighters) isn't that much better since you can really only kill people two ways: smashing them off or hitting them at such a high damage they insta fly off. The knockback does do a good job though of dynamically changing play style as a fight progresses.



KHlover said:
M.U.G.E.N said:
BradleyJ said:
Dgc1808 said:

Why is it not fun for you?

Super system. The entire game was designed around it and it made for some very boring gameplay. I want everything I do to matter.


But everything you do DOES matter?

But it doesn't feel satisfying while you do it. At least not for me. The variety of moves doesn't feel as big as in Super Smash Bros. (PSABR sorely lacks Special Attacks), the items lack variety and what I found to really irritate me was the knockback system. I understand that fixed knockback in theory allows for a greater variety of combos for each character, but since a big part of the fun in the SSB games was building up damage and trying to survive while the knockback got higher and higher it seems like a pyrric deal (again, only my oppinion). Combine these points with the lack of Ring-Out and you might understand why it FEELS like nothing but the Supers matter.

You may have multiple ways to build the meter up, but in the end the Super Attacks ARE the only way to defeat a character, which makes the buildup feel irrelevant for me (again, IMO) while it really isn't.


Well I disagree. Countering a super, landing a super on multiple targets, executing a combo perfectly etc feels absolutely fantastic. Countering a dante lvl 2 with a sly lvl 1 was one of the most awesome and fun moments for me in any fighter ever...dat timing. I also disagree about the variety of moves. There are no clone characters in this game. The closest to a clone are the two coles but even they are very very different overall. The combat system is more similar to a non-brawler fighting game.  Each character has a diverse set of moves and they are very unique. So not sure how you can say it has no 'variety'. I mean let's take drake for an example...one of his moves is falling through a floor! another is kicking a barrel...another is using a zipline...another one is one big machine guin that brutes in UC2 used..another is punching..another is a drop kick etc. The game has issues but variety is definitely not one of them. Add an actual robust combo system to the mix and you have a winner

I'm not sure what to tell you about the variety in items...No two items were similar in nature at all. I mean we had a RPG, an axe, freeze bomb, herme's shoed, crows etc. If you said they should have had more items I would have agreed but lacking variety? Hell no. 

But let's be honest here. Read what you just typed. You are constantly saying how it's NOT like smash. Constantly complaining how the gameplay is different. It's fine if you don't like it tho but that's part of the issue. It's a different game. Different approach is needed. To me All stars is about building up your supers and properly managing them. You have consider the pros and cons of executing a super all the time because it can change your current situation real fast. Since everything outside of lvl3s can be blocked, avoided or countered it gives the game a whole different take on strategy as well. Build ups are very cruicial to this. 

This is the main reason the game didn't sell well. They made a mistake going for that smash-like presentation/art style. It made people expect a clone and go in with that mind set to meet up with a different game altogether. It's was such a stupid mistake. They should have gone for either a powerstone/gow:A style gameplay OR change the art style altogether. Because it sadly overshadows the depth the gameplay has



In-Kat-We-Trust Brigade!

"This world is Merciless, and it's also very beautiful"

For All News/Info related to the PlayStation Vita, Come and join us in the Official PSV Thread!

Ljink96 said:
JoeTheBro said:
Ljink96 said:

THe game would have to under go alot of changes to be more playable for me. I wouldn't know where to start but a GoW type multiplayer would be beneficial. I thought it would be fun to play it so I got it and it wasn't what I expected. I saw somebody in this discussion mention Smash and this game so here is my take.

I'm sorry Smash Bros. is much more complex, better and more recognizable IPs, and it is just overall more competitive and fun. I played this game and all I thought was "tried to be Smash Bros. but failed miserably." The games' release followed job loss guys... nobody bought the game. If it is different and presentable enough to go up against Smash Bros. then the public would say so but if the first thing that comes to mind is Smash then yes it is a reverse engineered clone.

The special system is dumb and I don't think people want to see Fat Princess and Sly Cooper fight over Mario Vs. Sonic / Link vs. Ganondorf/ Peach Vs. Zelda. Smash Bros. worked because you had these extremely iconic gaming characters that had worlds that seamlessly collided. It is pure fun.

Take that second half to a thread that cares. This is about if All Stars should have had a different combat style, not about a Nintendo fan thinking smash is amazing and All Stars sucks.

Well somebody else on the topic compared the two so ummmm... thought I would. Smash Bros. is amazing I don't think. The sales speak for themselves. The game just tries to hard to be a genre it didn't create. That's all I'll say.

Lol. This might be the worst and most common argument on the internet. You think sales equal quality? Give a break. If that's the case, Kristin Stewart needs to get them oscars that the academy forgot to give her. Michael Bay too. Also, COD are some of the best games ever made and most jrpgs suck. Yup, flawless logic. "The sales speak for themselves".



PS All Stars would have been better had it been titled "Super Smash Bros." and starred Nintendo characters instead.



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.