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KHlover said:
M.U.G.E.N said:
BradleyJ said:
Dgc1808 said:

Why is it not fun for you?

Super system. The entire game was designed around it and it made for some very boring gameplay. I want everything I do to matter.


But everything you do DOES matter?

But it doesn't feel satisfying while you do it. At least not for me. The variety of moves doesn't feel as big as in Super Smash Bros. (PSABR sorely lacks Special Attacks), the items lack variety and what I found to really irritate me was the knockback system. I understand that fixed knockback in theory allows for a greater variety of combos for each character, but since a big part of the fun in the SSB games was building up damage and trying to survive while the knockback got higher and higher it seems like a pyrric deal (again, only my oppinion). Combine these points with the lack of Ring-Out and you might understand why it FEELS like nothing but the Supers matter.

You may have multiple ways to build the meter up, but in the end the Super Attacks ARE the only way to defeat a character, which makes the buildup feel irrelevant for me (again, IMO) while it really isn't.


That's one of the things I love about GOW:A multiplayer. Just fighting someone like a traditional fighter gets you 100 points per kill. If you do a brutal kill (the gory animation of slashing legs off for example) you get 25 extra points. In addition you can kill people by hitting them off maps witch also gives you a 25 point ring out bonus. On top of all of that you can get 100 points by killing people with traps you set. That variety is really important and I can see why on its surface All Stars lacks that. However though Smash (and most fighters) isn't that much better since you can really only kill people two ways: smashing them off or hitting them at such a high damage they insta fly off. The knockback does do a good job though of dynamically changing play style as a fight progresses.