M.U.G.E.N said:
|
But it doesn't feel satisfying while you do it. At least not for me. The variety of moves doesn't feel as big as in Super Smash Bros. (PSABR sorely lacks Special Attacks), the items lack variety and what I found to really irritate me was the knockback system. I understand that fixed knockback in theory allows for a greater variety of combos for each character, but since a big part of the fun in the SSB games was building up damage and trying to survive while the knockback got higher and higher it seems like a pyrric deal (again, only my oppinion). Combine these points with the lack of Ring-Out and you might understand why it FEELS like nothing but the Supers matter.
You may have multiple ways to build the meter up, but in the end the Super Attacks ARE the only way to defeat a character, which makes the buildup feel irrelevant for me (again, IMO) while it really isn't.








