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Forums - Sony - PS4 will have unsurpassed physics realism, AMD guarantees

Shinobi-san said:
Pemalite said:
Shinobi-san said:

I don't get why people are so quick to call this PR bullshit.

The reality is, there are almost no games out there that fully utilize high end GPU's. There must be about a handful of games that do and have amazing physics (not that i can name 1 off the top of head, and thats coming from a PC gamer).

You can have all the gpu power in the world, but it really doesnt matter if no games are built for it. Unless you using that power for non gaming tasks.

So this guys statement stands.


Play Borderlands 2 on an nVidia graphics card with PhysX enabled. It looks brilliant. Batman ain't to bad either. :)
Those games weren't really "built" for it as the lead platforms for those games were targeted with consoles in mind.

I've played both batman games on PC with physx enabled, as well as Mafia 2. I wouldnt say either had a major impact.

I've seen quite a bit of videos on Borderlands 2 for PC with physx enabled, and it looks good plus theres added effects i think? Again nothing amazing.

Dev's don't really use physx that much or to its full potential, simply because games are built for console. And theres the 40% (i think?) of pc gamers who have AMD cards who wont get that improvement.

This is exactly my point though.

Physics on ps4 will be on an entirely new level though, and will impact gameplay like we have never seen before. Even on the highest end pc all that enabling physx does is add some eyecandy, it can't really be part of the gameplay because not every pc supports Physx or is powerfull enough to handle it. All PS4's will have the same ability to handle physics calculations and the speed of communication between cpu and gpu because of the one chip design is unrivaled even on PC.



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Pemalite said:

You forget that whilst consoles can technically run the same games that a high-end PC can, it also does at a massive cost to image quality and framerate.
You get reduced lighting, reduced particles, reduced textures, reduced resolution, reduced texture filtering, reduced shader effects, reduced anti-aliasing, reduced geometry... Heck even reduced map sizes, player counts and A.I enemies in some cases.

Seriously, get your PS3 to play any PS3 game at 7680x1440 and watch it get 1fps or lower, it can't keep up to my PC, neither could the PS4 as that's the point of the PC, to use the better hardware for much better visuals and framerates, otherwise there would be no point to the PC gaming master race.

So yes, while a console can play the same games as the PC, the difference is like comparing a Wii to a PS3 graphically, it can't compete, never has and never will.

Also those percentages are just plucked out of thin air with zero factual backing.

What you PC guys did't understand is you can mount the best PC with a HD 7870 and it will never have the performance, graphics or power of a PS4... in any resolution... you will need a way more GPU in raw power terms to begin to get better results than PS4.

So it is like a PS4 ~HD 7860 with 1.8TFLOPS do the same results in performance, resolution and graphics than a HD 7950 with 2.8FLOPS.

Now the consoles uses knows the PS4 GPU will never give us the results, performance and resultion that a HD 7970+ or GTX 670+ can reach in PC.

It is not about raw power... it is about how you use this raw power.



CGI-Quality said:
Whenever I hear these things, I always wonder why they aren't applied to the PC world. I imagine a 690 or 7990 can provide plenty of power to supply physics unimaginable, yet, because of price vs value, it may never be explored.

* bangs head on wall *


We'll get there man, OpenCL is slowly taking off, we will soon not have to deal with bullshit PhysX anymore. I really hate Nvidia for doing what they did on that front.



ethomaz said:

Pemalite said:

You forget that whilst consoles can technically run the same games that a high-end PC can, it also does at a massive cost to image quality and framerate.
You get reduced lighting, reduced particles, reduced textures, reduced resolution, reduced texture filtering, reduced shader effects, reduced anti-aliasing, reduced geometry... Heck even reduced map sizes, player counts and A.I enemies in some cases.

Seriously, get your PS3 to play any PS3 game at 7680x1440 and watch it get 1fps or lower, it can't keep up to my PC, neither could the PS4 as that's the point of the PC, to use the better hardware for much better visuals and framerates, otherwise there would be no point to the PC gaming master race.

So yes, while a console can play the same games as the PC, the difference is like comparing a Wii to a PS3 graphically, it can't compete, never has and never will.

Also those percentages are just plucked out of thin air with zero factual backing.

What you PC guys did't understand is you can mount the best PC with a HD 7870 and it will never have the performance, graphics or power of a PS4... in any resolution... you will need a way more GPU in raw power terms to begin to get better results than PS4.

So it is like a PS4 ~HD 7860 with 1.8TFLOPS do the same results in performance, resolution and graphics than a HD 7950 with 2.8FLOPS.

Now the consoles uses knows the PS4 GPU will never give us the results, performance and resultion that a HD 7970+ or GTX 670+ can reach in PC.

It is not about raw power... it is about how you use this raw power.


We don't put 7870 level graphics in the best PCs....... It wouldn't be considered the best PC then, I mean who the fuck does that? I'll smack his head 1080 degrees!



Shinobi-san said:
Pemalite said:
Shinobi-san said:

I don't get why people are so quick to call this PR bullshit.

The reality is, there are almost no games out there that fully utilize high end GPU's. There must be about a handful of games that do and have amazing physics (not that i can name 1 off the top of head, and thats coming from a PC gamer).

You can have all the gpu power in the world, but it really doesnt matter if no games are built for it. Unless you using that power for non gaming tasks.

So this guys statement stands.


Play Borderlands 2 on an nVidia graphics card with PhysX enabled. It looks brilliant. Batman ain't to bad either. :)
Those games weren't really "built" for it as the lead platforms for those games were targeted with consoles in mind.

I've played both batman games on PC with physx enabled, as well as Mafia 2. I wouldnt say either had a major impact.

I've seen quite a bit of videos on Borderlands 2 for PC with physx enabled, and it looks good plus theres added effects i think? Again nothing amazing.

Dev's don't really use physx that much or to its full potential, simply because games are built for console. And theres the 40% (i think?) of pc gamers who have AMD cards who wont get that improvement.

This is exactly my point though.

As long as the graphics hardware is powerful enough to render everything, then it's all good, it's the same with tessellation. Calculating those and rendering them on screen are 2 very different things, the good thing about consoles though, is that you can balance specifically for the hardware.