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Forums - Gaming Discussion - How will the Wii U fit games on the PS4, if the PS4 will have 7GB RAM available?

Probably, multiplatform games will have the graphical capabilities of the least powerful system
either that or they will scale the games.



 Been away for a bit, but sneaking back in.

Gaming on: PS4, PC, 3DS. Got a Switch! Mainly to play Smash

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curl-6 said:
oniyide said:
D-Minaj225 said:
walsufnir said:
D-Minaj225 said:
curl-6 said:
Call of Duty Modern Warfare 1 & 3, Black Ops, and World at War ran on the Wii despite the Wii having 88MB of RAM to the PS3/360's 512MB.

i don't think call of duty was a good example modern warfare 3 on wii got poor reviews


We are not talking about quality of games but their portability to other systems with less power/resources.

oh in that case call of duty is still a bad example


Pretty much this, i dont know what magically version that some people are playing on WIi, but those games generally ran like crap on Wii. And thats even more troubling considering that COD games have never really pushed either ps360 hardware much, what about stuff like Crysis. What i think is going to happen is quite simple, the WIi u might just miss out on a lot of games just like the Wii did before it.

World at War and Modern Warfare 3 on Wii ran pretty well, actually. They weren't silky smooth, but they were playable just fine.

And most PS4 games won't push its hardware either. 

Like i said you either played some magical version or just have low expectations. Ive played those and there was slow, textures were messed up, pop in. and that was just SP mode. Online didnt run at 30FPS, there was input delay. All kinds of crap. You dont know what PS4 will or wont do. One could say ps3 games didnt the hardware either, but there are alot of games on the system that just couldnt be done on Wii.



It won´t and it´s not supposed to handle those games. Simple as that.
As if the developers will make ports of multiplats for it, as some of they did for the Wii, it´s a different story.



Even greedy Capcom learned its leason with the horrible Dead Rising port which only had like 6 zombies in each zone. There won't be downports unless is kiddy games like Spyro and Lego.



Games can be ported/scaled down, just don't expect them to look as good.



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Pemalite said:
UltimateUnknown said:

I am curious about this scaling. Could a game like Skyrim be possible on Wii? If so what sacrifices would need to be made for the game to be played on it?

It's not just about the resolution of the textures. There are all the aspects of much more advanced AI, scale of the world, framerate, loading times and their frequency, etc.


To put simply, yes it is possible for a game like Skyrim to run on the Wii, will it ever happen? Not a chance.

Skyrim uses a *very* similar game engine to that of Oblivion right down to how allot of the graphics pipeline works, it certainly wasn't the technical leap that Oblivion was over Morrowind for instance.

Now what modders did with Oblivion was dumb down the shaders, reduce the textures, reduce the geometry, reduce the draw distrance, reduce the lighting, reduce the shadows and scale down Oblivion to run on PC hardware that was about equivalent of the origional Xbox, but with a GPU slower than the origional Xbox. I.E. A Geforce 3 and not a Geforce 4, the Wii has more processing capability than that.
However... The game would simply look horrible and framerates less than ideal, but the PC also runs a full blown Operating system with other applications and services in the background.

Also the reverse can happen too, Skyrim for instance because it was technically and graphically a pretty horrible looking game by PC comparisons thanks to Bethesda having the consoles as the lead platform... Modders took it upon themselves to improve it. - And improve it they did, it can look stupidly stunning, better than any console game ever released, the same goes for Oblivion and Morrowind too.

Thanks for the info. I actually remember that modders released a HD texture pack or something of the sort that greatly improved the overall graphical fidelity of the game in terms of texture resolution, lighting, etc.



 

oniyide said:
curl-6 said:
oniyide said:
D-Minaj225 said:
walsufnir said:
D-Minaj225 said:
curl-6 said:
Call of Duty Modern Warfare 1 & 3, Black Ops, and World at War ran on the Wii despite the Wii having 88MB of RAM to the PS3/360's 512MB.

i don't think call of duty was a good example modern warfare 3 on wii got poor reviews


We are not talking about quality of games but their portability to other systems with less power/resources.

oh in that case call of duty is still a bad example


Pretty much this, i dont know what magically version that some people are playing on WIi, but those games generally ran like crap on Wii. And thats even more troubling considering that COD games have never really pushed either ps360 hardware much, what about stuff like Crysis. What i think is going to happen is quite simple, the WIi u might just miss out on a lot of games just like the Wii did before it.

World at War and Modern Warfare 3 on Wii ran pretty well, actually. They weren't silky smooth, but they were playable just fine.

And most PS4 games won't push its hardware either. 

Like i said you either played some magical version or just have low expectations. Ive played those and there was slow, textures were messed up, pop in. and that was just SP mode. Online didnt run at 30FPS, there was input delay. All kinds of crap. You dont know what PS4 will or wont do. One could say ps3 games didnt the hardware either, but there are alot of games on the system that just couldnt be done on Wii.

From what I read, the Wii games were locked in at 30FPS in general, which is already at half the trademark 60FPS that the series is known for. It is essentially what makes COD...COD. This frame rate unfortunately would dip below even 30 FPS when playing online and network issues were abound. Yes the games were possible on the Wii but not without the gameplay taking a major hit with the frame rate/network issues and graphics being greatly dumbed down.

I think that's the reason many devs didn't even bother porting at some point because after the games have been dumbed down so much, they almost become unplayable and not just bad to look at.



 

Bigger is better, in all kinds of ways.



 

Most games will probable target the middle console the Durango and then give a boost to the ps4 version and if there's time they will try and make the games work on the wiiu.  How the heck are people still making games look great on the Xbox 360 with even less ram? 



UltimateUnknown said:
oniyide said:
curl-6 said:
oniyide said:
D-Minaj225 said:
walsufnir said:
D-Minaj225 said:
curl-6 said:
Call of Duty Modern Warfare 1 & 3, Black Ops, and World at War ran on the Wii despite the Wii having 88MB of RAM to the PS3/360's 512MB.

i don't think call of duty was a good example modern warfare 3 on wii got poor reviews


We are not talking about quality of games but their portability to other systems with less power/resources.

oh in that case call of duty is still a bad example


Pretty much this, i dont know what magically version that some people are playing on WIi, but those games generally ran like crap on Wii. And thats even more troubling considering that COD games have never really pushed either ps360 hardware much, what about stuff like Crysis. What i think is going to happen is quite simple, the WIi u might just miss out on a lot of games just like the Wii did before it.

World at War and Modern Warfare 3 on Wii ran pretty well, actually. They weren't silky smooth, but they were playable just fine.

And most PS4 games won't push its hardware either. 

Like i said you either played some magical version or just have low expectations. Ive played those and there was slow, textures were messed up, pop in. and that was just SP mode. Online didnt run at 30FPS, there was input delay. All kinds of crap. You dont know what PS4 will or wont do. One could say ps3 games didnt the hardware either, but there are alot of games on the system that just couldnt be done on Wii.

From what I read, the Wii games were locked in at 30FPS in general, which is already at half the trademark 60FPS that the series is known for. It is essentially what makes COD...COD. This frame rate unfortunately would dip below even 30 FPS when playing online and network issues were abound. Yes the games were possible on the Wii but not without the gameplay taking a major hit with the frame rate/network issues and graphics being greatly dumbed down.

I think that's the reason many devs didn't even bother porting at some point because after the games have been dumbed down so much, they almost become unplayable and not just bad to look at.


exactly it couldnt even maintain the min FPS, so imagine trying to do somethng like Crysis? Sure it might be possible but at the least it wouldnt be as good as other versions at worst it would be unplayable, then on one would buy it, some gamer will blame 3rd parties, forgetting that the game is too much for Wii, etc.