Probably, multiplatform games will have the graphical capabilities of the least powerful system
either that or they will scale the games.
Been away for a bit, but sneaking back in.
Gaming on: PS4, PC, 3DS. Got a Switch! Mainly to play Smash
Probably, multiplatform games will have the graphical capabilities of the least powerful system
either that or they will scale the games.
Been away for a bit, but sneaking back in.
Gaming on: PS4, PC, 3DS. Got a Switch! Mainly to play Smash
curl-6 said:
World at War and Modern Warfare 3 on Wii ran pretty well, actually. They weren't silky smooth, but they were playable just fine. And most PS4 games won't push its hardware either. |
Like i said you either played some magical version or just have low expectations. Ive played those and there was slow, textures were messed up, pop in. and that was just SP mode. Online didnt run at 30FPS, there was input delay. All kinds of crap. You dont know what PS4 will or wont do. One could say ps3 games didnt the hardware either, but there are alot of games on the system that just couldnt be done on Wii.
It won´t and it´s not supposed to handle those games. Simple as that.
As if the developers will make ports of multiplats for it, as some of they did for the Wii, it´s a different story.
Even greedy Capcom learned its leason with the horrible Dead Rising port which only had like 6 zombies in each zone. There won't be downports unless is kiddy games like Spyro and Lego.
Pemalite said:
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Thanks for the info. I actually remember that modders released a HD texture pack or something of the sort that greatly improved the overall graphical fidelity of the game in terms of texture resolution, lighting, etc.
oniyide said:
Like i said you either played some magical version or just have low expectations. Ive played those and there was slow, textures were messed up, pop in. and that was just SP mode. Online didnt run at 30FPS, there was input delay. All kinds of crap. You dont know what PS4 will or wont do. One could say ps3 games didnt the hardware either, but there are alot of games on the system that just couldnt be done on Wii. |
From what I read, the Wii games were locked in at 30FPS in general, which is already at half the trademark 60FPS that the series is known for. It is essentially what makes COD...COD. This frame rate unfortunately would dip below even 30 FPS when playing online and network issues were abound. Yes the games were possible on the Wii but not without the gameplay taking a major hit with the frame rate/network issues and graphics being greatly dumbed down.
I think that's the reason many devs didn't even bother porting at some point because after the games have been dumbed down so much, they almost become unplayable and not just bad to look at.
Most games will probable target the middle console the Durango and then give a boost to the ps4 version and if there's time they will try and make the games work on the wiiu. How the heck are people still making games look great on the Xbox 360 with even less ram?
UltimateUnknown said:
From what I read, the Wii games were locked in at 30FPS in general, which is already at half the trademark 60FPS that the series is known for. It is essentially what makes COD...COD. This frame rate unfortunately would dip below even 30 FPS when playing online and network issues were abound. Yes the games were possible on the Wii but not without the gameplay taking a major hit with the frame rate/network issues and graphics being greatly dumbed down. I think that's the reason many devs didn't even bother porting at some point because after the games have been dumbed down so much, they almost become unplayable and not just bad to look at. |
exactly it couldnt even maintain the min FPS, so imagine trying to do somethng like Crysis? Sure it might be possible but at the least it wouldnt be as good as other versions at worst it would be unplayable, then on one would buy it, some gamer will blame 3rd parties, forgetting that the game is too much for Wii, etc.