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Pemalite said:
UltimateUnknown said:

I am curious about this scaling. Could a game like Skyrim be possible on Wii? If so what sacrifices would need to be made for the game to be played on it?

It's not just about the resolution of the textures. There are all the aspects of much more advanced AI, scale of the world, framerate, loading times and their frequency, etc.


To put simply, yes it is possible for a game like Skyrim to run on the Wii, will it ever happen? Not a chance.

Skyrim uses a *very* similar game engine to that of Oblivion right down to how allot of the graphics pipeline works, it certainly wasn't the technical leap that Oblivion was over Morrowind for instance.

Now what modders did with Oblivion was dumb down the shaders, reduce the textures, reduce the geometry, reduce the draw distrance, reduce the lighting, reduce the shadows and scale down Oblivion to run on PC hardware that was about equivalent of the origional Xbox, but with a GPU slower than the origional Xbox. I.E. A Geforce 3 and not a Geforce 4, the Wii has more processing capability than that.
However... The game would simply look horrible and framerates less than ideal, but the PC also runs a full blown Operating system with other applications and services in the background.

Also the reverse can happen too, Skyrim for instance because it was technically and graphically a pretty horrible looking game by PC comparisons thanks to Bethesda having the consoles as the lead platform... Modders took it upon themselves to improve it. - And improve it they did, it can look stupidly stunning, better than any console game ever released, the same goes for Oblivion and Morrowind too.

Thanks for the info. I actually remember that modders released a HD texture pack or something of the sort that greatly improved the overall graphical fidelity of the game in terms of texture resolution, lighting, etc.