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Forums - Gaming Discussion - I just finished Bioshock Infinite.

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kitler53 said:
only read the first sentence so far, is this thread spoiler free?


It has spoilers.

 

Edit: actually the posts that have spoilers mention that they contain spoilers.



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I actually really enjoyed the game. I thought the story was really good. Some faults I found with it is
Positives:
-Great Story
-Columbia was a great world that immersed me
-vigors mix things up in combat since you can combine effects
-They made me actually care about Elizabeth
-Nice soundtrack
etc.
Negatives:
-Console limitation of two vigors
It was such a pain to pause it everytime I wanted to switch. It took me out of the gameplay. I ended up using bucking bronco and devils kiss throughout most of the game.
-The enemies could have been a bit more varied sometimes.
I would give the game at least a 9/10 though.



I never base my game choices on someone else's opinion. If it interests me I'll give it a shot. I am really enjoying this one. Doesn't mean everyone should.
My Bioshock Infinite screenshots;

http://imageshack.us/g/1/10092562/



I love this game. I actually had to take a couple of days off playing it for fear of me beating it to soon. I haven't been this immersed in a game in quite some time.



This game is not a masterpiece. It is Call of Duty meets Sliders with a few very minor RPG elements thrown in for flavor (you never really need the vigors or gear they give you... even to make it through the game even on 1999 ... just makes it a little easier). Not that the other 2 Bioshocks were masterpieces either (it is one of the most overrated franchises next to Metal Gear Solid), but at least the first one felt fresh and new, and it explored some ideas (Objectivism) that were never really addressed in a video game before (even though Levine completely misunderstands Objectivism and takes the boring and cliche stance of posturing it as an evil belief system ... even a college freshmen would at least ponder the merits of the idealogy whether he or she agrees with it or not).

 

Things I didn't like about this particular Bioshock ...

-The story is strange so the game press immediately assumes it is good (can't really blame them considering how boring and generic most game stories are).

-Goodbye first aid kit management and scavenging and hello to Halo/CoD/Battefield style regenerating shield.

-No strategic planning before a battle. In Bioshock 1 and 2 to some extent you had to carefully plan your encounters with certain enemies (Big Daddy is best example), by setting up traps, getting the right plasmids for the situation (electricity for a water filled area ect.), and deciding whether or not the risk was worth the reward (I will loose 3-4 first aid kits fighting this thing so should I even bother ... but I could also get some Adam and buy an upgrade with it ... what should I do??). Don't worry about those questions anymore as all of Bioshock Infinite's enemies are just thrown at you while giving you few opportunities to plan out a strategy. The only time thinking comes into the mix is when you try to find ways to glitch enemies and exploit terrain features to make hard encounters a little easier. Irrational Games clearing does not want to scare away the CoD crowd by putting in encounters that require some basic use of strategy.

-Was there a single character in this game that was likable or interesting? Booker is a blank slate mostly, Elizabeth is just a naive girl locked in a tower with magical powers (female Harry Potter?), Comstock is so uninspired and mostly absent from the game that he makes me long for Sophia Lamb (ugh) to come back as a villain, the Vox Popuwhatever are just a bunch of Marxists/anarcho-communists hell bent on blowing up and killing everything around them(well at least Levine seems to understand that idealogy). The founders are the same as the Vox except replace Marxism with Republicanism.

-Vigors served no logical function in the world of Columbia. They are just there for a more traditional Bioshock experience for the player.

-Same old tired moral that has been hammered into us since the first game. No matter what the idealogy is Objectivism (Bioshock 1), Socialism/Marxism (Bioshock 2),  and Republicanism (Bioshock Infinite) they are all wrong if consistantly practiced. The moral is that any extremism of any kind no matter how rational or justified is inherently bad by virtue of its rigidness. Of course Levin expects you to ignore the fact that anti-extremism is itself a consistant idealogy even though it is self-contradictory and irrational (hey, "Irrational" Games, it all makes sense now!)

 

 

.... I will try to think of positives too. It was a very well produced game world. Columbia and Rapture are both beautiful locations to set a story in. It's too bad nothing interesting ever happens in either of the two cities. I guess this post was kind of longer than I expected. I guess I have a lot to say about this game series because it is a tragic missed opportunity (they had the gameplay [Bioshock 1 and 2 at least], art design, graphics, and setting all perfect and they just completely missed the mark with the story).

 



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BloodyRain said:

I actually really enjoyed the game. I thought the story was really good. Some faults I found with it is
Positives:
-Great Story
-Columbia was a great world that immersed me
-vigors mix things up in combat since you can combine effects
-They made me actually care about Elizabeth
-Nice soundtrack
etc.
Negatives:
-Console limitation of two vigors
It was such a pain to pause it everytime I wanted to switch. It took me out of the gameplay. I ended up using bucking bronco and devils kiss throughout most of the game.

-The enemies could have been a bit more varied sometimes.
I would give the game at least a 9/10 though.


If you are playing on PC you can select different Vigors with the number keys. 



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1) Ken Levine is known for being a perfectionist. Ever since the beginning, the game was probably going to be same length, but in various interviews I remember that he said (or were probably rumors) he wasn't satisfied with the game, he want this game to be "perfect" and short rather than extremely long with a lot of flaws (not neccesarily in story but in technical aspect as well)   

2) Why you call this a Call of Duty? There's not an action sequence every 5 minutes. There's a lot of parts where you simple are in an area with no enemies and either exploring the world (an how it works by seeing propaganda posters) or showing character development, examples like this are the beginning of the game, the tower where Elizabeth is, Battleship bay (the beach part), the arcade, the beginning of Soldier's field, Fintztown (when you see people dying of hunger) some few parts like the elevator scene when you see Elizabeth's powers, and that's just some of the few parts that come to mind atm. The game is NOT an every 5 minutes action sequence.

The game is more linear yes, but that's your personal preference, nothing more. Besides there is exploration to some degree. You have to find lockpics  for Elizabeth to open doors, find clues to decipher a Vox Populli message (all of which are useful because they give you infusions). There is exploration, there's just no backtracking.

3) Why wouldn't it made sense? You are in a floating city with drinks that give you powers, and with interdimensional travel, a ghost is probably one of the most "normal" things in the game. The rest if because you are bad at the game, I only died once during the fight (was playing in medium btw).

4) Plasmids (Vigors in Columbia) do have some purposes. The Shock Jockey is use for electrical purposes, there's no power company so they used that vigor. The murder of crows is used by the Crow Man (not sure if that's his official name) for there ritual and killing purposes. The rest are used for entertainment purposes of the people or military purposes (remember that Comstock prophecy was to attack the Sodom Below)

(Spoilers part)

1) During the baptism there were only 2 choices, you accept it or you decline it. Those choices are where everything begun, after that, there are millions of universes that were created by the actions of millions of Comstocks and Bookers. The world where he doesn't even go to a baptism is of no interest to us the player, we know it exist, but doesn't give us any information. You can make one universe happy, but there are other millions of Elizabeths and Bookers who are suffering, there's no redemption in that.

2) Two reasons: 1- The Lutece wanted to take revenge for murdering them, they wanted him gone from every universe and the only possible way to that is killing him from the source (the baptism). 2- Like I said before, if they found a world where Booker and Anna are happy (which is probably the after credits sequence) it doesn't mean the millions of other Elizabeths and Bookers are happy, in fact, they are suffering. The Lutece wanted to make things right again for their actions, and the only way was to every Booker and Anna being happy (in all universes).

3) Why would they tell him? First off, this is a game, if we knew everything from the beginning then the game wouldn't have made sense, the whole game would have been the ending sequence, nothing more. Second, this a ending that is very open for discussion, just because you don't like making your own theories and you want the answer to every question it doesn't make it a bad ending or story. This part is simple a matter of opinions, I love thinking and reflecting about a game, heck even going to wikipedia to find out real facts that the game shows (like the Wounded Knee and the Boxer's Rebellion). The story is very open for debate and that's what makes it so good and interesting.



Nintendo and PC gamer

this game is a rental it's too short for a $60 price tag but most games have been this gen



 

D-Minaj225 said:
this game is a rental it's too short for a $60 price tag but most games have been this gen

I respectfully disagree.  Those 12 hours I played were 12 of the best hours I have had in a video game since Uncharted 2.  There are not many games I can say I actually truly would love to play for the first time over and over.  I would give the game a 9.5.



1) I agree with the gameplay. Though the skyhook is pretty cool (a fancy ziplines), and some of the vigours are pretty cool. The enemies are damage sponges, It's less contextual than before, the enemy variety isn't particularly special, and that one boss is aweful. It's merely good, and worse than other shooters, and it doesn't have much in the way of RPG mechanics. The save system is aweful, and not turning off auto-vita chambers is not cool.

2) The story, sadly you need to play it twice, I hate using this as an excuse, but it applies here. and many of the plotholes are elimated. It's presented in a way I'm not fond of (giving the main character amnesia), and not telling you the rules of quantum/time travel mechanics this game follows (Generally I like a game not spelling everything out, but in time travel imo it's to convenient because there's no set of rules estabilished thus the story can go anywhere for the hell of it). However, the story ends up quite interesting, and quite good for a videogame.
I do think the whole racism was not subtle in the slightest, nor did it provoke any intelligent commentary any more than deadspace's unitologists did. Then it was entirely abandoned at the end of the game.

Still I liked it a lot, and it's one of my top 10 (maybe 5) games in like the past 2 years.