1) I agree with the gameplay. Though the skyhook is pretty cool (a fancy ziplines), and some of the vigours are pretty cool. The enemies are damage sponges, It's less contextual than before, the enemy variety isn't particularly special, and that one boss is aweful. It's merely good, and worse than other shooters, and it doesn't have much in the way of RPG mechanics. The save system is aweful, and not turning off auto-vita chambers is not cool.
2) The story, sadly you need to play it twice, I hate using this as an excuse, but it applies here. and many of the plotholes are elimated. It's presented in a way I'm not fond of (giving the main character amnesia), and not telling you the rules of quantum/time travel mechanics this game follows (Generally I like a game not spelling everything out, but in time travel imo it's to convenient because there's no set of rules estabilished thus the story can go anywhere for the hell of it). However, the story ends up quite interesting, and quite good for a videogame.
I do think the whole racism was not subtle in the slightest, nor did it provoke any intelligent commentary any more than deadspace's unitologists did. Then it was entirely abandoned at the end of the game.
Still I liked it a lot, and it's one of my top 10 (maybe 5) games in like the past 2 years.







