forevercloud3000 said:
TheLastStarFighter said:
forevercloud3000 said:
i don't think the point is that staying exclusive increases sales. It is more that either way, the sales are not increasing due to being available on more consoles, it just ends up meaning making an over all less profit on sales you would have anyway.
Myth of going Multiplatform Dictates...
-Exclusive Game:3million
-Exclusive turn Multiplatform: 4.5million
-If remained Exclusive in this climate: 2million
Reality Dictates...
-Exclusive Game: 3million
-Exclusive turn Multiplatform:3-3.5million
-if remained Exclusive in this climate:3-3.2million
-Dev cost to port: loss of 0.3-0.5million
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Your numbers are baseless.
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What do you mean? I am obvious using a hypothetical in the above but the numbers are based on the trend of games that jumped ship from Exclusive to Multiplat this gen, several of which are pointed out in the OP.
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You're using made-up numbers? What is the point of made up numbers? Use real numbers if you want to make a point. What you have there is meaningless.
Take a bunch of PS2 exclusives that went from exclusive to multiplat in the mainline series. Then take a bunch that stayed exclusive. Compare real numbers. Show that the exclusives were better off. (BTW, they weren't)
Making stuff up is a waste of time.