By using this site, you agree to our Privacy Policy and our Terms of Use. Close
TheLastStarFighter said:
forevercloud3000 said:

i don't think the point is that staying exclusive increases sales. It is more that either way, the sales are not increasing due to being available on more consoles, it just ends up meaning making an over all less profit on sales you would have anyway.

Myth of going Multiplatform Dictates...

-Exclusive Game:3million

-Exclusive turn Multiplatform: 4.5million

-If remained Exclusive in this climate: 2million


Reality Dictates...

-Exclusive Game: 3million

-Exclusive turn Multiplatform:3-3.5million

-if remained Exclusive in this climate:3-3.2million

-Dev cost to port: loss of 0.3-0.5million

Your numbers are baseless.

What do you mean? I am obvious using a hypothetical in the above but the numbers are based on the trend of games that jumped ship from Exclusive to Multiplat this gen, several of which are pointed out in the OP.



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)