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Forums - Nintendo - So now the Wii U can run UE 4 games...

ninjablade said:
the_dengle said:
ninjablade said:
the_dengle said:

Don't know why these comments have attracted so much attention, we have known every part of this since last July.

did you read what the vice president wrote of epic games, be baiscally laughed at the idea of unreal 4 running on wiiu, and said its not nextgen tech wise and shoulld stick with unreal 3, basically he's saying it would be a waste of time to support current gen with unreal 4 cause unreal 4 is for high specced consoles, while unreal 3 is for low specced systems.

Yeah, I heard that, it has nothing to do with what I said and it reeks of off-topicness for the sake of bashing the Wii U some more.

Unreal 4 is extremely scalable and could easily run on Wii U. Epic doesn't see the point of optimising it for Wii U because they don't see the potential for profit doing that. Simple as that. This is not a power issue. This is a money issue. And, AGAIN, WE HAVE KNOWN ALL OF THIS SINCE LAST JULY. There is nothing new here.

so what does not supporting wiiu really mean then and why won't they optimise it for 360/ps3, im sure there will be profit in that for years, i think the real reason is they know current gen won't do it justice, especially for an engine that hasn't been released yet.

You are far from an authority on that subject. Why are you still pushing this? The president of Epic Games, the same person whose quotes you use to back up your own argument, has stated that UE4 could definitely run on Wii U, and on 360. Epic being a company, the only reason they wouldn't do it themselves is if they don't think they'd profit from it, and I agree; there's no point putting UE4 on 360, which will only be receiving gen-gap multiplats from now on.

Of course UE4 wouldn't look as nice on Wii U as it will on PS4 -- but if that were what was stopping them, UE4 wouldn't be going to iPhones, and none of their engines would leave PC, where they will continue to look the best.



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the_dengle said:
ninjablade said:
the_dengle said:
ninjablade said:
the_dengle said:

Don't know why these comments have attracted so much attention, we have known every part of this since last July.

did you read what the vice president wrote of epic games, be baiscally laughed at the idea of unreal 4 running on wiiu, and said its not nextgen tech wise and shoulld stick with unreal 3, basically he's saying it would be a waste of time to support current gen with unreal 4 cause unreal 4 is for high specced consoles, while unreal 3 is for low specced systems.

Yeah, I heard that, it has nothing to do with what I said and it reeks of off-topicness for the sake of bashing the Wii U some more.

Unreal 4 is extremely scalable and could easily run on Wii U. Epic doesn't see the point of optimising it for Wii U because they don't see the potential for profit doing that. Simple as that. This is not a power issue. This is a money issue. And, AGAIN, WE HAVE KNOWN ALL OF THIS SINCE LAST JULY. There is nothing new here.

so what does not supporting wiiu really mean then and why won't they optimise it for 360/ps3, im sure there will be profit in that for years, i think the real reason is they know current gen won't do it justice, especially for an engine that hasn't been released yet.

You are far from an authority on that subject. Why are you still pushing this? The president of Epic Games, the same person whose quotes you use to back up your own argument, has stated that UE4 could definitely run on Wii U, and on 360. Epic being a company, the only reason they wouldn't do it themselves is if they don't think they'd profit from it, and I agree; there's no point putting UE4 on 360, which will only be receiving gen-gap multiplats from now on.

Of course UE4 wouldn't look as nice on Wii U as it will on PS4 -- but if that were what was stopping them, UE4 wouldn't be going to iPhones, and none of their engines would leave PC, where they will continue to look the best.

i unsterstand it will run on current gen  consoles but the reason they are not supporting current gen is  because of power not profit, considering most powerful pc's will support unreal 4 while weakers pc won't.



The only reason 3rd party software hasn't lit up the charts on Wii U, is because the console itself has sold slowly in the opening months. That's it, that's all. If you look at trends with the Wii, with the Gamecube, even the N64, it's about on par. Meaning Nintendo's game since N64 have always sold the most, the highest selling going many millions. There are 3rd party games on each of their consoles since that time that have been huge hits. But in general, even the hugest hits on Nintendo consoles still don't equal the sales of the hugest hits by Nintendo themselves. And the thing people are ignoring is that this isn't even unique to Nintendo. It was the same way with Sega. On all of their consoles, Sega-made or Sega-published games were almost always the highest sellers, even compared to big 3rd party hits on their systems. The problem is, even though Sony and MS have their "own franchises", it's a bit of a different beast. With the exception of perhaps Halo, their first party games don't often reach the same heights as big Nintendo hits do. Big third party games, such as Call of Duty, etc., tend to be the biggest sellers on Xbox and PS nowadays. And even going back to PS1, in general, third party hits were the biggest selling attractions. Like I said, it's just been a different beast.

When it came/comes to Sega and Nintendo platforms, while 3rd parties have and will continue to be successful (yes, we all know Sega's out of it now, I'm just comparing), people always wanted/want their First Party franchises the most. That's just how it's been, historically. I'm sure if you looked back, it was probably mostly the same way for Atari consoles, and I know that it the case for the Turbo Graphx 16 and Hudson Soft's games.

But regardless, circling back around to the original statement, the main reason third party games haven't sold huge on Wii U yet, is because A) many of them were ports, B) many of them have sold decently in digital downloads which aren't tracked nearly as well, and C) the Wii U itself hasn't picked up steam yet. Looking at Zombi U, you can see that it's sales, while not great, if you look at it from an attach-rate standpoint, as I said, is more on par with past Nintendo consoles. I think if the Wii U had sold a lot more consoles right off the bat, Zombi U would likely be a million seller right now, based on that. And I think it's pretty obvious games like Monster Hunter 3 Ultimate and Lego City Undercover are already shaping up to be substantial hits, that will help drive system sales, which will in turn help sell some of those other third party games.



VGKing said:
Kaizar said:


1. This isn't new. We've known it for almost a year.

2. UE4 is a game engine that incorporates game design tools. It's not a graphics rendering application as so many of you seem to equate it to.

3. UE4 is perfectly capable of being utilized on the Wii U and always has been since it was announced. The question was 'would Epic officially provide Wii U support'. It was never 'could it run on Wii U'....except to those that don't know what a game engine really is.

4. ALL modern game engines are capable of being utilized on the Wii U. Only those that think they know what a game engine is but they really don't would suggest otherwise. This means I'm flat out saying many of you in this thread have little idea of what you are talking about. I apologize for being so blunt but it's about time you heard it.

you're thinking of the difference of down scaling at the art level (as was required with the Wii) rather than down scaling in-engine (as would be done with Wii U). In other words, the engine itself can downscale accordingly to run on Wii U. It wouldn't increase the costs as it did with Wii which required art to be down scaled first and then ran in a Wii specific version of the game engine.

 

Oh really? Then why isn't it officially supported? The answer is because it can't run it.

Nice copy and paste job btw. Can't come up with something to say yourself?

Unreal Engine 3 couldn't run on Wii. The only UE3 games that ran on Wii were X-men Destiny and TNA Impact! You hear that? Only TWO GAMES are using the most popular game engine on the Wii. It's not because Epic hates Nintendo. It's not because devs are lazy. It's because of the power difference between the platforms this engine was bulit for and the Wii.

The same goes for the Wii U.

It can run it.  And run it just fine.  You have no idea what a video game engine is, do you?

As for US3 and Wii, no, no games were ever developed on Wii with UE3.  NONE.   The two games you mentioned did not use UE3 on Wii.  UE3 was designed to be used with multicore CPUs and GPU's with programmable shaders rather than the Wii's TEV which uses a fixed function pipeline.  Wii utilized an upgraded version of UE2.5.  X-Men Destiny for Wii was developed by Other Ocean Interactive instead of Silicon Knights.   And they used UE2.5.  This is why the Wii version of the game was not included in the judgement against Silicon Knights last year.  TNA Impact on Wii also used UE2.5.  There was confusion that it used UE3 because of a LinkedIn profile that only listed UE3 under a guys summary.

Again, using US4 isn't just about graphics but the development pipeline.  Everyone one of you claiming the Wii U can't use it because of graphics is talking pure ignorance and it's time someone told you such. 

 

I'm sick of seeing what has become of this forum.  These aren't discussions anymore.  They are pages upon pages of ignorance under the guise of being truthful.  It's sad.  Very, very sad.



The rEVOLution is not being televised

ninjablade said:

i guess they don't see potentail profit in the 360/ps3 because its not supporting those console ethere, its really a power issue, considering it will supporting pc that are powerful and not support weak pc's but yea, lets keep on using the no profit card.

You're hilarious.



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So let me see if I understand this right. This very smart business man wants to be snarky and so to win a few laughs with a quip he declares their technology will not only ignore the Wii U with a minimum of 4-5 million customers by next Christmas, but also will ignore 150 million PS3/Xbox360 customers, and 200 million or so smartphone customers. (UE3 ran even on the iPhone 3GS)

Dude is so awesome that he can turn up his nose at 355 million customers, then more power to him. I'm sure with a market that size that someone, somewhere will fill the gap. In the meantime I'm sure people will be lining up out the door to license an engine that will require a massive financial investment to make games for but apparently won't be able to sell or run them on much of anything since it is so amazingly "next gen".

Suppose both the next Xbox and PS4 have the perfect launch at the perfect price point. How big of a market do you think there will be for them by next Christmas? Does the smart business person turn their nose up at 355 million customers to declare how they have the best graphics for perhaps 5-8 million customers?

How smart is that?