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VGKing said:
Kaizar said:


1. This isn't new. We've known it for almost a year.

2. UE4 is a game engine that incorporates game design tools. It's not a graphics rendering application as so many of you seem to equate it to.

3. UE4 is perfectly capable of being utilized on the Wii U and always has been since it was announced. The question was 'would Epic officially provide Wii U support'. It was never 'could it run on Wii U'....except to those that don't know what a game engine really is.

4. ALL modern game engines are capable of being utilized on the Wii U. Only those that think they know what a game engine is but they really don't would suggest otherwise. This means I'm flat out saying many of you in this thread have little idea of what you are talking about. I apologize for being so blunt but it's about time you heard it.

you're thinking of the difference of down scaling at the art level (as was required with the Wii) rather than down scaling in-engine (as would be done with Wii U). In other words, the engine itself can downscale accordingly to run on Wii U. It wouldn't increase the costs as it did with Wii which required art to be down scaled first and then ran in a Wii specific version of the game engine.

 

Oh really? Then why isn't it officially supported? The answer is because it can't run it.

Nice copy and paste job btw. Can't come up with something to say yourself?

Unreal Engine 3 couldn't run on Wii. The only UE3 games that ran on Wii were X-men Destiny and TNA Impact! You hear that? Only TWO GAMES are using the most popular game engine on the Wii. It's not because Epic hates Nintendo. It's not because devs are lazy. It's because of the power difference between the platforms this engine was bulit for and the Wii.

The same goes for the Wii U.

It can run it.  And run it just fine.  You have no idea what a video game engine is, do you?

As for US3 and Wii, no, no games were ever developed on Wii with UE3.  NONE.   The two games you mentioned did not use UE3 on Wii.  UE3 was designed to be used with multicore CPUs and GPU's with programmable shaders rather than the Wii's TEV which uses a fixed function pipeline.  Wii utilized an upgraded version of UE2.5.  X-Men Destiny for Wii was developed by Other Ocean Interactive instead of Silicon Knights.   And they used UE2.5.  This is why the Wii version of the game was not included in the judgement against Silicon Knights last year.  TNA Impact on Wii also used UE2.5.  There was confusion that it used UE3 because of a LinkedIn profile that only listed UE3 under a guys summary.

Again, using US4 isn't just about graphics but the development pipeline.  Everyone one of you claiming the Wii U can't use it because of graphics is talking pure ignorance and it's time someone told you such. 

 

I'm sick of seeing what has become of this forum.  These aren't discussions anymore.  They are pages upon pages of ignorance under the guise of being truthful.  It's sad.  Very, very sad.



The rEVOLution is not being televised