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ninjablade said:
the_dengle said:
ninjablade said:
the_dengle said:

Don't know why these comments have attracted so much attention, we have known every part of this since last July.

did you read what the vice president wrote of epic games, be baiscally laughed at the idea of unreal 4 running on wiiu, and said its not nextgen tech wise and shoulld stick with unreal 3, basically he's saying it would be a waste of time to support current gen with unreal 4 cause unreal 4 is for high specced consoles, while unreal 3 is for low specced systems.

Yeah, I heard that, it has nothing to do with what I said and it reeks of off-topicness for the sake of bashing the Wii U some more.

Unreal 4 is extremely scalable and could easily run on Wii U. Epic doesn't see the point of optimising it for Wii U because they don't see the potential for profit doing that. Simple as that. This is not a power issue. This is a money issue. And, AGAIN, WE HAVE KNOWN ALL OF THIS SINCE LAST JULY. There is nothing new here.

so what does not supporting wiiu really mean then and why won't they optimise it for 360/ps3, im sure there will be profit in that for years, i think the real reason is they know current gen won't do it justice, especially for an engine that hasn't been released yet.

You are far from an authority on that subject. Why are you still pushing this? The president of Epic Games, the same person whose quotes you use to back up your own argument, has stated that UE4 could definitely run on Wii U, and on 360. Epic being a company, the only reason they wouldn't do it themselves is if they don't think they'd profit from it, and I agree; there's no point putting UE4 on 360, which will only be receiving gen-gap multiplats from now on.

Of course UE4 wouldn't look as nice on Wii U as it will on PS4 -- but if that were what was stopping them, UE4 wouldn't be going to iPhones, and none of their engines would leave PC, where they will continue to look the best.