pokoko said:
That's what I think. A lot of what I'm reading from people in the industry sounds artificial, like these developers and publishers are looking at the demographics and then rushing out to force in more female characters for the sake of appealing to female gamers. It comes across as really contrived. If your writers bring you a good story with a good main character, then go with it; don't try to change it into a female OR male for the sake of marketing. As a consumer, that feels insulting. When I read a novel, I'm not worrying about what gender the main character is. When I watch a new series, I'm not throwing it aside if it's not a male hero. Why do they think games should be any different? It should be what fits the concept. The quality is the important part. I think there have been more than enough successful female characters for people to finally stop worrying about a female lead being bad for sales. |
That's part of why I did not bother to make any real comment because the original commentary in the article seemed too artificial to take seriously. It's like feel good commentary, but virtually no substance.
Hey, I would not mind more female leads in games, sure... but it's not like we are in shortage of games to play or diversity in gaming. I would care more if the experiences end up being more cookie cutter, which I feel like it has really become that way in the industry.. they are right that they do need to adjust more to change and fast. Having female leads and bringing about more unexpected things would help all fronts... but honestly, it's not 'necessary' to engineer stuff so that we cater to only specific demographics or broaden out to expand to another base... we already have a demographic, it's called gamers.










