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Forums - Nintendo - Digital Foundry: Most Wanted U beats PS3/360 versions

the game looks better than the other versions? Nice, I guess. Sadly, the really important part, If the game is fun, is almost non-existing on all this threads. Oh well, I'll go get the game because looks fun, not because I can brag that the textures on my version of the game are better than anyone else...



Menx64

3DS code: 1289-8222-7215

NNid: Menx064

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ninjablade said:
Viper1 said:
ninjablade said:
Viper1 said:
ninjablade said:

Your talking about this one https://www.youtube.com/watch?v=mf29-F2Nh88 cause 360 has more lighting go ahead and watch it and let me  at what seconds this lighting kick in.

I watched your video and you seem to be confusing lighting with gamma color.   The overall oclors on the Wii U version appear darker, right?  That's a gamma difference, not lighting.   

The lighting differences are found in light sources such as street lights, neon signs, etc...

digital foundry makes no mention of better lighting i will take there word, cause i can't see it in pics or videos. i can see some of the better textures,  but only during the cutscene pics. thats the only real upgrade i see, and oh yea they mention a 5fps advantage during crashes. but all version hold a good 30 fps. with sometimes even the 360/ps3 pulling ahead.

Then my question is, do you make a thread every single time Digital Foundry finds just a 5% variance between games?  Why only when it's a Nintendo related issue?

nope because everybody knows ps3/360 are on par with each having advantages, while some people still think wiiu is much more powerful then 360/ps3, and think this is proves it, when in reality its your typical 360 vs ps3 comparison, with wiiu winiing the faceoff, don't you remember this http://www.nintengen.com/2013/02/need-for-speed-most-wanted-wii-u-vs.html 

This proves nothing.

and I will tell you why, if developers have no need to push something further they will not. 

Look at 3DS as an example of this. We have games that look like Resident Evil Revelations, then we have majority of games that still look like slightly better DS games.

They also need to redo the code more as the Wii U is designed to do more things via gpu than cpu. Saying all this I am NOT expecting miracles just a decent increase once developers understand the system better or care to make things better. 



 

 

Cobretti2 said:
ninjablade said:
Viper1 said:
ninjablade said:
Viper1 said:
ninjablade said:

Your talking about this one https://www.youtube.com/watch?v=mf29-F2Nh88 cause 360 has more lighting go ahead and watch it and let me  at what seconds this lighting kick in.

I watched your video and you seem to be confusing lighting with gamma color.   The overall oclors on the Wii U version appear darker, right?  That's a gamma difference, not lighting.   

The lighting differences are found in light sources such as street lights, neon signs, etc...

digital foundry makes no mention of better lighting i will take there word, cause i can't see it in pics or videos. i can see some of the better textures,  but only during the cutscene pics. thats the only real upgrade i see, and oh yea they mention a 5fps advantage during crashes. but all version hold a good 30 fps. with sometimes even the 360/ps3 pulling ahead.

Then my question is, do you make a thread every single time Digital Foundry finds just a 5% variance between games?  Why only when it's a Nintendo related issue?

nope because everybody knows ps3/360 are on par with each having advantages, while some people still think wiiu is much more powerful then 360/ps3, and think this is proves it, when in reality its your typical 360 vs ps3 comparison, with wiiu winiing the faceoff, don't you remember this http://www.nintengen.com/2013/02/need-for-speed-most-wanted-wii-u-vs.html 

This proves nothing.

and I will tell you why, if developers have no need to push something further they will not. 

Look at 3DS as an example of this. We have games that look like Resident Evil Revelations, then we have majority of games that still look like slightly better DS games.

They also need to redo the code more as the Wii U is designed to do more things via gpu than cpu. Saying all this I am NOT expecting miracles just a decent increase once developers understand the system better or care to make things better. 


And what proof do we have wiiu is more capable, specs are hidden, all i know from what i read its between 160sp and 320 sp, my bet is 160 sp but who knows, until i see proof, that wiiu is more capable or nintendo releases specs i will continue to think its on par, because thats all we really have, many inferior ports and 2 slighty better ones that were enhanced and released later on the wiiu, i think for most sane people watch dogs/assian creed 4, will be the real proof  that nobody can dispute except fanboys, if those games are much better then the 360/ps3 version then it more powerful, if its like need for speed wiiu or worst then we can say wiiu is on par 100%.



ninjablade said:
Cobretti2 said:
ninjablade said:
Viper1 said:
ninjablade said:
Viper1 said:
ninjablade said:

Your talking about this one https://www.youtube.com/watch?v=mf29-F2Nh88 cause 360 has more lighting go ahead and watch it and let me  at what seconds this lighting kick in.

I watched your video and you seem to be confusing lighting with gamma color.   The overall oclors on the Wii U version appear darker, right?  That's a gamma difference, not lighting.   

The lighting differences are found in light sources such as street lights, neon signs, etc...

digital foundry makes no mention of better lighting i will take there word, cause i can't see it in pics or videos. i can see some of the better textures,  but only during the cutscene pics. thats the only real upgrade i see, and oh yea they mention a 5fps advantage during crashes. but all version hold a good 30 fps. with sometimes even the 360/ps3 pulling ahead.

Then my question is, do you make a thread every single time Digital Foundry finds just a 5% variance between games?  Why only when it's a Nintendo related issue?

nope because everybody knows ps3/360 are on par with each having advantages, while some people still think wiiu is much more powerful then 360/ps3, and think this is proves it, when in reality its your typical 360 vs ps3 comparison, with wiiu winiing the faceoff, don't you remember this http://www.nintengen.com/2013/02/need-for-speed-most-wanted-wii-u-vs.html 

This proves nothing.

and I will tell you why, if developers have no need to push something further they will not. 

Look at 3DS as an example of this. We have games that look like Resident Evil Revelations, then we have majority of games that still look like slightly better DS games.

They also need to redo the code more as the Wii U is designed to do more things via gpu than cpu. Saying all this I am NOT expecting miracles just a decent increase once developers understand the system better or care to make things better. 


And what proof do we have wiiu is more capable, specs are hidden, all i know from what i read its between 160sp and 320 sp, my bet is 160 sp but who knows, until i see proof, that wiiu is more capable or nintendo releases specs i will continue to think its on par, because thats all we really have, many inferior ports and 2 slighty better ones that were enhanced and released later on the wiiu, i think for most sane people watch dogs/assian creed 4, will be the real proof  that nobody can dispute except fanboys, if those games are much better then the 360/ps3 version then it more powerful, if its like need for speed wiiu or worst then we can say wiiu is on par 100%.


someone has an agenda here or is just really passionate about console specs?...

 Why not just wait until nintendo releases the next mario game? bayonetta? the new retro game? x?..



Menx64

3DS code: 1289-8222-7215

NNid: Menx064

menx64 said:
ninjablade said:
Cobretti2 said:
ninjablade said:
Viper1 said:
ninjablade said:
Viper1 said:
ninjablade said:

Your talking about this one https://www.youtube.com/watch?v=mf29-F2Nh88 cause 360 has more lighting go ahead and watch it and let me  at what seconds this lighting kick in.

I watched your video and you seem to be confusing lighting with gamma color.   The overall oclors on the Wii U version appear darker, right?  That's a gamma difference, not lighting.   

The lighting differences are found in light sources such as street lights, neon signs, etc...

digital foundry makes no mention of better lighting i will take there word, cause i can't see it in pics or videos. i can see some of the better textures,  but only during the cutscene pics. thats the only real upgrade i see, and oh yea they mention a 5fps advantage during crashes. but all version hold a good 30 fps. with sometimes even the 360/ps3 pulling ahead.

Then my question is, do you make a thread every single time Digital Foundry finds just a 5% variance between games?  Why only when it's a Nintendo related issue?

nope because everybody knows ps3/360 are on par with each having advantages, while some people still think wiiu is much more powerful then 360/ps3, and think this is proves it, when in reality its your typical 360 vs ps3 comparison, with wiiu winiing the faceoff, don't you remember this http://www.nintengen.com/2013/02/need-for-speed-most-wanted-wii-u-vs.html 

This proves nothing.

and I will tell you why, if developers have no need to push something further they will not. 

Look at 3DS as an example of this. We have games that look like Resident Evil Revelations, then we have majority of games that still look like slightly better DS games.

They also need to redo the code more as the Wii U is designed to do more things via gpu than cpu. Saying all this I am NOT expecting miracles just a decent increase once developers understand the system better or care to make things better. 


And what proof do we have wiiu is more capable, specs are hidden, all i know from what i read its between 160sp and 320 sp, my bet is 160 sp but who knows, until i see proof, that wiiu is more capable or nintendo releases specs i will continue to think its on par, because thats all we really have, many inferior ports and 2 slighty better ones that were enhanced and released later on the wiiu, i think for most sane people watch dogs/assian creed 4, will be the real proof  that nobody can dispute except fanboys, if those games are much better then the 360/ps3 version then it more powerful, if its like need for speed wiiu or worst then we can say wiiu is on par 100%.


someone has an agenda here or is just really passionate about console specs?...

 Why not just wait until nintendo releases the next mario game? bayonetta? the new retro game? x?..

i can wait but yes since specs are hidden, and most games look inferior at the moment so remain skeptical, i mean criteron were hyping this game like crazy taking about wiiu power and how they took time really push the console with proper dev kits and extra time, yet no added AA, shadows are still low resolution and blocky, is still the same rez not native 720p, 10 pixels less, like the the othere console versions, if wiiu is a step up, they should have included these features easily, straight from the pc version.



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ninjablade said:
Hynad said:
curl-6 said:
ninjablade said:
curl-6 said:
ninjablade said:



Look at the intersection. Once again, 360 has a blank lack of reflections and shadows while the Wii U doesn't. (And then there's the kerb texture, which DF pointed out in this particualr comparison)

ok  i said it looks 5% better, you really have to be looking to see those small details and i can't notice those relections your talking about, i think proper AA would have been much better, then these small upgrade in textures and extra shine on the road. its an upgrade i honestly wouldn't care about and hardly noticable, look at the gameplay pics the differnce is hardly noticable. really though forza horizone crushes this in graphics.

Yes, you can see them. The fact that you can read the writing on this site means you can see the difference. You're just ignoring it because it doesn't serve your anti-Wii U agenda.

Come on now. It's not like it's night and day. ¬_¬


i honestly the only thing i see is the curb is properly textures on wiiu, looks 5% better is more then fair.

The intersecting road. Behind the cars. Mostly blank on 360. Properly reflective on Wii U. Digital Foundry clearly stated as such.



curl-6 said:
ninjablade said:
Hynad said:
curl-6 said:
ninjablade said:
curl-6 said:
ninjablade said:



Look at the intersection. Once again, 360 has a blank lack of reflections and shadows while the Wii U doesn't. (And then there's the kerb texture, which DF pointed out in this particualr comparison)

ok  i said it looks 5% better, you really have to be looking to see those small details and i can't notice those relections your talking about, i think proper AA would have been much better, then these small upgrade in textures and extra shine on the road. its an upgrade i honestly wouldn't care about and hardly noticable, look at the gameplay pics the differnce is hardly noticable. really though forza horizone crushes this in graphics.

Yes, you can see them. The fact that you can read the writing on this site means you can see the difference. You're just ignoring it because it doesn't serve your anti-Wii U agenda.

Come on now. It's not like it's night and day. ¬_¬


i honestly the only thing i see is the curb is properly textures on wiiu, looks 5% better is more then fair.

The intersecting road. Behind the cars. Mostly blank on 360. Properly reflective on Wii U. Digital Foundry clearly stated as such.

Yeah. Which is the reason why I'm saying it's not night and day. They're minute details. 



Hynad said:
curl-6 said:
ninjablade said:
Hynad said:
curl-6 said:
ninjablade said:
curl-6 said:
ninjablade said:



Look at the intersection. Once again, 360 has a blank lack of reflections and shadows while the Wii U doesn't. (And then there's the kerb texture, which DF pointed out in this particualr comparison)

ok  i said it looks 5% better, you really have to be looking to see those small details and i can't notice those relections your talking about, i think proper AA would have been much better, then these small upgrade in textures and extra shine on the road. its an upgrade i honestly wouldn't care about and hardly noticable, look at the gameplay pics the differnce is hardly noticable. really though forza horizone crushes this in graphics.

Yes, you can see them. The fact that you can read the writing on this site means you can see the difference. You're just ignoring it because it doesn't serve your anti-Wii U agenda.

Come on now. It's not like it's night and day. ¬_¬


i honestly the only thing i see is the curb is properly textures on wiiu, looks 5% better is more then fair.

The intersecting road. Behind the cars. Mostly blank on 360. Properly reflective on Wii U. Digital Foundry clearly stated as such.

Yeah. Which is the reason why I'm saying it's not night and day. They're minute details. 

The difference isn't mind-blowing, but it's noticeable, even when you're driving too fast to notice textures, and if you're not counting frames per second, the fact that the road is darker with reflections instead of brighter and blanker is visible.



curl-6 said:
Hynad said:
curl-6 said:
ninjablade said:
Hynad said:
curl-6 said:
ninjablade said:
curl-6 said:
ninjablade said:



Look at the intersection. Once again, 360 has a blank lack of reflections and shadows while the Wii U doesn't. (And then there's the kerb texture, which DF pointed out in this particualr comparison)

ok  i said it looks 5% better, you really have to be looking to see those small details and i can't notice those relections your talking about, i think proper AA would have been much better, then these small upgrade in textures and extra shine on the road. its an upgrade i honestly wouldn't care about and hardly noticable, look at the gameplay pics the differnce is hardly noticable. really though forza horizone crushes this in graphics.

Yes, you can see them. The fact that you can read the writing on this site means you can see the difference. You're just ignoring it because it doesn't serve your anti-Wii U agenda.

Come on now. It's not like it's night and day. ¬_¬


i honestly the only thing i see is the curb is properly textures on wiiu, looks 5% better is more then fair.

The intersecting road. Behind the cars. Mostly blank on 360. Properly reflective on Wii U. Digital Foundry clearly stated as su

Yeah. Which is the reason why I'm saying it's not night and day. They're minute details. 

The difference isn't mind-blowing, but it's noticeable, even when you're driving too fast to notice textures, and if you're not counting frames per second, the fact that the road is darker with reflections instead of brighter and blanker is visible.

lol i can't even notice the differnce in direct feed hd pics, here is the pc version by the way, so your just seeing things probably the dark gamma of the wiiu version



Hynad said:
curl-6 said:
ninjablade said:
Hynad said:
curl-6 said:
ninjablade said:
curl-6 said:
ninjablade said:



Look at the intersection. Once again, 360 has a blank lack of reflections and shadows while the Wii U doesn't. (And then there's the kerb texture, which DF pointed out in this particualr comparison)

ok  i said it looks 5% better, you really have to be looking to see those small details and i can't notice those relections your talking about, i think proper AA would have been much better, then these small upgrade in textures and extra shine on the road. its an upgrade i honestly wouldn't care about and hardly noticable, look at the gameplay pics the differnce is hardly noticable. really though forza horizone crushes this in graphics.

Yes, you can see them. The fact that you can read the writing on this site means you can see the difference. You're just ignoring it because it doesn't serve your anti-Wii U agenda.

Come on now. It's not like it's night and day. ¬_¬


i honestly the only thing i see is the curb is properly textures on wiiu, looks 5% better is more then fair.

The intersecting road. Behind the cars. Mostly blank on 360. Properly reflective on Wii U. Digital Foundry clearly stated as such.

Yeah. Which is the reason why I'm saying it's not night and day. They're minute details. 

you wanna know the funniest part, the details he's talking about don't even exist, he's imagining things because of the dark gamma in the wiiu version, just look at the pic of the pc version i posted, its the same as the 360 version.