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Forums - Gaming Discussion - Software Will Not Boost Wii U Hardware Sales

tbone51 said:
Mythmaker1 said:
tbone51 said:
Mythmaker1 said:
tbone51 said:
Mythmaker1 said:
Software will not boost Wii U hardware, this is true. Not because of the games themselves, but because historically software does NOT push long-term hardware sales.

Big-name franchises can move some systems when they launch, but that's a very fleeting increase. And I'll grant that the strength of the software can help maintain high sales following a price cut...but they are rarely, if ever, the cause for a long-term sales boost.



are you kidding me? Then wat the hell did Wii Fit/Wii Sports Resort/SSBB/SMG+SMG2/MKWii/NSMBWii do? Next time think before you post , yesterday day just proved to anybody supporting this thread they were wrong wii u got games in US, and it went up 300%! Thats called Software boosting up Hardware buddy.


"long-term hardware sales."

Next time, read before you post.



Ummm Hellooooo? They are LONG-TERM hardware sales Software. Next time think b4 you post


Probably going to regret going to all of this effort, but...

Okay, now point at the graph and tell me where the long-term sales boost is.



O.o They all had major spikes but do you really expect them to sell the same number of hardware every week? Like EX SSB comes out hardware goes to 300k instead of normal 130k, then the next week to stay at 300k? No game does that, but it did have an impact on hardware for long term, not the major spike but overall yes. Wat are you trying to say? That wen a game comes out tne hardware has to stay at where the spike is?


I'd shun to think anyone here would have expectations that stupidly high; that's not how the market works. But a long-term increase would be one which lasts after sales have stabilized, and leaves sales higher than they were. If a game started at 100k, increased to 200k, and then stabilized at 150k, then it would be a long-term increase.

That didn't happen here. Sales fluctuated wildly all through the first half of the year; partly, I imagine, because stores kepd having to restock, but mostly because every month there was a new, big game coming out. But just a few weeks after the last one came out...sales dropped down to about where they had been before, and they STAYED there. Every single one of the games you listed provided a huge short-term sales boom, but none of them could sustain it for more than a few weeks before the baseline dropped back to normal.

To put it in perspective, the 3DS XL provided a long-term boost to sales. Sales were around 120,000, and then after it came out, sales jumped to 350,000, then back down to around 200,000, and it stabilized there.



I believe in honesty, civility, generosity, practicality, and impartiality.

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Mythmaker1 said:
tbone51 said:
Mythmaker1 said:
tbone51 said:
Mythmaker1 said:
tbone51 said:
Mythmaker1 said:
Software will not boost Wii U hardware, this is true. Not because of the games themselves, but because historically software does NOT push long-term hardware sales.

Big-name franchises can move some systems when they launch, but that's a very fleeting increase. And I'll grant that the strength of the software can help maintain high sales following a price cut...but they are rarely, if ever, the cause for a long-term sales boost.



are you kidding me? Then wat the hell did Wii Fit/Wii Sports Resort/SSBB/SMG+SMG2/MKWii/NSMBWii do? Next time think before you post , yesterday day just proved to anybody supporting this thread they were wrong wii u got games in US, and it went up 300%! Thats called Software boosting up Hardware buddy.


"long-term hardware sales."

Next time, read before you post.



Ummm Hellooooo? They are LONG-TERM hardware sales Software. Next time think b4 you post


Probably going to regret going to all of this effort, but...

Okay, now point at the graph and tell me where the long-term sales boost is.



O.o They all had major spikes but do you really expect them to sell the same number of hardware every week? Like EX SSB comes out hardware goes to 300k instead of normal 130k, then the next week to stay at 300k? No game does that, but it did have an impact on hardware for long term, not the major spike but overall yes. Wat are you trying to say? That wen a game comes out tne hardware has to stay at where the spike is?


I'd shun to think anyone here would have expectations that stupidly high; that's not how the market works. But a long-term increase would be one which lasts after sales have stabilized, and leaves sales higher than they were. If a game started at 100k, increased to 200k, and then stabilized at 150k, then it would be a long-term increase.

That didn't happen here. Sales fluctuated wildly all through the first half of the year; partly, I imagine, because stores kepd having to restock, but mostly because every month there was a new, big game coming out. But just a few weeks after the last one came out...sales dropped down to about where they had been before, and they STAYED there. Every single one of the games you listed provided a huge short-term sales boom, but none of them could sustain it for more than a few weeks before the baseline dropped back to normal.

To put it in perspective, the 3DS XL provided a long-term boost to sales. Sales were around 120,000, and then after it came out, sales jumped to 350,000, then back down to around 200,000, and it stabilized there.



by your example then your wrong lmao. Wii was doing 200k then SSB +MKWii came out and it jump up to 380k+ then stabilized at 280k-320k! It stabilized for along time, your chart shows years (which doesn't show week by week so people cant see! Dont be a fool



the_dengle said:
Mythmaker1 said:


Probably going to regret going to all of this effort, but...

Okay, now point at the graph and tell me where the long-term sales boost is.

Right here.

With all those ups and downs, it might be easy to forget that the Wii outsold its competitors for 4 years. And had a nice, normal, heathly sales curve for a game console. You know, peaking in its third year and falling steadily after that.


I'm sorry, I don't think you understand what I'm talking about here. I'm talking about games that, after release, increased sales of the system over the long term.  You can look at that chart you scribbled over and see that practically none of these games had much of an impact on sales even a month after release.



I believe in honesty, civility, generosity, practicality, and impartiality.

tbone51 said:
Mythmaker1 said:
tbone51 said:
Mythmaker1 said:
tbone51 said:
Mythmaker1 said:
tbone51 said:
Mythmaker1 said:

 

 


 

 




O.o They all had major spikes but do you really expect them to sell the same number of hardware every week? Like EX SSB comes out hardware goes to 300k instead of normal 130k, then the next week to stay at 300k? No game does that, but it did have an impact on hardware for long term, not the major spike but overall yes. Wat are you trying to say? That wen a game comes out tne hardware has to stay at where the spike is?


I'd shun to think anyone here would have expectations that stupidly high; that's not how the market works. But a long-term increase would be one which lasts after sales have stabilized, and leaves sales higher than they were. If a game started at 100k, increased to 200k, and then stabilized at 150k, then it would be a long-term increase.

That didn't happen here. Sales fluctuated wildly all through the first half of the year; partly, I imagine, because stores kepd having to restock, but mostly because every month there was a new, big game coming out. But just a few weeks after the last one came out...sales dropped down to about where they had been before, and they STAYED there. Every single one of the games you listed provided a huge short-term sales boom, but none of them could sustain it for more than a few weeks before the baseline dropped back to normal.

To put it in perspective, the 3DS XL provided a long-term boost to sales. Sales were around 120,000, and then after it came out, sales jumped to 350,000, then back down to around 200,000, and it stabilized there.



by your example then your wrong lmao. Wii was doing 200k then SSB +MKWii came out and it jump up to 380k+ then stabilized at 280k-320k! It stabilized for along time, your chart shows years (which doesn't show week by week so people cant see! Dont be a fool

I don't even know what you're trying to say. Take the time to actually present your facts and arguments coherently or don't bother.

Oh, and I picked US-sales only for a reason. The international launches for those games were staggered over several weeks, which makes it almost impossible to correlate sales.



I believe in honesty, civility, generosity, practicality, and impartiality.

Mythmaker1 said:
tbone51 said:
Mythmaker1 said:
tbone51 said:
Mythmaker1 said:
tbone51 said:
Mythmaker1 said:
tbone51 said:
Mythmaker1 said:

 

 


 

 




O.o They all had major spikes but do you really expect them to sell the same number of hardware every week? Like EX SSB comes out hardware goes to 300k instead of normal 130k, then the next week to stay at 300k? No game does that, but it did have an impact on hardware for long term, not the major spike but overall yes. Wat are you trying to say? That wen a game comes out tne hardware has to stay at where the spike is?


I'd shun to think anyone here would have expectations that stupidly high; that's not how the market works. But a long-term increase would be one which lasts after sales have stabilized, and leaves sales higher than they were. If a game started at 100k, increased to 200k, and then stabilized at 150k, then it would be a long-term increase.

That didn't happen here. Sales fluctuated wildly all through the first half of the year; partly, I imagine, because stores kepd having to restock, but mostly because every month there was a new, big game coming out. But just a few weeks after the last one came out...sales dropped down to about where they had been before, and they STAYED there. Every single one of the games you listed provided a huge short-term sales boom, but none of them could sustain it for more than a few weeks before the baseline dropped back to normal.

To put it in perspective, the 3DS XL provided a long-term boost to sales. Sales were around 120,000, and then after it came out, sales jumped to 350,000, then back down to around 200,000, and it stabilized there.



by your example then your wrong lmao. Wii was doing 200k then SSB +MKWii came out and it jump up to 380k+ then stabilized at 280k-320k! It stabilized for along time, your chart shows years (which doesn't show week by week so people cant see! Dont be a fool

I don't even know what you're trying to say. Take the time to actually present your facts and arguments coherently or don't bother.

Oh, and I picked US-sales only for a reason. The international launches for those games were staggered over several weeks, which makes it almost impossible to correlate sales.



facts? Go look it up. Its right here on VGChartz, The weeks before SSBB was at around 180-220k then spike up to 385k the stabilized at 280-320k (Worldwide). And it stayed like that for a long time. If you dont like nintendo fine, but stop with the non sense



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tbone51 said:
Mythmaker1 said:
tbone51 said:
Mythmaker1 said:
tbone51 said:
Mythmaker1 said:
tbone51 said:
Mythmaker1 said:
tbone51 said:
Mythmaker1 said:

 

 


 

 




O.o They all had major spikes but do you really expect them to sell the same number of hardware every week? Like EX SSB comes out hardware goes to 300k instead of normal 130k, then the next week to stay at 300k? No game does that, but it did have an impact on hardware for long term, not the major spike but overall yes. Wat are you trying to say? That wen a game comes out tne hardware has to stay at where the spike is?


I'd shun to think anyone here would have expectations that stupidly high; that's not how the market works. But a long-term increase would be one which lasts after sales have stabilized, and leaves sales higher than they were. If a game started at 100k, increased to 200k, and then stabilized at 150k, then it would be a long-term increase.

That didn't happen here. Sales fluctuated wildly all through the first half of the year; partly, I imagine, because stores kepd having to restock, but mostly because every month there was a new, big game coming out. But just a few weeks after the last one came out...sales dropped down to about where they had been before, and they STAYED there. Every single one of the games you listed provided a huge short-term sales boom, but none of them could sustain it for more than a few weeks before the baseline dropped back to normal.

To put it in perspective, the 3DS XL provided a long-term boost to sales. Sales were around 120,000, and then after it came out, sales jumped to 350,000, then back down to around 200,000, and it stabilized there.



by your example then your wrong lmao. Wii was doing 200k then SSB +MKWii came out and it jump up to 380k+ then stabilized at 280k-320k! It stabilized for along time, your chart shows years (which doesn't show week by week so people cant see! Dont be a fool

I don't even know what you're trying to say. Take the time to actually present your facts and arguments coherently or don't bother.

Oh, and I picked US-sales only for a reason. The international launches for those games were staggered over several weeks, which makes it almost impossible to correlate sales.



facts? Go look it up. Its right here on VGChartz, The weeks before SSBB was at around 180-220k then spike up to 385k the stabilized at 280-320k (Worldwide). And it stayed like that for a long time. If you dont like nintendo fine, but stop with the non sense

Where in the world are you getting these numbers from? WHEN are you getting these numbers from? I'm looking at the figures right now and they are completely different from what you're saying. Are these Global? US? When?



I believe in honesty, civility, generosity, practicality, and impartiality.

almost all the games listed on the OP will be on the PC as well, which will always be ahead of the consoles, and no need for archaic thumb controllers. KB+M is king.



The Carnival of Shadows - Folk Punk from Asbury Park, New Jersey

http://www.thecarnivalofshadows.com 


tbone51 said:
Captain_Tom said:
JWeinCom said:
Sooooooo... if VGChartz numbers are accurate, sales jumped 196% in the US, 118% in the UK, and doubled in Europe. Games are released and sales spike... What a coincidence.


The funny thing is Wii U sales have almost doubled from these games and the retailer price drops, and yet it still is selling terribly.  What will matter is if these sames continue 2 more weeks in a row.  



here we go again........ You got proved wrong already just stop being negative towards Nintendo and move along.

Selling 60k one week meens it is saved?   

The Vita sold 6 times its normal numbers and outsold the 3DS in Japan, and I still wasn't convinced.  Only after selling twice as well as usual for two weeks straight AFTER the two weeks of price cuts/games releases was over; have I started to feel it may do ok.  However I am still worried about the Vita and whether or not it will work in the west.

If the Wii U manages to sell 50k+ for 3 weeks straight, then maybe it is showing signs that it can do respectively.  But it hasn't proven anything yet...



Mythmaker1 said:
the_dengle said:
Mythmaker1 said:


Probably going to regret going to all of this effort, but...

Okay, now point at the graph and tell me where the long-term sales boost is.

Right here.

With all those ups and downs, it might be easy to forget that the Wii outsold its competitors for 4 years. And had a nice, normal, heathly sales curve for a game console. You know, peaking in its third year and falling steadily after that.


I'm sorry, I don't think you understand what I'm talking about here. I'm talking about games that, after release, increased sales of the system over the long term.  You can look at that chart you scribbled over and see that practically none of these games had much of an impact on sales even a month after release.

Are you suggesting that with zero software releases, the Wii would have sold at the same rate?

Of course not. With no software, sales would have dropped. Fast. They didn't drop because the software was selling the hardware. Hardware sales don't just increase forever, they peak, they maintain, they fall. They tend to peak quickly, within the first three years. What I circled is a sustained period of high sales due to major software releases. That is software pushing hardware.



Umm.... If you look at the hardware sales in America, this last week, with the release of MH:U and Lego City(amazing game by the way, better than GTA IV imo), the WiiU saw a sales increase of 198%. So, OP, you are so wrong that my head exploded and then reformed itself. You are wrong, illogical, and mostly just crazy.

Your argument is that software won't drive hardware sales, because WII U DOESN'T HAVE THE SOFTWARE THAT WILL DRIVE HARDWARE SALES FOR SONY AND MICROSOFT. Do you understand logic? You cannot if you just made that argument. Maybe what you meant is that Nintendo's Software won't drive any appreciable hardware bump in sales? I don't know, you seem ridiculously dull.

And long term sales boosts?  You seem not to understand economics here.  There is a limited demand for everything because there is a limited population.  You can't just have an infinite length of sales.  Using your argument, NOTHING drives longterm sales.  Look how shitty PS1 sales were last year THATS A TOTAL FAILURE OF A CONSOLE SONY SHOULD QUIT!!!!

You are a troll, you are trying to illicit a certain response, and this sort of thread is dull.  

WiiU won't get the sales of Wii because the landscape has changed.  I might also add that PS4 and NextBox won't reach the sales that they did for the same reasons.  The gaming landscape has changed.  Now you have smart phones and tablets that can play very decent games, the casual market has shifted to these devices.  Steam has eaten into a small chunk of the gaming population, but even a few percent is still millions of gamers.   This last generation of gaming is definitely the peak of standalone consoles, nothing will ever sell like the Wii or PS2 again, not ever, unless we are speaking of Tablets and phones.  The gaming market is too spread out these days.  In 2006, if you wanted to play anything better than chess or a crappy flash game you needed at cheapest, a DS, now you can play HD games on your phone.  

 

Someone close this thread, the OP is a troll.