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tbone51 said:
Mythmaker1 said:
tbone51 said:
Mythmaker1 said:
tbone51 said:
Mythmaker1 said:
Software will not boost Wii U hardware, this is true. Not because of the games themselves, but because historically software does NOT push long-term hardware sales.

Big-name franchises can move some systems when they launch, but that's a very fleeting increase. And I'll grant that the strength of the software can help maintain high sales following a price cut...but they are rarely, if ever, the cause for a long-term sales boost.



are you kidding me? Then wat the hell did Wii Fit/Wii Sports Resort/SSBB/SMG+SMG2/MKWii/NSMBWii do? Next time think before you post , yesterday day just proved to anybody supporting this thread they were wrong wii u got games in US, and it went up 300%! Thats called Software boosting up Hardware buddy.


"long-term hardware sales."

Next time, read before you post.



Ummm Hellooooo? They are LONG-TERM hardware sales Software. Next time think b4 you post


Probably going to regret going to all of this effort, but...

Okay, now point at the graph and tell me where the long-term sales boost is.



O.o They all had major spikes but do you really expect them to sell the same number of hardware every week? Like EX SSB comes out hardware goes to 300k instead of normal 130k, then the next week to stay at 300k? No game does that, but it did have an impact on hardware for long term, not the major spike but overall yes. Wat are you trying to say? That wen a game comes out tne hardware has to stay at where the spike is?


I'd shun to think anyone here would have expectations that stupidly high; that's not how the market works. But a long-term increase would be one which lasts after sales have stabilized, and leaves sales higher than they were. If a game started at 100k, increased to 200k, and then stabilized at 150k, then it would be a long-term increase.

That didn't happen here. Sales fluctuated wildly all through the first half of the year; partly, I imagine, because stores kepd having to restock, but mostly because every month there was a new, big game coming out. But just a few weeks after the last one came out...sales dropped down to about where they had been before, and they STAYED there. Every single one of the games you listed provided a huge short-term sales boom, but none of them could sustain it for more than a few weeks before the baseline dropped back to normal.

To put it in perspective, the 3DS XL provided a long-term boost to sales. Sales were around 120,000, and then after it came out, sales jumped to 350,000, then back down to around 200,000, and it stabilized there.



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