Maybe I'm just yelling at clouds here, but I always thought that a business' job was to provide a product that the consumer base wanted, and that the consumer's "job" was to purchase completed products tha fulfill a need or desire. Company makes a car public wants, public buys it. Developer makes game people want to play, people pay for said game. Simple enough, I figured.
So with that in mind, why is it that so many developers are now requiring the public to pay for a game before the game's development has even begun? It seems like every other day sees yet another developer pitching a new game project on Kickstarter. Said developer puts what I presume is even less energy into pitching a game to the public than it would to a publisher, and if their game gets funded they get to own 100% of the rights at the end of the day. Great deal for the developer, but why exactly are the consumers now having to not only hold up their end of the deal, but also do what the developer/publishers are supposed to do (without any of the actual rights that go along with said funding)?
While the fact that people are stupid enough to buy into this system is one thing, I'm also bothered by how this demonstrates that the current videogame industry can't be doing its job particularly well. Presumably, each kickstarter goal is enough for the game to break even. Also presumably, there's enough demand for every Kickstarted game for it to break even. And, presumably, there are additional people who will buy the title after release, so the game should be profitable. So...why aren't publishers funding thes things instead? Why is there such a demonstrative untapped market here?








