noname2200 said:
You're misunderstanding. Take a look at your own point #1. The hardware manufacturer makes significant money off royalties of third-party games. Scuttlebutt has it this is about $8 per copy, if memory serves. Now, take Nintendo's software sales. Deduct the appropriate royalty fees from each copy they've sold, because they're now a third-party. In light of how they can make several games that sell 20 million+ copies, with several more selling 10 million+ and a whole bunch selling over a million each, the savings are significant, to say the least. Mario Kart Wii alone would have earned Nintendo roughly $240 million less (grossly simplified for illustration purposes, of course) had it not been on a Nintendo console. Similar astronomical figures would apply to NSMB Wii, Wii Fit/+, Wii Sports Resort, etc. So that's my point #3.
On a broader note, I think you're being far too quick to dismiss the amount of third-party software that does sell on Nintendo's systems. The data don't support the idea that third-party games don't sell on Nintendo systems. That might be what the meme says, and that might be what Pachter says, but that's not what the figures say. Until the end, the Wii was consistently moving a higher volume of third-party titles than the rival systems. Some may grouse about the type of software that was sold, or that Hardcore Franchise X sold seven or eight times more on rival systems, but for purposes of this financial discussion that amounts to a hill of beans; Casual Franchises A-W combined sold more copies than Hardcore Franchises X-Z, which in terms of third party royalty fees means the Casual Franchises brought in more money for the hardware developer. Moving on, it's nice that Pachter is throwing out hypothetical figures with nothing to back them up. I, however, have a great deal of difficulty believing that the audience size would magically triple (even he only said "double."). You point out that this idea presumes there's zero overlap in console ownership, for example, but the idea also ignores that the disappearance of the Wii destroys over a third of the console market in a single swoop. And make no mistake: without Nintendo's exclusives, Nintendo consoles would be doing backflips to reach Gamecube figures. If the whining goes that first-party software sales on Nintendo systems is nearly half the total software moved, what makes you think the public will pay for expensive hardware that plays only some of the games they want? If Mario's on a PS3, why on Earth would I get a Wii U? Put alternatively, I don't think it's a coincidence that hardware developers have historically kept their first-party software exclusive to their own console. And expended considerable energy and treasure to acquire third-party exclusives. Oh yeah, and you're also either expending Nintendo's already stretched development resources thinner by forcing them to port the games to different hardware architectures, or trusting third-parties to maintain Nintendo's reputation by not delivering technically shoddy ports. To summarize: as the only existing hardware maker whose first-party software shifts a ludicrous amount of units, Nintendo is saving more money in unpaid royalties each console generation than the GDP of some third-world nations. They also currently rake in significant royalties from third-parties as it is. There is not a shred of evidence I can see to indicate that going multi-platform would actually triple, or even double, Nintendo's software sales, but we can infer from the data that doing so would very likely lead to a notable decline in Nintendo hardware sales. Simply put, I'm not at all burdened to show that going multi-plat would lead to their games selling less. On the contrary, Michael Pachter has the burden of giving some evidence that going mutli-plat will actually double (and you, triple) Nintendo's software sales, and that it will not significantly damage Nintendo's bottom line in the form of reduced hardware sales, higher royalty costs, and an even bigger decrease in third-party titles for its own systems. |
So where are your figures to back that up?












