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Forums - Gaming - How's this for a used game solution?

 

Yay or nay?

Definitely this 6 17.14%
 
Don't like it 5 14.29%
 
would rather them block used 0 0%
 
online passes are better 2 5.71%
 
no restrictions 22 62.86%
 
Total:35

"The best would be for them to include a serial for every retail PS4 game, which binds it to your account, and you can play from the cloud on the PS4 and the Vita. Without a serial, gaikai can't be used, but the disc itself would work on a different PS4. It would basicly work like the online pass, but offer more then the ability of online play, it would offer gaikai play, stream and share functions. So if you don't have it, you miss all the online fun. Offer it 20 $ plus, and used game trading will be still available. Happy publishers, and happy consumers who want to trade used games."

PayaV87

I think that's freaking brilliant.  What do you guys think?




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hmm but then you could just buy the game and give it to everyone and they juwt have to pay those 20 bucks?



RolStoppable said:
The only solution you should get behind as a consumer is: Developers should make better games, so people keep them and consequently force others who want the game to buy new due to a lack of used copies.


RolStoppable knows what's up.  Every market has used products and every market does fine without harming ownership rights. Used games have been around forever, but only now do publishers attack them. Technology has allowed it, they would have done it sooner if they could. It's your right to do what you want with your property. Don't let publishers fool you.



RolStoppable said:
The only solution you should get behind as a consumer is: Developers should make better games, so people keep them and consequently force others who want the game to buy new due to a lack of used copies.

Single player experience, no matter how good the 10-15 hours of gameplay, and list price of $60 a pop, is eventually going to be traded in.  A game has to be able to be treated like a boardgame with replay value, that gives people a reason to own.  If you decide to make story driven games without much replayability, you will have it end up used.  Games need to be games, not interactive fiction.

You can do multiplayer, or make something like Minecraft or Civilization (or Simcity done right) or a puzzle game people can jump in and replay.  But do something like L.A Noire, and you have a game eventually let go.



RolStoppable said:
The only solution you should get behind as a consumer is: Developers should make better games, so people keep them and consequently force others who want the game to buy new due to a lack of used copies.

That would require convincing the publisher that your game will sell because its fucking amazing even though there are good games that don't sell well for random reasons. Point being, amazing games don't always sell well.



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radiantshadow92 said:
RolStoppable said:
The only solution you should get behind as a consumer is: Developers should make better games, so people keep them and consequently force others who want the game to buy new due to a lack of used copies.

That would require convincing the publisher that your game will sell because its fucking amazing even though there are good games that don't sell well for random reasons. Point being, amazing games don't always sell well.

By better games Rol means that sell well. The business objectives of every game company should be finding out what sells and then making it.

The reasons why games don't sell are very much NOT random. Thinking that they are is a huge source of industry incompetence.

As for this thread: doctrine of first sale is very important and the right of the consumer to circumvent any measures preventing them using an owned product fully should be absolute. This would require a DMCA repeal and new laws elsewhere. I'd love a court ruling on how long online play is guaranteed/implied by a purchase, for example EA shutting down servers after 2 years is clearly not the assumed longevity from advertising.



Or you could buy digital...



richardhutnik said:
RolStoppable said:
The only solution you should get behind as a consumer is: Developers should make better games, so people keep them and consequently force others who want the game to buy new due to a lack of used copies.

Single player experience, no matter how good the 10-15 hours of gameplay, and list price of $60 a pop, is eventually going to be traded in.  A game has to be able to be treated like a boardgame with replay value, that gives people a reason to own.  If you decide to make story driven games without much replayability, you will have it end up used.  Games need to be games, not interactive fiction.

You can do multiplayer, or make something like Minecraft or Civilization (or Simcity done right) or a puzzle game people can jump in and replay.  But do something like L.A Noire, and you have a game eventually let go.

I keep Infamous, KZ, Uncharted, Batman, Resistance 3, R&C, Jak Collection, Sly, GoW, MGS, Skyrim, and Heavy Rain because I always go back to them eventually.  I may go back a year later or a month later but I only play SP on them.  People need to start appreciating replayability.  I feel like they just think you can only play 1 time and then move to MP.  We didn't have online until 6th gen so people knew this before then.




Get Your Portable ID!Lord of Ratchet and Clank

Duke of Playstation Plus

Warden of Platformers

What I find strange is how the used game thing is such a big deal, but no one seems worried by game rentals. I use Lovefilm and pay £4 a month to get any game I want, which is a lot cheaper than buying used.



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RolStoppable said:
The only solution you should get behind as a consumer is: Developers should make better games, so people keep them and consequently force others who want the game to buy new due to a lack of used copies.

A "solution" does first need a "problem," huh?