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Forums - Nintendo - Lego City frame rate issues :(

Conegamer said:
Framerate issues are annoying, but gamebreaking? I don't think so.


unless they were like skyrims FPS issue's on the ps3, though i doubt this is that bad

@OT if you havent played need for speed i highly recommend it, its a really, really fun game



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I don't think the framerate will be as bad as it were in Dark Souls(You have e-n-t-e-r-e-d-t-h-e-d-e-p-t-h-s....) and I could play the game just fine, so I doubt it will be a dealbreaker for me. Still disappointing though.



Ongoing bet with think-man: He wins if MH4 releases in any shape or form on PSV in 2013, I win if it doesn't.

why do you have to make a thread about this, if none of us have play the game. Reviewers don't count, their job is to play game, that takes out all the fun, then they pass that angry to their reviews.



@RazorDragon- If i am playing on a GameCube or even a Wii and a game has framerate issues, i can deal with that as i know i am playing on outdated hardware. However in this day and age, a game of Lego Citys calibur should be running smoothly on a console that is perceived to be more powerful than last gen tech. What annoys me more is the fact that Wii U is capable of much much more than a Lego game, so is this game another example of a "rush job"?



Rafux said:

Frame rate issues for this?

It can't be, wait for the final review I refuse to believe the WiiU can't handle those graphics.


The Wii U surely can but ever asked yourself that maybe the game isn't optimized as we all think it is.



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Hell everylego game I bougth as some frame rate drop in it :(, I dont think it will ever chnge :(



What I want to know is if the game drops below 30fps?



 

 

Actually I think the bigger problem are the loading times that vary from 30 seconds to one minute. I see plenty reviews that don't mention the framerate drops, but the loading times are almost always present.



I'm used to shoddy technical performance in LEGO games.



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zippy said:
@RazorDragon- If i am playing on a GameCube or even a Wii and a game has framerate issues, i can deal with that as i know i am playing on outdated hardware. However in this day and age, a game of Lego Citys calibur should be running smoothly on a console that is perceived to be more powerful than last gen tech. What annoys me more is the fact that Wii U is capable of much much more than a Lego game, so is this game another example of a "rush job"?


Framerates are really not about power. PS3 promised us 120FPS, but, even so, announced PS4 games were designed to target 30FPS. In this case, though, the game probably wasn't really optimized to run on the Wii U, as Lego City doesn't look like a intensive GPU or CPU game.