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An unbiased review of Paper Mario for the N64:

Wanting to know the source of all of the people who swear by the Paper Mario series and those who lament its tranformation into something other than an RPG, I was interested in playing the original.  Having never played it or any other Paper Mario before I can give a different opinion on it without the usual nostalgia goggles.

Story:

Its story is simple enough, but one loaded with charm and character.  Heavily influenced by Mario RPG, it had to do with stars, princess, bowser and for wishes to be granted again.  It's nothing groundbreaking, even for its time, but the way it's written and presented does wonders for it.  Incredibly lighthearted, it seems closer to a Saturday Morning Cartoon than a video game, and that's a good thing.  Seeing the huge amount of random Toad conversations was one of my favorite parts of the game.  The localization and translation is surprisingly well done, and it manages to make it just a sweet story all throughout.  This is probably the strongest part of the game.

Gameplay:

Another thing greatly influenced by Mario RPG was the combat and gameplay.  The idea of timing the action command to add to your attack or to reduce incoming damage is still as appealing as ever.  While I love my regular turn based JRPGs as much as the next guy, the added skill of timing the action command just makes you that much much more invested in the combat and prevents it from becoming boring too quickly.  The 2D platforming elements are quite few and it controlls adequately in those situations.  However, it doesn't come off as just a rip off of Mario RPG's combat.  The addition of badges (items that passivly or actively increase your power and/or defense) creating just that extra layer needed to make it its own system and its own game. The idea of having just one extra companion and one that can't be killed is a very interesting adition and one that really shakes up the strategy.  However, my biggest complaint comes from one of its most innovative changes to the traditional RPG.  Having everyone attack for 1s and 2s.  This in the begninning created a lot of thought and strategy and placed charging attacks a priority in some cases and discouraged them in others.  My complaint is that, towards the end you start attack for 6s and 8s which eliminates a lot of the uniqueness of the battle system.  I felt like it was more challenging and overall more fun back when I would jump for joy because I hit for 3.

 

Presentation:

Suprisingly, even as an n64 game, the graphics hold up well.  This is supported by the fact that it is...Paper.  The game is a 3D world however, all of the charachters and environments are in 2D.  Although it is slightly strange to see 2D characters in a 3D world, having sprites in the game allowed it to transcend the graphical limitations of the time.  Till now This Mario sprite is one of my favorite.

The Music also holds up quite well, but that's about it.  Enjoyable catchy romps that were forgotten a few hours after turning off the game.  I like them as long as I listened to them, but I won't be putting any of them into my playlists.

 

Time Value:

The game is a solid 20 hour game with ample reason to replay.  It manges this time with very few instances in which I felt they were artificially lengthening the game.  Other than that, the drive to collect everything in the game from all star pieces to all of the bades badges toanswering all of the questions is enough to satisfy most people obsessed with collecting.  That will keep a person going for at least another 10 hours, if that is his thing.  You will get your money's worth.

 

Verdict:

A very fun game that does a lot of things well but very few things "great".  I can easily see how it has created the fanbase that it did, but it is not the masterpiece some would have you believe.  While I am very glad that I had the chance to play this, I won't be picking it up again for a long time. 

Visuals: 7.5/10

Music: 6.5/10

gameplay: 8/10

story: 8.5/10

overall: 7.8



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The second one is better and i kno alot of people are going to disagree with you alot, so be prepared. That said it deserves to be a 9 or higher imo. Good luck with the shitstorm coming your way



tbone51 said:
The second one is better and i kno alot of people are going to disagree with you alot, so be prepared. That said it deserves to be a 9 or higher imo. Good luck with the shitstorm coming your way


:(, maybe I should give it an 8?



Fireforgey said:
tbone51 said:
The second one is better and i kno alot of people are going to disagree with you alot, so be prepared. That said it deserves to be a 9 or higher imo. Good luck with the shitstorm coming your way


:(, maybe I should give it an 8?



8.9 lol, its your imo. The next game perfects the original. Anyway your title should have paper mario in it. More people will come read if you do



Fireforgey said:

An unbiased review of Paper Mario for the N64:

Wanting to know the source of all of the people who swear by the Paper Mario series and those who lament its tranformation into something other than an RPG, I was interested in playing the original.  Having never played it or any other Paper Mario before I can give a very unbiased review as I am not blinded by nostalgia.


I respect your opinion but that sentence is badly chosen. You are not blinded by nostalgia but you are judging a game 12 years late which affects your review in a different way.

Still nice to read a review like this.



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Ostro said:
Fireforgey said:

An unbiased review of Paper Mario for the N64:

Wanting to know the source of all of the people who swear by the Paper Mario series and those who lament its tranformation into something other than an RPG, I was interested in playing the original.  Having never played it or any other Paper Mario before I can give a very unbiased review as I am not blinded by nostalgia.


I respect your opinion but that sentence is crap. You are not blinded by nostalgia but you are judging a game 12 years late which affects your review in a different way.

Still nice to read a review like this.

honestly you're right, that sentence was pretty weak, both stylistically and in terms of the review.  Thanks for the feedback.



Woah who authorized this review? a little heads up would have been nice lol And havent we already reviewed this?

EDIT:  NVM wrong Paper Mario




       

JayWood2010 said:

Woah who authorized this review? a little heads up would have been nice lol And havent we already reviewed this?

EDIT:  NVM wrong Paper Mario


Did it need authorization?



Fireforgey said:
JayWood2010 said:

Woah who authorized this review? a little heads up would have been nice lol And havent we already reviewed this?

EDIT:  NVM wrong Paper Mario


Did it need authorization?


lol yes.  If you are reviewing for us then yes i need to look over them before you put them up.  I dont even have you on our team so I was surprised with this lol  I sent you a PM




       

Soriku said:
Fireforgey said:

However, my biggest complaint comes from one of its most innovative changes to the traditional RPG.  Having everyone attack for 1s and 2s.  This in the begninning created a lot of thought and strategy and placed charging attacks a priority in some cases and discouraged them in others.  My complaint is that, towards the end youstart attack for 6s and 8s which eliminates a lot of the uniqnuess of the battle system.  I felt like it was more challeneging and overall more fun back when I would jump for juy because I hit for 3


What? In every single RPG your damage is going to get higher as you go through the game. If you don't want to see the visual of doing 6-8 damage don't use Power Pluses.

A bigger complaint would be that the enemy HP in relation to damage doesn't scale that well later on. In  the beginning of the game you'll do like 1, 2, MAYBE 3 hits to an enemy and it'll die. At the end of the game, you'll do 1, 2 MAYBE 3 hits to an enemy and it'll die. Only bosses seem to scale well.

It is true, that all games increase damage as it progresses, but almost none of them made attacking for 1s and 2s and main feature and that if you fighting something too powerful, it is absolutely impossible to defeat.  It stayed at that amount for a long time and I think it owuld have been more interesting is the defense of the monsters increased rather than their health.  I was very impressed with the unexpected strategy of fighting with 1 damage that I was dissapointed when it became necissary to attack for more.  Maybe it was inevitable but that was how I felt.