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Forums - Microsoft - Xbox 360 isn't maxed out yet, says Epic - "there'll always be something more we can figure out

raf40928 said:
Mazty said:
raf40928 said:
Mazty said:
If they haven't maxed out a console after 7 years they are horribly incompetent as Bungie had done so years ago:

http://www.joystiq.com/2010/01/22/halo-reach-bending-the-xbox-as-far-as-itll-bend-bungie-assures/


Even 343 have done so with Halo 4:

http://www.oxm.co.uk/39402/343-xbox-360-is-out-of-horsepower-running-halo-4/


What this article implies is true.. Yet it's not true at all.

Bungie did say they maxed out the 360, .. I personally saw the video.. BUT that was using a half modified OLD Halo engine....Bungie maxed out Halo Reach using a older Halo engine they modified.  They weren't lie-ing ... They maxed out the 360 with that engine..

Play Halo 4... And then ask:  Does it appear Bungie really  maxed out the 360 hardware back then in Halo Reach??  ... Nope !

343 industries made an entirely new game engine that further pushed the 360 beyond what Bungie's older modified engine could ever dream of!!  The new engine pushes Halo 4 graphics beyond what Bungie could do..

So you post two links of different companies saying they maxed out the 360.. How can Bungie have maxed it out back in 2010 with Reach?  Only to post another link that 343 maxed it out AGAIN with Halo 4..

All this further proves is the engines for these games can take the system further.. NEW Engines use different optimization to improve over previous engines... What might have maxed out the 360  four  years ago would be outdated software today ..


Yeah I get what you are saying but nevertheless it does show laziness on the devs behalf if they still haven't maxed out very old hardware. You may find coding become cleaner, tighter and sacrifices made in order to reduce loads etc, but nevertheless they really should have maxed the 360 out years ago. 

https://www.youtube.com/watch?v=X8wnhAgnWuU

With the above Halo 4 looks sharper, but also simpler with the graphics. It's not quite like going from CoD3 to BLOPS. I imagine it'd be more of a case of cutting X to make room for Y. 


Every halo improved graphics..nothing is cut from Halo 4.. In fact Halo 4 has two disc... One disc just for the muliplayer maps because they are so much more detailed that  the maps wouldn't fit on one DVD along with the game, as in the past


You don't know that though...You don't know if the shadow mapping is less accurate, if the polygon count is lower etc etc. However with the game being over two discs that suggests the game engine is literally bigger. 



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MARCUSDJACKSON said:
fillet said:
MARCUSDJACKSON said:
raf40928 said:
MARCUSDJACKSON said:
coolguy said:
i call this bull both consoles are maxed out


this


Both consoles aren't 'maxed out'.. But is the extra work to push the envelope anymore worth it ?  No.. Game developers will not spend alot of time working on optimizations..they have to pay more hours of labor - and this means " Is the game going to make back what we spent making it"?  Again..the answer is no.. This is exactly why Sony dumped CELL!  it cost too much and took longer to make quality games..

People are now anticipating new consoles and game sales will slack some.. Some are already saving their money up..

To me this is also why seemingly perceivable hardware differences in the Nextbox and PS4 won't matter much..both systems will offer enough power that games will improve in different perceivable  ways..such as artificial intelligence of games.. More personality.. More depth.. graphics will not leap..they will improve but games will improve in new ways..

Also since Nextbox, PS4 are basically just PC's... You'll see more PORTED games then ever between them and even from PC.. This is almost a guarantee game quality will be close.....

this


Exactly, nothing is ever "maxed out", because optimizations can always be made - except they aren't because that time costs money for the law of diminishing returns.

Both Xbox 360/PS3 have been maxed out for 3 years or so.


PS360 are maxed out cause the return on investment doesn't cover the cost of further optimization. 


That's what I said mate :)



raf40928 said:
Mazty said:
raf40928 said:
Mazty said:
If they haven't maxed out a console after 7 years they are horribly incompetent as Bungie had done so years ago:

http://www.joystiq.com/2010/01/22/halo-reach-bending-the-xbox-as-far-as-itll-bend-bungie-assures/


Even 343 have done so with Halo 4:

http://www.oxm.co.uk/39402/343-xbox-360-is-out-of-horsepower-running-halo-4/


What this article implies is true.. Yet it's not true at all.

Bungie did say they maxed out the 360, .. I personally saw the video.. BUT that was using a half modified OLD Halo engine....Bungie maxed out Halo Reach using a older Halo engine they modified.  They weren't lie-ing ... They maxed out the 360 with that engine..

Play Halo 4... And then ask:  Does it appear Bungie really  maxed out the 360 hardware back then in Halo Reach??  ... Nope !

343 industries made an entirely new game engine that further pushed the 360 beyond what Bungie's older modified engine could ever dream of!!  The new engine pushes Halo 4 graphics beyond what Bungie could do..

So you post two links of different companies saying they maxed out the 360.. How can Bungie have maxed it out back in 2010 with Reach?  Only to post another link that 343 maxed it out AGAIN with Halo 4..

All this further proves is the engines for these games can take the system further.. NEW Engines use different optimization to improve over previous engines... What might have maxed out the 360  four  years ago would be outdated software today ..


Yeah I get what you are saying but nevertheless it does show laziness on the devs behalf if they still haven't maxed out very old hardware. You may find coding become cleaner, tighter and sacrifices made in order to reduce loads etc, but nevertheless they really should have maxed the 360 out years ago. 

https://www.youtube.com/watch?v=X8wnhAgnWuU

With the above Halo 4 looks sharper, but also simpler with the graphics. It's not quite like going from CoD3 to BLOPS. I imagine it'd be more of a case of cutting X to make room for Y. 


Every halo improved graphics..nothing is cut from Halo 4.. In fact Halo 4 has two disc... One disc just for the muliplayer maps because they are so much more detailed that  the maps wouldn't fit on one DVD along with the game, as in the past

Not really relevant to be honest, assets, and therefore space needed for assets do not = quality of graphics directly, or even indirectly most the time, have to take into account extra lanugages, FMV, and so forth. Not good idea to go down the old space route, it's highly simplified and basically wrong as has been proven time and time again.

Remember the old arguments about Bluray having better graphics because of the space? Basically rubbish, the PS3 has best looking exclusives because of 1st party studio talent and that they are prepared to invest the money to get the best out of the hardware which is superior to the Xbox 360 when done properly. - Not because FFXIII/God of War is 40GB+

Crysis 3 on the PC isn't 40GB ;)

Enough said.



fillet said:
MARCUSDJACKSON said:


PS360 are maxed out cause the return on investment doesn't cover the cost of further optimization. 


That's what I said mate :)

just helping out lol.



Adinnieken said:
Scoobes said:
I think it's now a case "what's the point?".

The next gen consoles are just around the corner and PC multiplats are really showing the gap between the best current gen and how the next gen will start. They can keep pushing the limits of these consoles, investing huge amounts into optimising game engines but the improvements at this stage are going to be relatively minor and require reducing other effects to get the right visual "look". Or they can just make new games/engines without the proverbial power ceiling.

Because 1) developers want to sell games and 2) Epic wants to sign-up more licensees for it's Unreal Engine.

If they want to sell games then maxing out a 360/PS3 is not exactly a unique selling point, especially when the new consoles role round. In fact, it's just going to increase costs if they keep tinkering with old established code to improve performance by only a minute amount.

As for Epic, when UE4 comes, most devs will upgrade, especially if they're even vaguely correct about its scalability.



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MARCUSDJACKSON said:
fillet said:
MARCUSDJACKSON said:


PS360 are maxed out cause the return on investment doesn't cover the cost of further optimization. 


That's what I said mate :)

just helping out lol.

You did put it a lot more to the point and direct than my ramblings to be fair :)



fillet said:
MARCUSDJACKSON said:
fillet said:
MARCUSDJACKSON said:


PS360 are maxed out cause the return on investment doesn't cover the cost of further optimization. 


That's what I said mate :)

just helping out lol.

You did put it a lot more to the point and direct than my ramblings to be fair :)

layman terms helps lol