raf40928 said:
Mazty said:
raf40928 said:
What this article implies is true.. Yet it's not true at all.
Bungie did say they maxed out the 360, .. I personally saw the video.. BUT that was using a half modified OLD Halo engine....Bungie maxed out Halo Reach using a older Halo engine they modified. They weren't lie-ing ... They maxed out the 360 with that engine..
Play Halo 4... And then ask: Does it appear Bungie really maxed out the 360 hardware back then in Halo Reach?? ... Nope !
343 industries made an entirely new game engine that further pushed the 360 beyond what Bungie's older modified engine could ever dream of!! The new engine pushes Halo 4 graphics beyond what Bungie could do..
So you post two links of different companies saying they maxed out the 360.. How can Bungie have maxed it out back in 2010 with Reach? Only to post another link that 343 maxed it out AGAIN with Halo 4..
All this further proves is the engines for these games can take the system further.. NEW Engines use different optimization to improve over previous engines... What might have maxed out the 360 four years ago would be outdated software today ..
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Yeah I get what you are saying but nevertheless it does show laziness on the devs behalf if they still haven't maxed out very old hardware. You may find coding become cleaner, tighter and sacrifices made in order to reduce loads etc, but nevertheless they really should have maxed the 360 out years ago.
https://www.youtube.com/watch?v=X8wnhAgnWuU
With the above Halo 4 looks sharper, but also simpler with the graphics. It's not quite like going from CoD3 to BLOPS. I imagine it'd be more of a case of cutting X to make room for Y.
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Every halo improved graphics..nothing is cut from Halo 4.. In fact Halo 4 has two disc... One disc just for the muliplayer maps because they are so much more detailed that the maps wouldn't fit on one DVD along with the game, as in the past
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Not really relevant to be honest, assets, and therefore space needed for assets do not = quality of graphics directly, or even indirectly most the time, have to take into account extra lanugages, FMV, and so forth. Not good idea to go down the old space route, it's highly simplified and basically wrong as has been proven time and time again.
Remember the old arguments about Bluray having better graphics because of the space? Basically rubbish, the PS3 has best looking exclusives because of 1st party studio talent and that they are prepared to invest the money to get the best out of the hardware which is superior to the Xbox 360 when done properly. - Not because FFXIII/God of War is 40GB+
Crysis 3 on the PC isn't 40GB ;)
Enough said.