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Adinnieken said:
Scoobes said:
I think it's now a case "what's the point?".

The next gen consoles are just around the corner and PC multiplats are really showing the gap between the best current gen and how the next gen will start. They can keep pushing the limits of these consoles, investing huge amounts into optimising game engines but the improvements at this stage are going to be relatively minor and require reducing other effects to get the right visual "look". Or they can just make new games/engines without the proverbial power ceiling.

Because 1) developers want to sell games and 2) Epic wants to sign-up more licensees for it's Unreal Engine.

If they want to sell games then maxing out a 360/PS3 is not exactly a unique selling point, especially when the new consoles role round. In fact, it's just going to increase costs if they keep tinkering with old established code to improve performance by only a minute amount.

As for Epic, when UE4 comes, most devs will upgrade, especially if they're even vaguely correct about its scalability.