nnodley said:
J_Allard said:
Funny, I have played that trilogy and I am not experiencing any deja vu. Since when did Uncharted have actual exploring, open world elements, or survival elements? Since when did Uncharted drop the Gears/CoD style corridor maze with wave after wave of mindless enemies for the tense encounters you have in TR? I must have missed that Uncharted game.
|
The only thing I have noticed that seem similar in both games is the music(a little bit) and maybe just the way some of the buildings in TR look a little like UC2 monestary, but thats it. UC and TR have borrowed things from each other, which is a good thing to me.
|
Crystal Dyanamics made lara croft everyman hero, thats not Lara croft i know, for me thats Nathan Drake fumbling and faltering. Lara croft I knew had a near superhuman ability and agility. Make cinematic set peices for her to escape from using QTE, again thats uncharted for me. if u say there arent any wave of mindless enemy in Tomb raider then i have to say it isnt in uncharted either.
The only difference between Underworld and Tomb Raider is uncharted. Thats why series needed a reboot. Naughty dog took what tomb raider did and made it better and crystal dynamics took what uncharted did best and made it better with Tomb Raider. No matter how much people say that they have played uncharted but didnt get any Uncharted vibe from TR, clearly states that they havent played Uncharted.
For me Uncharted influence on a TR is a good thing. Hopefully after TR, Naughty dogs will know what they should have done in UC3, instead sticking to "if not broken, dont fix it" formula. Now they have a clear benchmark and what people expect from them in Uncharted 4. Sometime it takes others point of view to improve upon ur own work. So I wont be surprised if ND take the TR formula couple of notches up in UC4