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Forums - Sony - What about this game : Possible on PS4 ?

Sweep said:

Should Sony try to secure a console exclusive with this future game ? : http://www.youtube.com/watch?v=t1Zc2oxijVY

This is developped on PC by Chris Robert's team but I think the PS4 could handle it, given its specs.

Would be a great title in PS4 library, no ?


Not a chance due to power restraints. If this is coming out in 2 years with the Cryengine 3 being pushed to the max, and with the scale, you would be looking at needing 16- 32GB RAM, probably a GTX 860 (or what ever they have out at that time), and a solid £150+ proc.

 

DirtyP2002 said:
!? I don't think that looked too impressive to be honest.


The ship is fully open and you can walk around it with no loading screens etc. It is also 2km in size.



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It's CryEngine, the PS4 could handle it easily. Just looks RAM intensive, which would be no problem, obviously.

However, the developer is doing this without a publisher and doesn't seem to want one. "Star Citizen is a PC game through and through and could never be played on the Xbox 360, Playstation 3 or WiiU." I would guess they're not just talking about the specs but also that the game is designed for KB/M.

That being said, Sony has never been adverse to taking PC games and publishing them on Playstation only, with only a console-specific exclusive clause. Besides that, they can self-publish, as with The Witness. They've said certification will be a lot more developer friendly with the PS4.

Still, it's obvious that PC development is the focus here. I don't think we'd see a console version for a long time, if ever.



TheJimbo1234 said:


Not a chance due to power restraints. If this is coming out in 2 years with the Cryengine 3 being pushed to the max, and with the scale, you would be looking at needing 16- 32GB RAM, probably a GTX 860 (or what ever they have out at that time), and a solid £150+ proc.

 

No.  I don't know where you're getting that from, but it's totally made up.  Maybe you're joking.

"At the moment you will be able to play it on a dual core PC with a GTX 460 or greater and 4GB of system memory. If you’re running an i7 2500, 2600, 2700 or better with a GTX 670 or greater then the stars are the limit! Since the game is built on CryEngine, their system requirements will stay roughly the same as ours."



Saying this as computer gamer for better part of my life, there's helluva lot of PC people here smoking something that is not tobacco (to paraphrase Marcus Beer) - it would have no problem running on PS4 (look at official specs people before making random statements), and if devs are smart enough they would eventually self-publish it on PSN.

That said, of course it won't look as good as Titan 3-way SLI - it's just silly to think PS4 is anywhere near the level of highest end PCs even now in raw processing power, let alone in 2 or 3 years from now.

At the moment AMD cards don't run as good as nVidia cards on Crytek's engine, 7870 level card performs around 660 level, which is still some 70% more than what game requires at the moment. This will most likely change in future, given that 7870 usually performs at 660Ti level (or some 15-20% better than 660), and 7850 performs same as 660.



pokoko said:
TheJimbo1234 said:


Not a chance due to power restraints. If this is coming out in 2 years with the Cryengine 3 being pushed to the max, and with the scale, you would be looking at needing 16- 32GB RAM, probably a GTX 860 (or what ever they have out at that time), and a solid £150+ proc.

 

No.  I don't know where you're getting that from, but it's totally made up.  Maybe you're joking.

"At the moment you will be able to play it on a dual core PC with a GTX 460 or greater and 4GB of system memory. If you’re running an i7 2500, 2600, 2700 or better with a GTX 670 or greater then the stars are the limit! Since the game is built on CryEngine, their system requirements will stay roughly the same as ours."


For 10 fps maybe.

If the game is to have the scale the dev is claiming, those specs will have to massively increase. If not, the game will be shit. Just look at current games and specs. Rendering all of that at 30 fps is going to take a lot of gpu power, and doing all the physics is going to take a lot of gpu + cpu power.



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That game looks good, but it's definitely nothing the PS4 couldn't handle. It would be nice if Sony reached out to them to offer publishing, but I doubt it will happen. Of course, I'm sure a similar game will come out for the PS4.



pezus said:
TheJimbo1234 said:
Sweep said:

Should Sony try to secure a console exclusive with this future game ? : http://www.youtube.com/watch?v=t1Zc2oxijVY

This is developped on PC by Chris Robert's team but I think the PS4 could handle it, given its specs.

Would be a great title in PS4 library, no ?


Not a chance due to power restraints. If this is coming out in 2 years with the Cryengine 3 being pushed to the max, and with the scale, you would be looking at needing 16- 32GB RAM, probably a GTX 860 (or what ever they have out at that time), and a solid £150+ proc.

 

DirtyP2002 said:
!? I don't think that looked too impressive to be honest.

 


The ship is fully open and you can walk around it with no loading screens etc. It is also 2km in size.

 

16-32GB RAM? No way in hell...


Then there will be lots of loading screens and most of his claims about what the game will have in it will be horseshit.



Anything we've seen to this point running in engine on any rig, is possible on PS4. I'll give it to late 2014 till we start seeing things that aren't.



pezus said:
TheJimbo1234 said:
pezus said:
TheJimbo1234 said:
Sweep said:

Should Sony try to secure a console exclusive with this future game ? : http://www.youtube.com/watch?v=t1Zc2oxijVY

This is developped on PC by Chris Robert's team but I think the PS4 could handle it, given its specs.

Would be a great title in PS4 library, no ?


Not a chance due to power restraints. If this is coming out in 2 years with the Cryengine 3 being pushed to the max, and with the scale, you would be looking at needing 16- 32GB RAM, probably a GTX 860 (or what ever they have out at that time), and a solid £150+ proc.

 

DirtyP2002 said:
!? I don't think that looked too impressive to be honest.

 


The ship is fully open and you can walk around it with no loading screens etc. It is also 2km in size.

 

16-32GB RAM? No way in hell...


Then there will be lots of loading screens and most of his claims about what the game will have in it will be horseshit.

Look at it this way: Crysis 1 had barely any loading screens. With mods, Crysis 1 can look incredible, but you still need nowhere near that much RAM. 8GB would be just fine. Heck, I'm sure even 6GB would be enough at high settings.


Crysis 1 was a massive open island, not one compact and very large ship. This means that in Crysis you can simply use render distances to your advanatge and gradually load areas as you approach them. This can't be done when the area has the same pixel count, but a fraction of the distance.

As for the high RAM use - this would be due to the real time physics on the ships combined with location damage, and the this would allow for the ships to have no loading as you would store most of it in the RAM. Also we have yet to see the scale of the mulitplayer element. If he wants numerous people running around on the same ship at that level of fidelity, again, this will put a strain on current hardware.



Yes sony should get it



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