pezus said:
Look at it this way: Crysis 1 had barely any loading screens. With mods, Crysis 1 can look incredible, but you still need nowhere near that much RAM. 8GB would be just fine. Heck, I'm sure even 6GB would be enough at high settings. |
Crysis 1 was a massive open island, not one compact and very large ship. This means that in Crysis you can simply use render distances to your advanatge and gradually load areas as you approach them. This can't be done when the area has the same pixel count, but a fraction of the distance.
As for the high RAM use - this would be due to the real time physics on the ships combined with location damage, and the this would allow for the ships to have no loading as you would store most of it in the RAM. Also we have yet to see the scale of the mulitplayer element. If he wants numerous people running around on the same ship at that level of fidelity, again, this will put a strain on current hardware.







