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pezus said:
TheJimbo1234 said:
pezus said:
TheJimbo1234 said:
Sweep said:

Should Sony try to secure a console exclusive with this future game ? : http://www.youtube.com/watch?v=t1Zc2oxijVY

This is developped on PC by Chris Robert's team but I think the PS4 could handle it, given its specs.

Would be a great title in PS4 library, no ?


Not a chance due to power restraints. If this is coming out in 2 years with the Cryengine 3 being pushed to the max, and with the scale, you would be looking at needing 16- 32GB RAM, probably a GTX 860 (or what ever they have out at that time), and a solid £150+ proc.

 

DirtyP2002 said:
!? I don't think that looked too impressive to be honest.

 


The ship is fully open and you can walk around it with no loading screens etc. It is also 2km in size.

 

16-32GB RAM? No way in hell...


Then there will be lots of loading screens and most of his claims about what the game will have in it will be horseshit.

Look at it this way: Crysis 1 had barely any loading screens. With mods, Crysis 1 can look incredible, but you still need nowhere near that much RAM. 8GB would be just fine. Heck, I'm sure even 6GB would be enough at high settings.


Crysis 1 was a massive open island, not one compact and very large ship. This means that in Crysis you can simply use render distances to your advanatge and gradually load areas as you approach them. This can't be done when the area has the same pixel count, but a fraction of the distance.

As for the high RAM use - this would be due to the real time physics on the ships combined with location damage, and the this would allow for the ships to have no loading as you would store most of it in the RAM. Also we have yet to see the scale of the mulitplayer element. If he wants numerous people running around on the same ship at that level of fidelity, again, this will put a strain on current hardware.