No, I can buy one right now for €184


The console has been at a mass market price since the last cut. Add on to it that they went different routes when a pricecut really would have been a good idea. Gambles that worked out for them.
Slim with no cut.
Kinect with no cut.
Great value bundles with 2, maybe 3 games.
Mini, unofficial Holiday pricecuts.
Slim was introduced at the right time and it looks great. Kinect took the casual market by storm, just as the Wii was hitting life support. Bundles with 2, maybe 3 games give the illusion of a pricecut. Holiday cuts obviously give a big boost anyway. Add on continued support from 1st and 3rd party, it shows how popular a console can be with the right strategies.
I wonder how much money Microsoft make off a single 360.
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they cut the price during the holiday and they always have good deals. they just keep the price as it is outside the holiday to make more profit out of those poor souls who buy it then

| Carl2291 said: I wonder how much money Microsoft make off a single 360. |
Well, applied to the OP question, M$ doesn't think enough to warrant a price drop!
I'd also like to know though.
007BondAgent said:
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And it outsold it's competition handsomely even when Sony threw bundles, a new model and simliar deals at the PS3. Had it received similar cuts in Europe to America it would have faired a lot better there too. Downplay all you like, but it's long overdue a price cut.
| NightDragon83 said: While the 360's main SKUs haven't gotten an "official" price cut per say, M$ has been giving consumers alot more bang for their buck for the same $199-$299 price ranges due to Kinect and various bundles, especially during the holidays. Also, I do believe that the 360 is the only console in history to have at least one retail SKU at the very same price that it launched at ($299) for the duration of its lifespan. Pretty amazing when you think about it. |
Wow I never even thought about that. The fact that it still has a SKU thats the same price as when it launched is pretty incredible.
| platformmaster918 said: Microsoft are jerks. I mean they still charge for online even though its relatively easy to get elsewhere (steam, psn, wii or wiiu). They have proprietary memory. They cover up flaws with a bunch of marketing. They act like timed exclusive dlc is the same as exclusive games. I hate them plain and simple. What were we talking about? Oh yeah they haven't cut price because people are still buying 360s in the us enough and they like the profits.
-this user was moderated for this post by amp316 |

They started offereing the 99$ subscription model not long ago. As long as they continue making money there is no need in a drop. Although it would be nice to see a drop
c0rd said:
Is that really impressive? I mean, the 360 was the first console to release with multiple SKU's, wasn't it? |
Actually the NES launched with multiple bundles / SKUs... $89.99 for the bare bones "Control Deck", $99.99 for the Super Maro Bros. bundle, and $199.99 for the R.O.B. bundle. The NES one way or another was $90-$100 for a good chunk of its lifespan until the redesigned "top loader" came out in 1993 for $50, so I'd say aside from the 360 it's the longest console without an "official" price cut.
On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.
Microsoft is doing what both Sony and Nintendo are probably wishing they had done. Maintaining current price points in part has allowed Microsoft to fuel a massive expansion in its own internal development capacity. By as much as double, or even triple what it had at the beginning of the previous generation. While at the same time allowing Microsoft to extend the development cycles for their games. Which will allow Microsoft to produce more, and release it in a fashion of their own choosing.
I say the others probably wish they had done the same, because the reason usually given for decreasing the retail price of a console. Is that it increases the consoles install base. Which usually increases software sales by such an amount as to usually offset all the lost profit potential plus some. If we believe this sites sales data, and the pattern of small third party developers that are going belly up. Game sales is probably the worst place for any Manufacturer to be trying to make most of its profit right now.
I have to wonder if this too was part of Microsoft's pricing strategy. Specifically that they predicted that this downturn in the market was going to happen. When you think about it their exposure has been surprisingly small. They as the original poster pointed out are probably making a real killing on their hardware. They aren't releasing a lot of software, but it seems to be the right software for this market, and the bulk of the money seems to be getting pushed forward into their next generation of consoles. Rather then their current one.