Wright said:
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Hey Maximus, I think you're on to something here!
Playstation = The Beast from the East

Sony + Nintendo = WIN! PS3 + PSV + PS4 + Wii U + 3DS
How does this make you feel? | |||
| Happy | 549 | 70.38% | |
| Sad | 17 | 2.18% | |
| Scared | 4 | 0.51% | |
| Excited | 4 | 0.51% | |
| Angry | 2 | 0.26% | |
| Awful | 7 | 0.90% | |
| Total: | 583 | ||
Wright said:
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Hey Maximus, I think you're on to something here!
Playstation = The Beast from the East

Sony + Nintendo = WIN! PS3 + PSV + PS4 + Wii U + 3DS
Yay!! NA gets ICO and GTAIV Liberty City Stories for PS+ tomorrow!!
Been away for a bit, but sneaking back in.
Gaming on: PS4, PC, 3DS. Got a Switch! Mainly to play Smash
Killzone: Shadow Fall - Presenting the Assault Class
Killzone Shadow Fall multiplayer features three distinct character classes: the Assault class, the Scout class and the Support class. Each class can be enhanced with special abilities, enabling highly specialized playing styles. In the coming weeks we will examine the character classes and their unique abilities, starting with the Assault Class.
Assault players can usually be found at the forefront of battle, heading the offensive. With five punch-packing primary weapons to choose from, they can overwhelm their enemies with sheer firepower. Don’t overlook their defensive potential, either – the primary ability of the Assault Class is the Nano Shield, which allows players to deploy a temporary energy screen that block enemy attacks while letting allied projectiles through.
In addition to the primary Nano Shield ability, Assault players can choose one of three secondary abilities:
Assault players who master their primary and secondary abilities are formidable opponents in combat, but like all classes their abilities do have counters - a well placed E-Pulse attack can be devastating against a deployed Nano Shield or Buddy Droid. Still, it’s better to avoid direct encounters with Assault players where possible, so learn to recognize their Helghast and VSA incarnations using the diagram and the screenshots below:





"There is a Dev video where some people test the systems together and say they can notice a slight difference in the speeds of how the machine reads. Its was noted that the PS4 was slightly faster, however it was also stated, that It will really depend on how the game is developed.
The things I love about the Xboxwon, as a friend of mine put it....
GDDR5 has about 8-10x the latency as does DDR3 which basically means no matter how much bandwidth the PS4 has it will be worthless.
Xbox One is x86 and will be using the DirectX API so games will be simple to make. Easier for adding mods too.
The CPU inside the Xbox One can accelerate two cores to 3.2ghz. PS4 cannot do this.
Xbox One has 32mb of ESRAM, which allows for 100% performance hit free anti-aliasing, etc. This wins period!
Console is specifically designed to offload heavy tasks to Microsofts Azure cloud service. Essentially unlimited performance and virtually seemless.
What people don't understand is the PS4 is not more powerful than the Xbox One. DDR3 is much better than GDDR5 at literally everything but graphics and the gap isn't even a big one. But none of that matters because as usual the Xbox is going to be much easier to develop games for, just like the last two generations. This means developers will flock to the system.
The thing I'm most excited for, to be honest, is the cloud service. Xbox One will be able to offload complex tasks to the cloud and free up system resources. We are talking about games with almost an unlimited potential for visuals.
Xboxwon!" Random Facebook comment about the PS4 not being more powerful than the Xbox One. LoL
| gooch_destroyer said: "There is a Dev video where some people test the systems together and say they can notice a slight difference in the speeds of how the machine reads. Its was noted that the PS4 was slightly faster, however it was also stated, that It will really depend on how the game is developed.
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Wow some serious bullshit in this post.
1) The latency of GDDR5 he states is BS. It may have more latency, but I'm pretty sure that doesn't matter when it comes to graphics. Only when it comes to instant switching type stuff. There is a reason all graphics cards use GDDR5 now.
2) PS4 uses openGL/and whatever the other stuff is called. openGL and DX are pretty much the same now and is not much of a difference. DX may make it easier to port a PC game to xbox, but that's really it. If you tasked two teams to create the exact same game with one using DX and one openGL or sony's custom whatever, I bet they would take the exact same time.
3) Is it even possible to only accelerate 2 cores and not all of them? Sounds like tales from my ass really.
4) DA ALMIGHTY CLOWD POWAH!!!!
5) Yeah that guy is pretty much spouting all tales from his ass. So pathetic and so much desperation.
| pezus said: GTAV is GLORIOUS. So good. The opening sequence looks so good. Can't wait to play my copy later this week (hopefully) |
What are you talking about? Weren't you a Nintendo fan now? Sorry, no GTA V for you e_e
Wright said:
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If the guy already owns a wii u, why torture him even more by taking away gta v from him.

| gooch_destroyer said: "There is a Dev video where some people test the systems together and say they can notice a slight difference in the speeds of how the machine reads. Its was noted that the PS4 was slightly faster, however it was also stated, that It will really depend on how the game is developed.
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Ha, where did that come from?
Mmmfishtacos said:
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His ass?
pezus said:
I can be both. I just wish Rockstar would bring GTA to WiiU with proper gameplay. Like having the map on the U-pad. That would be so great, because you could have the map in front of you at all times without having to pause the game |
proper gameplay? you surley mean remove all the guns since they just make games interactive movies and make killing an enemy jumping on him where they all die with the same animation and then dissapear right away
