That's basically all you need to see. If, however, that's not enough, I'll spell it out:
Nintendo has increased production for the Wii more than twice as fast as any other home console. (The red line represents the PS2, not the PS3.)
Let's put this in perspective. Imagine you're on the board of directors at NCL in Japan. It's July 2007, and you're doing a quarterly review of the period from April through June. Holiday 2007 is just around the corner. Look back at that graph, and erase the blue line all the way back to the 8.9m mark (this is where sales were at the beginning of July). Now you have to make a prediction. Based on what's happened in previous generations, and based on information you have regarding demand for the Wii, by how much do you increase production? Knowing that the more you increase production, the more each unit will cost, and the more chances for quality control issues to arise, how high do you decide to go and hopefully not overshoot too far?
Nintendo's answer to that question was to increase production to an amount that would result in more than twice the rate of adoption of any previous home console.
Did they produce enough units? No.
Was their decision to increase production to "only" 1.8m per month foolish? Well, that's an opinion question. Was the decision "ultra conservative" or "way too careful" or "classic Nintendo, playing it safe"? I think the data answers that question.









