JayWood2010 said:
|
LOL yet people showed you your definition is wrong.
JayWood2010 said:
|
LOL yet people showed you your definition is wrong.
Max King of the Wild said:
|
no people said they have a different opinion. Nobody has actually showed any kind of proof of anything other than using there own opinions. Let me ask you. If i said God of War was the worst game Ive ever played and it that i rate it a 1/10 does that make it true and that it is acutally horrible? No, it's called an opinion. Where as what i showed you is something that is definitevely used in business.
Hey guys. How are you doing? I am really not in the mood for banning or warning people so let's try to get this thread back on track. No spamming of tin foil hats, calling each other kid, or arguing just to argue.
I don't want to, but will come back with my ban hammer if I must. Either that, or I will lock this thread up in cyberspace prison forever. We don't want that, now do we?
Proud member of the SONIC SUPPORT SQUAD
Tag "Sorry man. Someone pissed in my Wheaties."
"There are like ten games a year that sell over a million units." High Voltage CEO - Eric Nofsinger
so a triple A ip is based on budget? i'd say it's based on expectations from the consumers. that's the only reason it's debated about. the average gamer doesn't know the difference anyway. or are we the average gamer?
then again, budgets are based on publisher expectations, and they've got to make back more then what they spent to create the ip for it to be considered a success.
i'm srry mate, but your definition won't clear this up, cause people with think up every variable for the argument. in the end it's just a topic of debate.
| MARCUSDJACKSON said: so a triple A ip is based on budget? i'd say it's based on expectations from the consumers. that's the only reason it's debated about. the average gamer doesn't know the difference anyway. or are we the average gamer? then again, budgets are based on publisher expectations, and they've got to make back more then what they spent to create the ip for it to be considered a success. i'm srry mate, but your definition won't clear this up, cause people with think up every variable for the argument. in the end it's just a topic of debate. |
Not my definition. It is the definition. i did not write this
JayWood2010 said:
|
oh so you disagree with them, and agree with me. that's whats up.
JayWood2010 said:
|
There is no definition for it though... you are saying it like its an objective term but it isnt. you are flat out wrong here
Alright, let me show you were the designations really come from. I don't even know why this is even a point of contention. It's nothing more than a way for analysts to communicate which products they think will move a significant amount of units.
http://www.docstoc.com/docs/102343958/Resource---Download-as-Excel
The designations are set far before release date to help with prebooking. It has nothing to do with critics or fans.
I'll give a few examples:

Question;
Is Alan Wake considered a AAA game ?
It was under production for 5 whole years, by a loaded developer (Max Payne 1&2 sold 7.5 mil, let alone the money they got for selling the IP) and it has a reasonable length and it's highly polished.