so a triple A ip is based on budget? i'd say it's based on expectations from the consumers. that's the only reason it's debated about. the average gamer doesn't know the difference anyway. or are we the average gamer?
then again, budgets are based on publisher expectations, and they've got to make back more then what they spent to create the ip for it to be considered a success.
i'm srry mate, but your definition won't clear this up, cause people with think up every variable for the argument. in the end it's just a topic of debate.







