RolStoppable said:
happydolphin said:
You asked me for an example, I gave you one. It might not be good but that's not my job either. I know that if I put my head to it I could find something fun to give the characters more depth and their stories more meaning, without saying much at all and while integrating it to the game's flow.
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You could make a separate thread, if you can come up with something good. You know, like me.
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Hehe. It was funny, but the angle cutscenes and excessive dialogue isn't needed :P Like I said, with barely more time put on the story, evoque the ideas you need for the depth of the characters. A tad more dialogue could come in much further in the game, but is all skippable and whatnot and would be very succint. Kind of like Little Nemo, one short cartoon before every level, that was well done.
Baalzamon said:
happydolphin said:
Also Galaxy 2 is the very last entry in the series and is a rare "sequel" to a 3D Mario game
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Just thought I'd ask (and maybe this question is prone to opinions), aren't all of Super Mario Sunshine, Super Mario Galaxy, and Super Mario Galaxy 2 "sequels" to the previous game in the series? Just because they have different storylines doesn't mean they aren't sequels, they still revolve around that same 3D Mario theme, and to continue off the theme of a previous iteration would qualify them as sequels.
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Yeah, what I meant by that was a technical sequel, in the sense that they basically took the Galaxy game platform for Galaxy 2, unlike the other two which were totally standalone.