ninjablade said:
If Nintendo designed in such low level bottlenecks in CPU and RAM performance, would it make any sense to chuck in a GPU that will be constantly throttled? A 320 shader part would be more GPU than the platform can support, it seems, which means a 320 shader part would be wasted silicon and wasted money, and that's really not in keeping with Nintendo's philosophy! The logic behind proportionally massive GPU power isn't there, because things like GPGPU need data to work on and high throughput. Ergo, if a 320 shader part can be proven far more capable than 360 as function does, that is pretty conclusive for me. Nintendo wouldn't not put in a part that capable and then completely gimp it unless their engineers are incompetant. from beyond3d mod |
Well, not quite certain about Ninty design logic, or how much and if it can negate suggested slow memory, but here's for another comparison - Llano APU with HD6530D which is also 320:16:8 part running at 443MHz with mem bandwith of 29.9GB/s is rated at 18VP.
BTW, looking at 4770@40nm and 4670@55nm, I'm kinda certain they can put 320:16:8 into something around 80-90mm^2 @40nm, so I think there's plenty of room there for 320SPs.








