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Forums - Nintendo - Wii U GPU new info and more speculation

Tachikoma said:
curl-6 said:

Oh, and please, show me a console that was maxed out at launch.

Hello there.

"PS3? Compare Resistance Fall of Man to Killzone 3"

Why not Resistance Fall of Man to Resistance 3? O_.

Why not Red Steel 1 to Red Steel 2?

Last but not least, Halo 3 wasn't a launch title, it came out 2 years after the console did, was coded by a completely different studio on a completely different engine.

Even if the 2600 was maxed at launch, which is doubtful, you really think that's a valid comparison with Wii U, given the vastly more complex nature of today's hardware?

And if you want to compare Resistance 1 to 3 and Red Steel 1 to 2, then sure, let's do it; the latter games obliterate their predecessors graphically.

And Halo 3 actually proves my point better because it shows that even 2 years after launch a console isn't necessarily being pushed. The fact that it was different studios and engines doesn't negate the clear graphical advancement over the console's lifespan. Information and documentation is shared between studios, they learn from each other.



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Tachikoma said:
This thread is so full of fail.
People getting butthurt then handing out non-related comments to try and butthurt themselves, it's just laughable.

WiiU GPU is on par with ps3/360, there's nothing 'special' about it that'll make it magically more powerful, and after 10 years of working in the game development industry let me tell you this much, The console manufacturer doesn't have to tell you the detailed specs of the GPU for you to make the most of it, you do that yourself by optimizing the code and working around limitations in power you find - yes nintendo don't give out their latest SDK's to third parties and keep them for first party titles - but that doesn't mean the functions to use the GPU in the ways available in hardware aren't there - You dont need specs if you're rebuilding and testing your software on the hardware 300+ times a day, so seriously, stop with the wishful thinking and dreams.

Fact of the matter is developers are finishing up their ps3/360 titles and looking towards the new hardware, so working on games for a platform that means additional work to 'make it go', just adds expense - say hello to shovelware from 3rd parties (just like the wii!), keep your fingers crossed for the next year or so's multi-platform ps3/360 games making their way to the wiiu, because once devs have all switched to the newer systems that's it for them, the only multi-platform versions of the next consoles the wiiu will get are drastically rushed, cut down versions unless nintendo splashes the cash (which it hates to do for anything not 1st party).

And wit the way things are going, developers just aren't going to bother, because those 0.09m salves figures for new games on a new console are less than it cost to make the game they're selling.

I'm sure the nintendo faithful will disagree with me till the cows come home but it doesn't change reality - You'll see it for yourself over the next 2 years, i won't stand there at the end of it and say 'i told you so', i'll just feel sorry that you got screwed over.

wow what a comment. 

no one is going to take you seriously with your childish idiosyncrasies.



Bet with ninjablade:

Ninjablade wins if the next 5 multiplat on the wii u are inferior to the 360 version.

I win if one of the 5 mulitplats are on par or superior on the Wii U.

curl-6 said:

And Halo 3 actually proves my point better because it shows that even 2 years after launch a console isn't necessarily being pushed. The fact that it was different studios and engines doesn't negate the clear graphical advancement over the console's lifespan. Information and documentation is shared between studios, they learn from each other.

Halo 3 and ODST ran on modified versions of the Halo 2 engine with some 360 specific updates and improvements, Halo 4's engine was built from the ground up, it's obvious that a ground up engine will look better.

Documentation isn't shared between studios like you seem to think - sister studios or studios very friendly with each other will help each other out, yes, but not "hey just use our engine" or "hey heres months of coding work, use this instead".

YES - console games and graphics improve over time, but, and i say this, after - as you say, 'information is shared between studios', both the studio i used to work for, and the studio i now work for, are more or less skipping the WiiU - the Dreamcast was capable of more than the last games it received, but never got to show that power because it died out - and guess what...



gronk-bonk said:
Tachikoma said:
This thread is so full of fail.
People getting butthurt then handing out non-related comments to try and butthurt themselves, it's just laughable.

WiiU GPU is on par with ps3/360, there's nothing 'special' about it that'll make it magically more powerful, and after 10 years of working in the game development industry let me tell you this much, The console manufacturer doesn't have to tell you the detailed specs of the GPU for you to make the most of it, you do that yourself by optimizing the code and working around limitations in power you find - yes nintendo don't give out their latest SDK's to third parties and keep them for first party titles - but that doesn't mean the functions to use the GPU in the ways available in hardware aren't there - You dont need specs if you're rebuilding and testing your software on the hardware 300+ times a day, so seriously, stop with the wishful thinking and dreams.

Fact of the matter is developers are finishing up their ps3/360 titles and looking towards the new hardware, so working on games for a platform that means additional work to 'make it go', just adds expense - say hello to shovelware from 3rd parties (just like the wii!), keep your fingers crossed for the next year or so's multi-platform ps3/360 games making their way to the wiiu, because once devs have all switched to the newer systems that's it for them, the only multi-platform versions of the next consoles the wiiu will get are drastically rushed, cut down versions unless nintendo splashes the cash (which it hates to do for anything not 1st party).

And wit the way things are going, developers just aren't going to bother, because those 0.09m salves figures for new games on a new console are less than it cost to make the game they're selling.

I'm sure the nintendo faithful will disagree with me till the cows come home but it doesn't change reality - You'll see it for yourself over the next 2 years, i won't stand there at the end of it and say 'i told you so', i'll just feel sorry that you got screwed over.

wow what a comment. 

no one is going to take you seriously with your childish idiosyncrasies.

Don't worry, you can be first on my list of people i feel sorry for - I know of (internally) two WiiU titles that were in early development that have been scrapped - they we never even announced but hey, let's pretend the developers clueless and talking out of her ass, but why take my word for it, go read this review: http://www.eurogamer.net/articles/digitalfoundry-sonic-all-star-racing-transformed-face-off

When you're done, tell me with a straight face that there's a major difference between the WiiU, PS3 and 360 graphically - Eurogamer count it as a WiiU win based only on features added to the WiiU version (that they themselves could easilly have been added to the other versions with little change).

Yes, it's a new console and development is still really young, but the end result speaks for itself.



Tachikoma said:
gronk-bonk said:
Tachikoma said:
This thread is so full of fail.
People getting butthurt then handing out non-related comments to try and butthurt themselves, it's just laughable.

WiiU GPU is on par with ps3/360, there's nothing 'special' about it that'll make it magically more powerful, and after 10 years of working in the game development industry let me tell you this much, The console manufacturer doesn't have to tell you the detailed specs of the GPU for you to make the most of it, you do that yourself by optimizing the code and working around limitations in power you find - yes nintendo don't give out their latest SDK's to third parties and keep them for first party titles - but that doesn't mean the functions to use the GPU in the ways available in hardware aren't there - You dont need specs if you're rebuilding and testing your software on the hardware 300+ times a day, so seriously, stop with the wishful thinking and dreams.

Fact of the matter is developers are finishing up their ps3/360 titles and looking towards the new hardware, so working on games for a platform that means additional work to 'make it go', just adds expense - say hello to shovelware from 3rd parties (just like the wii!), keep your fingers crossed for the next year or so's multi-platform ps3/360 games making their way to the wiiu, because once devs have all switched to the newer systems that's it for them, the only multi-platform versions of the next consoles the wiiu will get are drastically rushed, cut down versions unless nintendo splashes the cash (which it hates to do for anything not 1st party).

And wit the way things are going, developers just aren't going to bother, because those 0.09m salves figures for new games on a new console are less than it cost to make the game they're selling.

I'm sure the nintendo faithful will disagree with me till the cows come home but it doesn't change reality - You'll see it for yourself over the next 2 years, i won't stand there at the end of it and say 'i told you so', i'll just feel sorry that you got screwed over.

wow what a comment. 

no one is going to take you seriously with your childish idiosyncrasies.

Don't worry, you can be first on my list of people i feel sorry for - I know of (internally) two WiiU titles that were in early development that have been scrapped - they we never even announced but hey, let's pretend the developers clueless and talking out of her ass, but why take my word for it, go read this review: http://www.eurogamer.net/articles/digitalfoundry-sonic-all-star-racing-transformed-face-off

When you're done, tell me with a straight face that there's a major difference between the WiiU, PS3 and 360 graphically - Eurogamer count it as a WiiU win based only on features added to the WiiU version (that they themselves could easilly have been added to the other versions with little change).

Yes, it's a new console and development is still really young, but the end result speaks for itself.

i dont particular care about tech stuff because i have no knowledge of the subject. I dont give a shit whether the Wii U is stronger than the ps3/360. I just dont like your childish mannerism. 



Bet with ninjablade:

Ninjablade wins if the next 5 multiplat on the wii u are inferior to the 360 version.

I win if one of the 5 mulitplats are on par or superior on the Wii U.

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gronk-bonk said:
Tachikoma said:
gronk-bonk said:
Tachikoma said:
This thread is so full of fail.
People getting butthurt then handing out non-related comments to try and butthurt themselves, it's just laughable.

WiiU GPU is on par with ps3/360, there's nothing 'special' about it that'll make it magically more powerful, and after 10 years of working in the game development industry let me tell you this much, The console manufacturer doesn't have to tell you the detailed specs of the GPU for you to make the most of it, you do that yourself by optimizing the code and working around limitations in power you find - yes nintendo don't give out their latest SDK's to third parties and keep them for first party titles - but that doesn't mean the functions to use the GPU in the ways available in hardware aren't there - You dont need specs if you're rebuilding and testing your software on the hardware 300+ times a day, so seriously, stop with the wishful thinking and dreams.

Fact of the matter is developers are finishing up their ps3/360 titles and looking towards the new hardware, so working on games for a platform that means additional work to 'make it go', just adds expense - say hello to shovelware from 3rd parties (just like the wii!), keep your fingers crossed for the next year or so's multi-platform ps3/360 games making their way to the wiiu, because once devs have all switched to the newer systems that's it for them, the only multi-platform versions of the next consoles the wiiu will get are drastically rushed, cut down versions unless nintendo splashes the cash (which it hates to do for anything not 1st party).

And wit the way things are going, developers just aren't going to bother, because those 0.09m salves figures for new games on a new console are less than it cost to make the game they're selling.

I'm sure the nintendo faithful will disagree with me till the cows come home but it doesn't change reality - You'll see it for yourself over the next 2 years, i won't stand there at the end of it and say 'i told you so', i'll just feel sorry that you got screwed over.

wow what a comment. 

no one is going to take you seriously with your childish idiosyncrasies.

Don't worry, you can be first on my list of people i feel sorry for - I know of (internally) two WiiU titles that were in early development that have been scrapped - they we never even announced but hey, let's pretend the developers clueless and talking out of her ass, but why take my word for it, go read this review: http://www.eurogamer.net/articles/digitalfoundry-sonic-all-star-racing-transformed-face-off

When you're done, tell me with a straight face that there's a major difference between the WiiU, PS3 and 360 graphically - Eurogamer count it as a WiiU win based only on features added to the WiiU version (that they themselves could easilly have been added to the other versions with little change).

Yes, it's a new console and development is still really young, but the end result speaks for itself.

i dont particular care about tech stuff because i have no knowledge of the subject. I dont give a shit whether the Wii U is stronger than the ps3/360. I just dont like your childish mannerism. 

Oh well.



6450/7450 theory is interesting, I was looking just yesterday at performance of that card, and even with 160:8:4 config, at stock 750MHz clock, it has somewhat better VP rating than 360. Once downclocked, it should be around the same. Anyway, some videos of it in action:








Still, if that's equivalent of what's inside of WiiU.....major facepalm.



nothing on wii or gamecube for that matter looked better then stars wars rogue squadron 2 or resident evil 4, and star wars was a launch game for the gamecube



ninjablade said:

nothing on wii or gamecube for that matter looked better then stars wars rogue squadron 2 or resident evil 4, and star wars was a launch game for the gamecube


Super mario galaxy 1 and 2 do



Bet with ninjablade:

Ninjablade wins if the next 5 multiplat on the wii u are inferior to the 360 version.

I win if one of the 5 mulitplats are on par or superior on the Wii U.

gronk-bonk said:
ninjablade said:

nothing on wii or gamecube for that matter looked better then stars wars rogue squadron 2 or resident evil 4, and star wars was a launch game for the gamecube


Super mario galaxy 1 and 2 do


highly subjective, i would say they look on par but my point is provin there was never really a step up, nothing that blows those games away.