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Forums - Nintendo - Wii U GPU new info and more speculation

*Speculation below*

When all the above blocks of the GPU are accounted for, there is still 30% of the Wii GPU die unknown and open for speculation. This leaves what many have assumed to be “Nintendo Customizations” to the GPU to meet their needs of power consumption while still getting the desired “Next Gen” effect, similar to the techniques used in designing the Gamecube. Fixed-Function effects that would be used in just about all Next Gen games like Lighting and Tessellation could all be embedded on the hardware without the need to be programmed. This would have a big effect on seemingly getting more with less. The Wii U GPU could perform the same or maybe a little better than the AMD e6760 (which was speculated to be the Wii U GPU) for example even though that GPU contains 480 SPUs, since the *speculated* Fixed-Functions of the Wii GPU would be able to work in tandem with the 320 SPUs it already has. The benefits of a design like this would have helped Nintendo make a more cost effective and smaller GPU, while still getting most of the effects of the “Big Boys” that are about to be revealed in the coming months. So again, this is a Nintendo console that doesn’t simply have an AMD Radeon R700 type GPU inside, but a heavily customized and well thought out design that can’t so easily be put on a spec sheet. Just like the Gamecube in 2001, the Wii U GPU will be deceptively feature rich and have much better performance than what any numbers will tell you. The only unfortunate part of the whole development side is that Nintendo failed to give developers enough information on everything that the Wii U GPU could do in the early stages of development and it showed in many of those ports at launch. Nintendo has already confirmed this somewhat in the latest earnings reports and interviews, so in the coming year I’m expecting games that show what the system is truly capable of doing not only graphically but in a gameplay sense as well. Look for Retro Studios and Nintendo themselves to set a good example of this later in the year (like they always need to do with new hardware).



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So where is the new info?



Actually, this was a some very helpful news since the thread on Neogaf (last time I checked anyway) was so long-winded that I couldn't make sense of it.



I don't know why people tell me to get a life. I'm a gamer, I have lots of lives!

So the Wii U could have the glitz and glamor of next-gen without the raw power? Games as good looking, but not as detailed?



There is no magical or miracle... the GPU is weak... just accept that.



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ethomaz said:
There is no magical or miracle... the GPU is weak... just accept that.


Exactly...



Why they didn't give devs a detailed rundown of the GPU's specs to begin with makes no goddamn sense to me.



Have some time to kill? Read my shitty games blog. http://www.pixlbit.com/blogs/586/gigantor21

:D

The question then is if it's pre built in why hasn't the hardware shown these advantages ? Or when programming say zombiu why wasn't tesselation evident ? If it's "free" performance knowing it or not it should still be evident when creating the games right ? I'm sorta confused a bit



Plus there's also the issue of whether or not devs will see any incentive to really dig through the hardware to get the most out of it to begin with. It could very well end up being like the PS3, where you see first party games like GoW and The Last of Us while you still see crappy ports 6 or 7 years after the fact (i.e. Skyrim, DmC).

Considering that the PS3 and 360 will have years of life yet, I could see third parties making games for those three combined, and just making sure they run "good enough" on each of those.



Have some time to kill? Read my shitty games blog. http://www.pixlbit.com/blogs/586/gigantor21

:D

ethomaz said:
There is no magical or miracle... the GPU is weak... just accept that.


I think there is...