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Forums - Sony - Why PSABR, Twisted Metal and Starhawk flopped

EspadaGrim said:
Mensrea said:
PSASBR is really just not that fun. Lots of people played the beta, and the game frankly speaks for itself.

Starhawk should have sold better, seeing how it's actually pretty good.

Twisted Metal should have sold better as well,

All in all, none of these games are that good, they are fun and good, but they will never have the potential to sell as well as GOW Killzone or Uncharted.

Now if you want to talk about inexplainable flops, talk about infamous games and Resistance 3. Those were incredible.

Didn't the Resistance Franchise sell better than the Killzone Franchise.

No I don't think so.




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it's a shame TM didn't sell better



richardhutnik said:
Horrorfest said:

Maybe Sony did limit the potential of all these games during development but they sure did the best they can to sell these games with all of their major flaws. 

No, don't you get it?  It is ALWAYS Sony's marketing to blame.  EVERY SINGLE not expected epic sales comes with lines of posts and threads on how Sony sucks at marketing.  Yes, the company that gave the world Kevin Butler, the most memorable marketing character this generation, apparently can't market games to save their lives, so it has to be marketing.  Or, so it goes.


give me an example

 

and Kevin Butler's last commercial was with Resistance 3

 

so he obviously didn't do commercials for Starhawk, Twisted Metal LBPK and Battle Royale

 

The R3 commercial was also his worst commercial in my opinion with that LLP thing

 

he was also only actively making commercials with Sony for 2 years(end of 09 to the end of 2011)

 

 

EVERY SINGLE not expected epic sales comes with lines of posts and threads on how Sony sucks at marketing <-- give me an example of what you are trying to imply with this though



I saw plenty of ads for PSASBR and LBPK
can't really say the same about SH and TM



PSASBR flopped because of poor execution. The game looks awkward and its overall presentation is very poor. I think sony should gone down a slightly darker root that focused on the more violent characters and had this reflected in the art style and character rooster.

Both Twisted Metal and Star Hawk were simply niche in this modern age. 



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EspadaGrim said:
You forgot LBPK.


Flopped because it's all the qualities of Mod Nation Racers slapped with the LittleBigPlanet name. If Mod Nation never came around and LBPK was the only game I can gurantee you it would sell very well. But that's not the case. Sony should have improved upon Mod Nation and made more changes. It did sell very well when it was on sale for $10 on PSN though. 

 

MARCUSDJACKSON said:
flops are based on expectations, and my expectations were just about what these games sold. all managed over 200k with twisted Metal doing 250k first wk i think.

i only saw advertisement for Twisted Metal, so Sony failed to advertise Starhawk and Sony All Starz.

 


Sony did promote Starhawk online a bit with game sites and All Stars got plenty of promotion with all those live action trailers. Let me make this clear. Due to all the major flaws none of these games would ever be major hits. 

 

J_Allard said:
PSABR flopped because it sucks.

Starhawk is a good game but not for everyone and Sony marketing failed it.

Twisted Metal died because Sony rushed it out broken and unplayable online and then took forever to fix it. By the time it was good to go online, its time had passed.

If anything Sony wasted TOO MUCH money on Starhawk. Fun Multiplayer but clearly you didn't play the campaign. It sucks. Anyone who doesn't think it is one big demo is delusional. It's awful. Starhawk would be FAR more successful as a MP only PSN release. I promise you that. The campaign failed it. Nothing else.

 

Mensrea said:
PSASBR is really just not that fun. Lots of people played the beta, and the game frankly speaks for itself.

Starhawk should have sold better, seeing how it's actually pretty good.

Twisted Metal should have sold better as well,

All in all, none of these games are that good, they are fun and good, but they will never have the potential to sell as well as GOW Killzone or Uncharted.

Now if you want to talk about inexplainable flops, talk about infamous games and Resistance 3. Those were incredible.

You don't know what a flop is. I'm sure a lot of publishers/developers would kill for the sales the resistance and infamous series has sold. The infamous series has sold nearly 4 million or over 4 million across all of it's games and somehow it flopped? Infamous 2 had a lot of controversy for the changes Sucker Punch originally made and being available for free for Plus isn't exactly going to keep its legs going very well but it's still managed to sell probably over 2 million across retail and digital sales not even counting the Plus freebies. Resistance 2 has sold well over 2 million perhaps even 3 million by now and Resistance 3 has managed to climb past one million despite the lackluster MP and no co-op mode seperate from campaign co-op. Disappointing sales? absolutely. The campaign in Resistance 3 for my money is one of the best FPS campaigns ever, I love it and I loved Infamous 2 but neither games are even close to being "flops". 



teigaga said:

PSASBR flopped because of poor execution. The game looks awkward and its overall presentation is very poor. I think sony should gone down a slightly darker root that focused on the more violent characters and had this reflected in the art style and character rooster.

Both Twisted Metal and Star Hawk were simply niche in this modern age.

 

^yup pretty much. i will copy my thoughts (and idea) from another thread:


DigitalDevilSummoner said:

i've been thinking about this game and how it could have been better.

 the game failed to attract attention because of its horribly stupid name, horrible cover, mediocre graphics, horrible roster and of course it was a plain rip off of a concept that was built for nintendo and worked for nintendo. Super Smash was a cohesive game that made sense. 

on the other hand PSASBR was all over the place, instead of attracting a wide range of PS gamers, it managed to alienated everyone ! You had dark characters like Kratos fighting childish ones like fat princess and the set was a random mash up of PS memorabilia. the result was not a game that made you wanna kick some ass

my idea is pretty simple as a matter of fact: when you want gameplay excellence just call Platinum games: take the concept of a crossover brawler and combine it with Anarchy Reigns.

 To begin with, a game like AR could show off the PS3s graphics unlike the concept of Super Smash. Secondly it could look a lot darker and actually interesting instead of the kiddy mess that we ended up with. When you wanna make a fighting game you don't bring everything down to a rated E for everyone level. You take fat princess and add some bruises and scars.

So you have a proper 3D brawler akin to Anarchy Reigns and the name of this game would actually intrigue people and reveal the game's concept. And that is "Playstation VS Everything".

As I said a problem with Battle Royale was the roster. A bunch of commercial failures, a bunch of forgotten characters, a bunch of fluffy characters that don't look menacing at all and what remained didn't look really inviting for a bloody battle anyway. My idea is to simply copy Anarchy reigns even further: have two opposing factions fight each other. On one side have PS only characters and on the "Everything" side their mutliplat counterparts. So it would be like: Radec VS Big Daddy, (original) Dante VS Bayonetta, Kratos VS Gabriel Belmont, Drake VS Lara Croft, Heihachi VS Ryu, Old Snake VS Hitman.

 Have classic PS music themes remixed into some Tekken styled frantic soundtrack, add a ladder, sell some hats and you're ready. I would play that game.

 



Anyone who's saying PSASBR didn't flop for Sony, it was supposed to be the Super Smash Brothers for Playstation(although i realize Mario etc. is a stronger franchise). Anyone wants to compare sales between those games? Yeah didn't think so. But heres the truth, i think PSASBR sold exactly like i expected it to sell for what it is: a mediocre game.

I bought PSASBR and i was royaly dissapointed, it just isn't much fun. The whole mechanic of finishing opponents with a ''finish move'' ruins it for me. The rest of the fighting is pointless, since you don't do any damage and it just serves to fill your finish move meter. Also the weapons that you can pick up are hardly interesting, and again you can't finish anyone of with them. The fun of Super Smash Brothers was trying to hang on to a life with like 300%/400% and not get knocked of the stage. And then the singleplayer challenges witch aren't interesting, some bad characters(Nathan Drake for example) etc. etc.

I consider PSASBR to be an ''okay'' game but i wouldn't give it any more than a 6/6.5 out of 10.



Bad marketing and bad design decisions. Lets be honest, neither game was as stellar as they could have been. TM seemed rushed, a quick cash grab of what should have been a AAA download game. Starhawk was a niche, solid online game, in a genre that is way to crowded, and solid is just not enough to break trough. PSABR got the fighting mechanic right, but it had way to few characters, at least truly iconic ones.



Vote the Mayor for Mayor!

They were probably just forgotten about by the public or just ignored because of reviews



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