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Forums - Gaming - The easy way to Remedy the "Anti-Used/Consumer" Argument...

Developers Hate them...

Gamers love them....

Gamestop takes complete advantage....

USED games are a blight on the industry as far as console manufacturers and Devs are concerned. They have the right to protect their IPs. This wouldn't be a problem if people were not buying more games used than new, all to save a measly 5 bucks. I buy used only sparingly and it is usually cuz I cant find the game new. I am old school, as I like to have my case and booklet in tact. Stores like Gamestop opted to make used games their bread and butter, unwittingly stiring this massive problem. 

With the current rumors of MS and Sony implementing anti used software into their next gaming machines, the internet is in an uproar. Gamestop is projecting they will have to close over 500 stores or something within the next 2 years. Many scream it would be unfair but thats debatable. Yet I do sympathize with some of the arguments. 

This whole thing can be solved so easily its quite funny...

1. Gamestop and all stores like them, start giving Developers a portion of the massive profit they get from selling their games used.

2.Console Manufacturers no longer have to use speacial software to combat it.

3. Consumers are still able to sell their games.

 

BAM!!!!!!!!!! Problem solved....



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

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too little too late.

Also, gamestop doesn't have that big of a profit margin, so if they dipped into their profit margins to play developers, they would just end up going belly up anyway.



It is your right as a consumer to sell whatever you own. It's called free market economy for a reason and everyone has the right to sell their goods to the market! Blocking sales of used games is not only against a free market it is most likely not even legal in a lot of countries. Your solution does solve the problem - but it's not the industry's right to to take away our freedom.



Make games that people don't want to sell after a month.



Monster Hunter: pissing me off since 2010.

gergroy said:
too little too late.

Also, gamestop doesn't have that big of a profit margin, so if they dipped into their profit margins to play developers, they would just end up going belly up anyway.

I find that impossible to believe. They are in essense Buying a bulk of games from Devs, selling them full price, buying they back(very small expense), then reselling for $5 less than brand new(and all profit going straight to them).

They can handle giving a smaller portion of those sales back to the devs if it means they can continue reaping majority of the sales. I mean that is better than them having to remove it entirely right?

 

I also was thinking about a reasonable way of going about DRM on games. I think...

-Games dont need internet to verify, the way Sony's patent works is good.

-Instead of hindering play entirely, allow only 1-2 accounts to play the game after first, just like current PS DD games do.

-A timer/clock waits a year before removing these restrictions from the game entirely.

-This ensures there are virtually no USED games in the begining. For that time, many will buy it brand new. After the year, when the game is scarce to find as new, it will then be possible to get as used. This also means those who own the game and just want to let a friend borrow it still can with their game being allowed to register with 1 or 2 friends at a time.

PS: Also games should go back down to US$50 for brand new if DRM is to be used, and pricing would also need to be far more aggressive.



      

      

      

Greatness Awaits

PSN:Forevercloud (looking for Soul Sacrifice Partners!!!)

Around the Network

No. just make it impossible to sell new games used for say 3 months after launch. Problem solved.



forevercloud3000 said:

Developers Hate them...

Gamers love them....

Gamestop takes complete advantage....

USED games are a blight on the industry as far as console manufacturers and Devs are concerned. They have the right to protect their IPs. This wouldn't be a problem if people were not buying more games used than new, all to save a measly 5 bucks. I buy used only sparingly and it is usually cuz I cant find the game new. I am old school, as I like to have my case and booklet in tact. Stores like Gamestop opted to make used games their bread and butter, unwittingly stiring this massive problem. 

With the current rumors of MS and Sony implementing anti used software into their next gaming machines, the internet is in an uproar. Gamestop is projecting they will have to close over 500 stores or something within the next 2 years. Many scream it would be unfair but thats debatable. Yet I do sympathize with some of the arguments. 

This whole thing can be solved so easily its quite funny...

1. Gamestop and all stores like them, start giving Developers a portion of the massive profit they get from selling their games used.

2.Console Manufacturers no longer have to use speacial software to combat it.

3. Consumers are still able to sell their games.

 

BAM!!!!!!!!!! Problem solved....

Not going to happen.

Gamestop and co, are not going to give away money like that. If it does happen, it is going to be ugly and messy. The negotiation on the profit cut will be terrible.



Bet with ninjablade:

Ninjablade wins if the next 5 multiplat on the wii u are inferior to the 360 version.

I win if one of the 5 mulitplats are on par or superior on the Wii U.

Nem said:
No. just make it impossible to sell new games used for say 3 months after launch. Problem solved.

Courts in Europe would tear you apart for that one.  



Nope. This is the worst idea ever.

That's like giving up ownership rights. Once a publisher contracts a distributor and sells it's stock to a retailer it has no right to it. Once the retailer sells it to us they have no right to it. If we sell it back to the retailer I don't have any right to and the original publisher still has no right to it.

Should Ebay and Amazon forcibly take cut from my online used game sales to send back to the publisher. NO. HELL NO.

Publishers, like all companies that sell products, need to stop being whiny bitches and accept that product sold is property owned. The used market exists in ALL industries. Why is it that the video game industry is the only one that gets sympathy for it? Oh, yeah, because they can wield power of their customers and convince them that they deserve it.

If I sell my car, ford doesn't get a dime.

If I sell my DVD of Tron, Disney doesn't get a nickel.

If I sell my cartridge of Sonic 2, Sega shouldn't get a penny.

I won my property and I have the right to do what I want with it. I can keep it forever, sell it, trade it, gift it away, smash it, or burn it in a toaster. That's my right as a property owner. Sending money back to a game publisher forfeits rights that we should never let slip.

Don't let video game publishers trick you. They don't need used sales and you don't owe them anything. If they want to sell more games new all they have to do is drop their price, add value, and make the games that people don't want to sell or trade.

Every year people buy tickets to movies on day one. They wait in line for midnight shows. They buy the DVDs and Blu-Rays because they love movies. The same is true for video games. So why do video game publishers need used game money while movie studios don't? Well they really don't and you shouldn't let them fool you into thinking they do.



forevercloud3000 said:
gergroy said:
too little too late.

Also, gamestop doesn't have that big of a profit margin, so if they dipped into their profit margins to play developers, they would just end up going belly up anyway.

I find that impossible to believe. They are in essense Buying a bulk of games from Devs, selling them full price, buying they back(very small expense), then reselling for $5 less than brand new(and all profit going straight to them).

They can handle giving a smaller portion of those sales back to the devs if it means they can continue reaping majority of the sales. I mean that is better than them having to remove it entirely right?

 

I also was thinking about a reasonable way of going about DRM on games. I think...

-Games dont need internet to verify, the way Sony's patent works is good.

-Instead of hindering play entirely, allow only 1-2 accounts to play the game after first, just like current PS DD games do.

-A timer/clock waits a year before removing these restrictions from the game entirely.

-This ensures there are virtually no USED games in the begining. For that time, many will buy it brand new. After the year, when the game is scarce to find as new, it will then be possible to get as used. This also means those who own the game and just want to let a friend borrow it still can with their game being allowed to register with 1 or 2 friends at a time.

PS: Also games should go back down to US$50 for brand new if DRM is to be used, and pricing would also need to be far more aggressive.

they also have to pay to store those games after they buy them off of people, and then they eat the money if they can't sell the games.  Factor in the costs of running the business, employees, property, utilities, etc.  They don't operate at a huge profit margin.  Last year they made about 230 million in profit.  If they were to give software companies a chunk of their used game sells, it would cost a whole lote more than 230 million.