By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - "Story-driven market has untapped potenital" - David Cage

CGI-Quality said:
KungKras said:
And David Cage is too focused on being a bad movie director hiding behind gaming.

Bit of a double negative. If he's a "bad movie director" (and many people here say movies tell better stories than games), wouldn't gaming be JUST where he should be?

OT: Key quote - 

"The games industry offers many games based on violence and adrenaline, which works for a certain audience but there is a huge untapped market of people who are not interested in shooting but would be willing to interact in a meaningful emotional experience.

He didn't say gamers were "too focused on violence and adrenaline". 

Well, I'd rather not have a bad director direct anything at all :P

There are a few of his comments in the article that I find objectionable. I'll adress them later.



I LOVE ICELAND!

Around the Network

I would agree with him if he were right.

"The games industry offers many games based on violence and adrenaline, which works for a certain audience but there is a huge untapped market of people who are not interested in shooting but would be willing to interact in a meaningful emotional experience."

Bold: Correct (but this statement would also be correct for books, movies and comics).

Italic: Incorrect. During the last decades thousands of games were created which are not about shooting. The game in my sig is only one of several hundreds non-violent and story-driven games I played in my life. This market has never been untapped at all. In fact it's been one the earliest markets that has been covered by developers. Some examples from the past: Colossal Cave Adventure, Zork, The Secret of Monkey Island. Grim Fandango. Some recent examples (besides The Walking Dead and Journey which he mentioned): The Unfinished Swan, The Testament of Sherlock Holmes, The Cave. Some future examples: Pikmin, Broken Sword 5, Double Fine Adventure, SpaceVenture. The Longest Journey Chronicles. Let alone the thousands of non-FPS games ever created which are not story-driven and still managed to create a meaningful emotional experience for gamers to interactive with, see e.g. Nintendo's track record over the last deades.

Conclusion: He still seems to think he's one of the few who brought emotional experience to gaming. He still thinks more should follow his example. He still doesn't (want to) realize that he followed others, not the other way round.

I wished some clever journalist would invite David Cage to a round table discussion with veteran creators of story-driven games like Roberta & Ken Williams, Scott Murphy & Mark Crowe (aka Two Guys from Andromeda), Ron Gilbert & Tim Schafer.



We need games like The last of us and Heavenly Sword.

*Heavy rain was so boring. Thanks to Gamestop 7 day return policy or "rental service."

"There is so much potential in gaming for it to go beyond simply shooting stuff or jumping over other stuff." Welcome Nintendo.



i love story driven games, or games with a good/great story.



Bad movie director? Look, it's as I said earlier in the adventure game thread. It's hard for you to understand how this is a game because you don't realize it's an adventure game from the same vein as full throttle, samnmax, myst. Granted it's a little more story driven, but all the themes are there. It's an adventure game, and one that sold 2m copies. Adventure games don't sell like that anymore, so he's right. There is untapped potential.



Around the Network
theprof00 said:
Bad movie director? Look, it's as I said earlier in the adventure game thread. It's hard for you to understand how this is a game because you don't realize it's an adventure game from the same vein as full throttle, samnmax, myst. Granted it's a little more story driven, but all the themes are there. It's an adventure game, and one that sold 2m copies. Adventure games don't sell like that anymore, so he's right. There is untapped potential.

David Cage disagreed already more than 3 years before you posted this.  http://www.gameinformer.com/b/news/archive/2009/12/04/david-cage-interview.aspx



riderz13371 said:

 

 



CGI-Quality said:
KeptoKnight said:

We need games like The last of us and Heavenly Sword.

*Heavy rain was so boring. Thanks to Gamestop 7 day return policy or "rental service."

"There is so much potential in gaming for it to go beyond simply shooting stuff or jumping over other stuff." Welcome Nintendo.

Some would argue that Nintendo's stuff has become boring, thus welcoming MS/Sony and 3rd party devs. Not a very good solution either way.


as if that gets any better. Can't go wrong with Nintendo artistic genius like in galaxy 2. They also provide uniqueness in their software.



I for one wouldnt mind seeing more games like this in the future as long as they are done correctly. Beyond looks like it is shaping up nicely.




       

okr said:
theprof00 said:
Bad movie director? Look, it's as I said earlier in the adventure game thread. It's hard for you to understand how this is a game because you don't realize it's an adventure game from the same vein as full throttle, samnmax, myst. Granted it's a little more story driven, but all the themes are there. It's an adventure game, and one that sold 2m copies. Adventure games don't sell like that anymore, so he's right. There is untapped potential.

David Cage disagreed already more than 3 years before you posted this.  http://www.gameinformer.com/b/news/archive/2009/12/04/david-cage-interview.aspx

He was obviously trying to disassociate his game from what is considered to be a dead genre. He doesn't even know what genre heavy rain is. He says so in the interview.

It's different. Definitely. It's a modern take on adventure gaming. His qualifications on adventure game tropes are 10 years dated. Recent point and clicks don't have inventories or cutscenes either, but focus very heavily on the characters. There are tons of games like this.