There's more to games than "heroes with big muscles fighting hordes of monsters", says Quantic Dream's David Cage.
Say what you like about David Cage, there's no faulting his passion for pushing the games industry forward.
In an interview with gamesTM Magazine, David Cage chastised the games industry's reliance on violence and shooters.
"The games industry offers many games based on violence and adrenaline, which works for a certain audience but there is a huge untapped market of people who are not interested in shooting but would be willing to interact in a meaningful emotional experience.
"This medium is truly amazing because of how it can resonate emotionally with the audience. We are just discovering this potential and I am convinced that we will see more and more exciting titles based on totally new paradigms in the coming years."
Though Farenheit and The Nomad's Soul both set early design styles for David Cage, it wasn't until Heavy Rain that he really realised the potential of video games.
"Heavy Rain has been a major turning point for me," says Cage, "it was the game that made me realise that it was possible to use this medium to tell personal things rather than talking about heroes with big muscles fighting hordes of monsters.
"It sounds obvious to any novel or film writer, but for most videogame writers it is still a territory that we hardly explore."
Cage then goes on to explain that most gamers think of story-driven games as being "cerebral or boring" when compared to action games, and that it is his team's duty to "convince this audience that although story-driven games provide a different type of entertainment."
David Cage cited the popularity of Journey and The Walking Dead as proof that there's a "growing interest" in games that dare to be different.
"I believe that this is a very positive thing for the industry," adds Cage. And we do too.
To read the rest of the interview or gamesTM's coverage on Beyond: Two Souls, check out issue 135 out on 14 February.














