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Forums - Gaming - "Story-driven market has untapped potenital" - David Cage

There's more to games than "heroes with big muscles fighting hordes of monsters", says Quantic Dream's David Cage.

Say what you like about David Cage, there's no faulting his passion for pushing the games industry forward.


In an interview with gamesTM Magazine, David Cage chastised the games industry's reliance on violence and shooters.

"The games industry offers many games based on violence and adrenaline, which works for a certain audience but there is a huge untapped market of people who are not interested in shooting but would be willing to interact in a meaningful emotional experience.

"This medium is truly amazing because of how it can resonate emotionally with the audience. We are just discovering this potential and I am convinced that we will see more and more exciting titles based on totally new paradigms in the coming years."

Though Farenheit and The Nomad's Soul both set early design styles for David Cage, it wasn't until Heavy Rain that he really realised the potential of video games.

"Heavy Rain has been a major turning point for me," says Cage, "it was the game that made me realise that it was possible to use this medium to tell personal things rather than talking about heroes with big muscles fighting hordes of monsters.

"It sounds obvious to any novel or film writer, but for most videogame writers it is still a territory that we hardly explore."

Cage then goes on to explain that most gamers think of story-driven games as being "cerebral or boring" when compared to action games, and that it is his team's duty to "convince this audience that although story-driven games provide a different type of entertainment."

David Cage cited the popularity of Journey and The Walking Dead as proof that there's a "growing interest" in games that dare to be different.

"I believe that this is a very positive thing for the industry," adds Cage. And we do too.

To read the rest of the interview or gamesTM's coverage on Beyond: Two Souls, check out issue 135 out on 14 February.

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And David Cage is too focused on being a bad movie director hiding behind gaming.



I LOVE ICELAND!

KungKras said:
And David Cage is too focused on being a bad movie director hiding behind gaming.

Not even going to bother with you people today lol. Unbelievable. 



KungKras said:
And David Cage is too focused on being a bad movie director hiding behind gaming.





CGI-Quality said:
riderz13371 said:
KungKras said:
And David Cage is too focused on being a bad movie director hiding behind gaming.

Not even going to bother with you people today lol. Unbelievable. 

Not everyone reads passed thread titles. Don't hate him for it!

Though really, you should edit, because even though you just copied and pasted the article's title, it is misleading since he said nothing like that.

What should I change it to?



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riderz13371 said:

What should I change it to?

"More games need to be like mine" - David Cage



i agree with this guy. story can immerse the player in a way that nothing else can. i want the story to be strong, complicated and deep. i want meanings behind a game like red dead redemption for example. and i cant wait for this game!

and btw, this game is looking to put every other console game to shame when it comes to graphics, its just unbelievable how good this game looks. just look at her face! mind blown!



I can agree. I think gameplay is more important, but a great game has awesome gameplay so you dont get bored, and a great story so you can't stop playing. I like the story in a lot of games, and it keeps me playing those franchises. I play games with no story, but that is usually for multi player or if I just have a couple minutes to kill. Other than that I want story and gameplay.



"This medium is truly amazing because of how it can resonate emotionally with the audience. We are just discovering this potential and I am convinced that we will see more and more exciting titles based on totally new paradigms in the coming years."

Absolutely. I know people hate on David Cage but he's completely right. There is so much potential in gaming for it to go beyond simply shooting stuff or jumping over other stuff. I knew that from the moment I finished ICO, that there is so much more out there that most video-game developers will never explore.

And people want that. They're clamoring for that. People still loved games like Heavy Rain and Deadly Premonition despite their flaws. People loved playing Shadow of the Colossus and The Walking Dead. People are lusting after different experiences, experiences with depth, intelligence, and emotion.

The trouble is, though, that simplistic games are much easier to make and design, especially for teams that don't have an actual writer. Which is fine, for the most part, we need all kinds of games, and I love to play games that focus on game-play, too. I grew up with reading novels as my primary hobby, though, so I often crave more than just swinging a sword over and over; I crave games that can engage my imagination.

I think we're going to see more teams focused on communicating a narrative next gen. Naughty Dog's success in that area has proven there is a large market for that, and having an actual story is a good way to set your game apart. I'm very hopeful that the storytelling aspect of the video-game medium will improve and will become a more important part of gaming in general.



KungKras said:
And David Cage is too focused on being a bad movie director hiding behind gaming.


Nintendo fan jealousy detected.