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Forums - Sony Discussion - NEW IDEA for playstation 4 XMB (a bit long)

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That's certainly...interesting. While it sounds really fun it might be really impractical for daily use. But still better than Vita's soap bubbles...



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no.



kitler53 said:
no.

no, why?



Otakumegane said:
Says Nintendo is kiddy, says promoting Sackboy is genius!.....

You know Sackboy should have been a mix of primary colors to attract kids, not brown. Do you want the core or not?

That's why sackboy will come with skins! You can dress him up however you want!

Nintendo is kiddy, and Sony should (I mean seriously why would I even have to explain this) be able to have something as an option that can cater to the same crowd.



What a novel idea. The problem is it's well, pointless. As you said you could switch back and fourth between it and the normal mode so then what's the advantage? Sackboy functions are even more pointless than Miis and the background is pretty much just a dynamic theme.



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theprof00 said:
kitler53 said:
no.

no, why?

let's start with you don't want to tie your product to a specific game that many people will not find appealing.  that will make the entire product unappealing.

next this is conviluted and complicated and it's been proven time and time again that most people don't like this sort of crap.  menus are not supposed to be games, they are supposed to be menus.  people want efficiency in selecting content.  don't get between the consumer and their consumables.

then we have the fact that xmb themes already exist and allow you to do the core concept but a hell of a lot more gracefully.



make sackboy the sony mii? that isn't actually a bad idea...

everything else though, I would say no. A little big planet interface would be terrible, slow, and frustrating.



kitler53 said:
theprof00 said:
kitler53 said:
no.

no, why?

let's start with you don't want to tie your product to a specific game that many people will not find appealing.  that will make the entire product unappealing.

next this is conviluted and complicated and it's been proven time and time again that most people don't like this sort of crap.  menus are not supposed to be games, they are supposed to be menus.  people want efficiency in selecting content.  don't get between the consumer and their consumables.

then we have the fact that xmb themes already exist and allow you to do the core concept but a hell of a lot more gracefully.

It's an option. It's not forced. You can always switch to the standard xmb setup if you prefer your precious menus lol

The point of using it is to have something that delivers a feeling of brand cohesion. You start up and see a castlevania sackboy that you friend, next to him is a dante, and a crash bandicoot.

This isn't jsut about navigation. It's about the extra mile. It's about Sony spending, what, pennies per person to give something special to do when the game is over, something that really says 'thank you', while at the same time surrounds you with sack dressed as playstation characters, with game levels and people making new content. This is how you build franchises. This is virtual merchandising.



gergroy said:
make sackboy the sony mii? that isn't actually a bad idea...

everything else though, I would say no. A little big planet interface would be terrible, slow, and frustrating.

according to your imagination of it. It can be done, and done efficiently.



LittleBigPlanet has not taken off sufficiently to be a company mascot, especially when people that don't play it will object to it.

I think you just want everyone to have LBP in their face so it sells more. User generated content will never be mainstream, the market has already decided.