Veknoid_Outcast said: Well, the easy answer is they wouldn't. I love video games, and love some of the touching stories they tell. But video games are lacking a very important thing that books, television, movies, and other artistic media have: the oneness of the storyteller. In a movie or book or TV show, the creator displays his creative vision to his audience. The audience members receive the vision and can interpret it in any way they choose, but they cannot involve themselves in the storytelling process. In video games, however, the audience is part of the process. So the artistic vision of the storyteller in video games is modified by the player, by the simple act of interacting with it. Simply put, video games are interactive art. And that's why top storytellers might pass up video games in favor of other media that allow them to tell their stories. |
That is one of the angles I was thinking of. When you want to tell a story, you want to control the flow of what is going on, to get your point across. Because of this, the game approach works against it.
Now, I won't say that someone who likes to build worlds, and flesh them out, wouldn't be drawn to game design. Such individuals like to create very detailed universes and set them free and have them go the way they want. This is different than storytelling though. I can see guys drawn to building worlds wanting to build games, but not the storytelling who wants to control the flow.
In this, as a gamer, you can get a very rich and engrossing adventure where you create the story in the world. What you are less likely to get is a captivating story where the controlled narrative engages you and brings you in. I know with sandbox games, there is an attempt to do both, but that is usually done by pre-crafted set pieces that link an overarching story, and side stuff. It is linear story diced up and spread around a sandbox.