| NiKKoM said: Cant quote im on an ipad.. But happydolphin you know that nintendo couldnt go back up in price? Like my gta5 example, the market doesnt like that price increase. Overpricing and underpricing are the same conversation.. Cause it all depends on the market... If nintendo went down with NSMBU at 10 bucks, and then for NSMBU2 they spend 5x times the budget.. And then they tried rightfully to sell it or 50 bucks.. Do you think the market would accept that? Them not knowing the production costs.. They would think its overpriced compared to the prior version? Do you think then they would sell many NSMBU2s? By lowering your price, you could hurt the market view, just the same as overpricing something.. It would hurt future investments.. Iook at the app store.. Its taking years for people to accept games at 4.99 instead of 99 cents.. SE is priced at 9.99 and more but most people dont accept that price cause it used to be cheaper.. They don't care that there was a heavier investment in the 9.99 games.. Could SE lower their price? Sure? Would it increase sales? maybe.. Does it hurt their image as a brand? Certainly.. Will it harm the price and budget of future SE ios games? Definitly |
Okay, but like I told spazzy, and you said so too, overpricing hurts. In an evolving market, what was once considered a reasonable price may now be a marked up proposition. There is a balance to find there, where they couldn't go apple-cheap, but maybe Steam cheap, or a bit above by offering a noticeable premium.
So I see your point, but I think there's then a balance to be found, and that underpricing and overpricing are redzones you don't want to be in. However, it's my understanding that the market is asking for lower prices and it will get more and more competitive as time passes, because these indie devs are getting better and better at their craft. Comparing Trine 1 to Trine 2 in a quick study of the visuals, the improvement is impressive for an indie dev. I noticed something similar with Torchlight 2.
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Rolstoppable said: It takes a subject worth discussing to have a decent conversation. Out of all the games available in the market, you pick the one series that is holding its MSRP for the longest amount of time. You have it completely backwards. Look at this:
A game that was released in 2006 was still rocking the charts in 2012 at its initial MSRP. The NSMB series is the last series any reasonable person would propose a price drop for. What you have been saying in this thread has been nonsensical in the beginning and it still is nonsensical. You have the nerve to claim that NSMB games need to drop in price to stay competitive when these games are kicking the asses of pretty much everything else in this industry. The only games that can compete with the NSMB series are other Nintendo IPs like Mario Kart. |
Like I said, it's my opinion and this is a forum to discuss. If I'm wrong then so be it. But to make this a personal thing saying I have the nerve to say this is really disrespectful and out of place. Discuss your points, prove me wrong, and we all go on our business happy to have had a reasonable conversation where happyD was wrong. I don't see why that's so difficult for you.
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Spazzy_D said: I'ld like to think most people's gaming and masturbation habits, or atleast how long they spent on each, were vastly different. |
:) hehe. You could be surprised, with 250m DLs of Angry Birds, it seems like the mainstream has little patience for longer games. They'd play the same game forever if it was fun for them, even if it lasted 2 hours to complete. I think.









